Class decks for standard


Pathfinder Adventure Card Game General Discussion


I plan on getting all 7 class decks and mix the boons of the appropriate adventure number to the box and was wondering if it will all fit along with everything else. Without sleeves, of course.

Also, I would like to know if the Ultra-Pro insert that is about to be released soon..ish will incorporate enough space for all 7 class decks to fit as well (with sleeves). Or since there are future class decks to be released, a separate box to keep everything organized?

I liked the idea of having space for all 6 adventure deck boxes + add-on deck and having it all fit in one base set box. However, now that there are all these other deck boxes available as well as upcoming ones, it would be kinda neat to have the box insert focus on fitting all the cards that are out of their respective boxes and have the boxes organized separately. This way there won't be deck boxes (some even empty) in the insert and have extra space for more cards or even all the cards, and maybe then we wouldn't need to keep the empty deck boxes at all.


You probably don't want to mix in all the class decks and I'm positive that they won't all fit in the insert. The class decks do two things: give you more optional characters to play and make it possible for organized play where each player keeps the cards for their character. A lot of the cards are duplicates plus if you're not playing with certain characters then you are just diluting the pool of boons that you want.

Most characters from the class decks would be just fine in the regular box all by themselves. A few would want some of their more specialized cards.


To be clear I didn't mean all at once. If we were playing on adventure 1 for example, we would only add the cards with B or 1 on top. And since, like you said, a lot are duplicates we can even opt NOT to add the duplicates and only the unique ones.

I have a party of 6 people in my gaming group and we are playing:
Harsk
Lem
Lini
Amiri
Valeros
Sajan

But we only just started playing (not even done Perils of the Lost Coast) and seeing the other available characters in the class decks might sway someone to change their character and it'd be better to do so while its early.

I also do solo play and another 4 player group with my siblings often and we basically get to play all the classes and it would be a pain to add/remove all the cards that only cater to the specific classes in play. It would be easier to just add from all decks.

I noticed that there are unique cards in each class decks (Like Snow Leopard in Ranger Deck) and it would be a shame not to add it in the box. Since I'm planning on adding from all class decks, the pool of cards will just be bigger and NOT leaning towards a certain class. The 4 classes on the add-on deck find useful stuff on the 7 classes anyway.

Wouldn't that keep it fairly even and will only make it harder in the long run as getting rid of basics and elites will be harder (on top of having 6 players)? I've read a lot of opinions saying RotR was easy as it is anyway.


The Snow Leopard is in the character add-on pack.

Maybe look at what boons you add to the base cards, then deck 1, etc because you might not want more of the generic type cards. You do make it more difficult by having fewer nice boons relatively. But is that more fun? If you worry about ROTR being too easy, maybe think about other tweaks like removing Basic banes earlier or some of the other variants people have on BGG.

But hey, maybe put them in and let us know how it goes :) If you see cards that you like, that's pretty important right there.


I've double checked my cards on both base set(w/adv 1 box) and the add-on pack, and cross checked it with the PDF lists available on this site to check if I am missing any cards and neither includes Snow leopard (only Sabretooth Tiger)

As for fun factor, It's a matter of preference. I just want to know if it will fit in the insert if I add the cards I want to add?

I think adding just the unique cards and not including the duplicates is already good enough but I'm curious if it would fit if I do choose to add ALL cards including duplicates.

Vic said in this thread that it was intended to add all of a class decks cards and not nitpick which to add (following the appropriate adventure deck number, of course) doing otherwise is making your own house rules

As for the difficulty, I am only basing it on majority of what I've heard, so if it's turns out to be too hard or too easy, I am sure we will adjust accordingly. I am most certain I am not alone in my group who prefers more challenge rather than less, as long as it's not over the top impossiburu.

Sovereign Court

Ah, you're playing Rise of the Runelords then? That's where the confusion came from

The Skull & Shackles Character Add-On has a Snow Leopard.

I don't think adding just the unique ones would throw off the balance too much, but if you are going to do that, add all the uniques from any of the boxes you add from. Not just the ones you want, that would likely throw the balance off. I think the most important factor in keeping it balanced, is to be consistent when adding the cards. Adding a few uniques from the Ranger deck? Add all the uniques from the Ranger deck. Adding a couple healing spells from the Cleric? Add all the Cleric's spells. So on and so forth.

Silver Crusade RPG Superstar 2014 Top 16

Snow Leopard is in the Skull and Shackles Character Add-On pack. You're probably looking in Rise of the Runelords, bbKabag. :)


My bad, I thought you had Skull and Shackles. Putting all the class deck boons in will make it a bit grindy but try it and see. I don't think they will all fit in the insert by deck 4 or 5. I haven't seen any word on the UltraPro adventure case but you could try some of the great custom inserts available.


I should've been specific and mentioned that I'm running Rise of the Runelords, so it's my bad.

I am counting on the Ultra-Pro releasing the new insert by the time we make it to deck 4 or 5 anyway and if they won't seem to fit the new insert I guess I'll go for the BrokenToken version.

