
Neal Litherland |
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My Table Talk feature where I and other gamers who want to contribute talk about their best (or worst) gaming stories has been offline for a bit, but this week there's a new addition! The karmic cyclops!
We've all had one of those players at the table at some point in our careers. They make a few too many convenient math errors, they "forget" about the negatives they're operating under, and you're not really sure if that was a 19 or a 6 on the die before they pick it up and claim it's a crit threat. You're not always sure you want to stick your neck out, but part of you is very, very sure you want to see them get a karmic crotch-kick like none other.
This is a story about how a fellow named Rob was smote by fate with the aid of a cyclops.
For the full myopic tale, click right here!

Neal Litherland |
Interesting story my only problem is with two party members including a future knight threatening the poor Cyclops for defending itself against a dishonourable attack after it surrendered and was blind.
So noted. The difficulty was that the attacks happened quite literally at the same moment surrender was being called for (as far as game terms went). While OOC we all watched as the player took the initiative to instigate the attack, in character it was a very shaky situation. So rather than taking the self-defense as a break of the surrender the giant was told to run and never look back because if their paths ever crossed again he would lose more than an eye.

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That Rob guy reminds me of a guy who used to play in a group I ran. I normally use point buy in my games but he always said he "doesn't do point buy." So I relented and let him roll. He came back with insane stats shortly but I as a rule demand all roles be made in the roll20 campaign page where they are checkable (I run online games). He b!#!*ed and moaned when I told him to reroll. Ironically he still rolled very good stats, better than the point buy, but he still was really unhappy because he didn't get all stats 16 and above.
Luckily for me he eventually quit my game when I made a campaign crafting was manditory since the setting was one where buying magic items would not work. So I told the party they would be getting free skill points and two crafting feats so that they would be able to handle there crafting needs. Of course I was told by him that "he doesn't do crafting" but this time I did not budge and he quit.

Fergie |

The entire affair is soiled by having failed to roll the miss chance. That cheapens the karmic backlash, and leaves a bitter taste in my mouth.
Not to mention that when you are blind, you can't even locate your enemy without a whooping perception check. Second, the "flash of insight" ability: "Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures,... tough to see visual things without eyes.
As much as I love it when a cheater gets smacked down, I can't help but feel "Rob" got shafted in this case.
But the whole 24 charisma monk thing is really hilarious!

GM Tribute |
1 person marked this as a favorite. |

Oldboy is quite a take on revenge.
We had a Rob, and he didn't like when we got together to roll up characters beforehand, as he always tended to roll up better characters when unsupervised. Back in those days he would seem to have 18(00) Strength.
We went to a large game with a noted DM. He looked at Rob's character and noticed he had an 18(00) strength and an 18 charisma. We had to go through a forest and a dryad decided Rob's pretty character was her life long soul mate and charmed him away. He looked to see if anyone would intervene, but we were rolling on the floor laughing. My character noted that it wasn't like anything bad was going to come out of living with a dryad for the rest of his life. You could even argue it was every human fighter's dream.
He rolled up a new character. His next character wasn't as good, by the way.

Kobold Catgirl |

Ms. Pleiades wrote:The entire affair is soiled by having failed to roll the miss chance. That cheapens the karmic backlash, and leaves a bitter taste in my mouth.Not to mention that when you are blind, you can't even locate your enemy without a whooping perception check.
Unless you already knew where he was, and the post did indicate he made a Perception check to hear him coming.

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To be honest I don't think Rob was screwed over at all. Bad enough he had to one up a player in the group simply for vanity reasons. He then decides to attack a opponent who not only surrender but was also blind. Probably going against his Monk class alignment as well. As far as I'm concerned "rob" got exactly what he deserved. Player actions at the table good or bad. Have good and bad consequences as well. If a player does not want to suffer something negative at the table. It's up to him to roleplay properly.

Neal Litherland |
To be honest I don't think Rob was screwed over at all. Bad enough he had to one up a player in the group simply for vanity reasons. He then decides to attack a opponent who not only surrender but was also blind. Probably going against his Monk class alignment as well. As far as I'm concerned "rob" got exactly what he deserved. Player actions at the table good or bad. Have good and bad consequences as well. If a player does not want to suffer something negative at the table. It's up to him to roleplay properly.
Hear, hear!

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If Rob was at my table as a DM. Right off he would get a warning to knock off attacking helpless npcs. Without a good reason. As well as another warning about his alignment restriction. If he was Lawful Evil then MAYBE I culd see it being within alignment. Even then LE does not mean pyscho killcrazy nutjob.
I had a similar situation minus the player dying in a recent session. Thew player who I shall call "Ted" decided that even if the npc surrendered he was going to kill the npc. Against the others players wishes. To take treasure and xp. As well as metagmaing somewhat as the npc had a ability that was used against us. Long story short the player very grudgingly backed down an let the npc live. Mind you the DM did not help his side with the npc then attacking us a session later. Somewhat a bit of a dick move on the dms part. As I may not show mercy as often if the npcs turn right around and attack.

DrDeth |

The entire affair is soiled by having failed to roll the miss chance. That cheapens the karmic backlash, and leaves a bitter taste in my mouth.
I agree. And what kill a PC with a crit- just because? Nor do i see anything that is a clear indication that the guy is a cheater. If he did cheat, it didnt gain him anything so there's no "karmic backlash". Not to mention calling someone out in public on a blog as being a cheater when you dont know anything of the sort is very rude.
If someone is a cheater, you talk to him OOC. You dont kill his PC.

Neal Litherland |
The real question is: why did you keep playing with this guy for so long if he bugs you so much?
The full answer is long and convoluted, but it contains the elements of A) he was once a pretty all right guy who spent years in a gradual downward spiral, B) there were few to no other local games going on, and C) It wasn't my call to make since I wasn't the DM.
Since folks might be curious though this was the second-to-last game this player was invited to. Haven't seen him since.

Neal Litherland |
This is an ok gaming tale- but I think I like the one about how you were hired by the Sith lord better.
Unfortunately I've only experienced so many story-worthy games. Getting that job offer was one of the more awesome things that's ever happened to me in my gaming career though, that I will agree.

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The full answer is long and convoluted, but it contains the elements of A) he was once a pretty all right guy who spent years in a gradual downward spiral, B) there were few to no other local games going on, and C) It wasn't my call to make since I wasn't the DM.
Re: (C), of course it was your call to make! You can always leave a game.
Now, if what you really mean to say, following (B), was that despite how much this guy bugged you, it was worth putting up with it to stay in the game, then I can understand that. I have played with players before that I found annoying, but that I kept playing with because I came to terms with it and decided that on balance I'd rather keep gaming with that group then not be gaming with that group. (Sometimes, players are linked.)
Generally, though, I've found that if I take glee in somebody's petty come-uppance, I've probably stayed with the game far longer than I should have, and the balance of annoyance vs. enjoyment had been misestimated.