I will be adding all the unique ones from the class decks and I will share my experience with it as I finish the campaign both solo and with a group.

Thanks for all your inputs.


I've got something very similar to the broken token insert.

All my cards for RotR are sleeved in matt black ultra pro deck protectors to hide the mis-matched backs from the different printings. (apart from locations / scenarios which are in clear penny sleeves

The box + insert will hold the whole of RotR with all 6 adventure decks, a space for the decks of the characters currently in play and 5 unsleeved class decks.


Sounds like your insert has more room than the Broken Token insert. I'm using it for RotR. It has room for the entire adventure path, sleeved, including six characters in play, but not 5 class decks.


elcoderdude wrote:
Sounds like your insert has more room than the Broken Token insert. I'm using it for RotR. It has room for the entire adventure path, sleeved, including six characters in play, but not 5 class decks.

by 5 decks do you mean all of the decks cards (110 each) or even just the appropriate cards for that adventure number won't fit?


We use the go7 one and it's got enough room for all RoRL and all the class decks, that's where we're storing them right now. When we played through RoRL with the class decks, though, we started sifting them in a little more carefully. There's a lot of repeat cards, as people have said (lots of chainmail, daggers, etc), and while that would make the game harder, yeah, I think it'd also make it way way more boring just seeing a lot of the same junk all the time.


yea, adding just the unique cards seem to be the best option for me. and for the go7 insert are you using sleeves for all your cards and it fits?


Sorry, I guess my mind glazed over when I was typing my post! No, we don't sleeve. I'm sure that makes up the difference. Though without checking I feel like there's one and a half or two of the five rows free, all the class decks take up about one row by themselves. Don't know if that's enough space to fit with sleeves. My wife and I aren't the sleeving types, though it did make the RoRL play a bit goofy, since the backs of the cards were slightly different shades. We mostly just tried not to notice it. :D

After playing through AP1 and 2 with most class deck cards added, we started scaling it back and using our best judgment, only adding a few per AP and trying to keep things within a general power level. Since it was our 3rd time through RoRL we weren't TOO concerned with balance, but we tried not to overload the pool with insanely good cards. Still, even low level cards like Black Spot and Old Salt really trivialized a lot of checks, RoRL just wasn't made for stuff like that.


bbKabag wrote:
elcoderdude wrote:
Sounds like your insert has more room than the Broken Token insert. I'm using it for RotR. It has room for the entire adventure path, sleeved, including six characters in play, but not 5 class decks.
by 5 decks do you mean all of the decks cards (110 each) or even just the appropriate cards for that adventure number won't fit?

I'm talking about eventually adding all 109 cards from the class decks to the box.

Guesstimating, I think I could add three class decks to the Broken Token box with everything sleeved. Maybe more. I don't think 5 would fit, let alone 7. I did sleeve the henchman, though, which is unnecessary.


I see. These actually gives me a pretty good grasp of how they will fit on the custom inserts both sleeved and unsleeved.

As of today I do not have my cards sleeved. I am unsure of whether I might in the future. Having it all fit in a box is a factor to be considered and how much wear and tear my cards get after a while , as well as if I have inconsistencies on the card prints.

At any rate, I am highly anticipating the Ultra-Pro insert to finalize my decision.

Thanks everyone!


bbKabag wrote:

I see. These actually gives me a pretty good grasp of how they will fit on the custom inserts both sleeved and unsleeved.

As of today I do not have my cards sleeved. I am unsure of whether I might in the future. Having it all fit in a box is a factor to be considered and how much wear and tear my cards get after a while , as well as if I have inconsistencies on the card prints.

At any rate, I am highly anticipating the Ultra-Pro insert to finalize my decision.

Thanks everyone!

You could always just sleeve your most used card types, that's what we do. We sleeve our character decks, location cards, ship cards, all character cards, and leave everything else unsleeved. This means all location decks are unsleeved, but all character decks are sleeved, which protects the cards you use the most. The only downside is that when you gain new boons during a scenario, it's easy to tell where they are in your character deck, which makes it easy to metagame your shuffles, but we try to consciously avoid doing so. Saves a lot of money on sleeves and saves a lot of space in your box while still protecting all the frequently used cards.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
Pyrocat wrote:
You could always just sleeve your most used card types, that's what we do. We sleeve our character decks, location cards, ship cards, all character cards, and leave everything else unsleeved. This means all location decks are unsleeved, but all character decks are sleeved, which protects the cards you use the most. The only downside is that when you gain new boons during a scenario, it's easy to tell where they are in your character deck . . .

The easy way round that is to have a few extra character deck sleeves, and sleeve anything you add to your character deck.


Yeah, what JohnF said. Keep some extra sleeves on the side. Even if you acquire boons you won't have to actually put them into sleeves yet until you have to shuffle/recharge them into your deck or when you have to randomly pick a card from your hand/discard pile.

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