# possible 'The Slave Trenches of Hakotep' erratta (*spoilers*)

Starting the next book so I figured I'd pick up a new thread.

Page 11 - Voices of the sun:

Ability scores seem off... From what I can figure they have an extra +1 on charisma - as this results in a 17 it makes no difference to the game but just weird.
How I figured this....

Spoiler:

Harpy starting stats (for elite array)- this is done subtracting 10 or 11 from the base harpy stats for an even number.
+2,+4,+0,-4,+2,+6

Mummified =
Str +4, Int -2

1 stat from level up

Final stats for the voices =
20,20,-,7,14,17

Ok so working in reverse - strip the mummified template off we get:

16,20,?,9,14,17

This should be the final array of a harpy/rogue 6.

Take the starting stats and apply the elite array to get:
Str 16(14+2), Dex 19(15+4), Con 8(8+0), Int 9(13-4), Wis 14(12+2), Cha 16(10+6)

Attacks for the +1 composite longbow should read:
+13/+8/+3 1d8+6 (Attack bonus = +11 base, +5 dex, +1 enchantment, -4 non-proficient)
as harpies and rogues are not proficient with longbows - damage listed was off by 2 - the longbow is +5 str as noted in the statblock so damage should be +6 (+1 enchantment, +5 str)

Attacks for the +1 khopesh should read:
+18/+13/+8 1d8+6(17-20) (Attack bonus = +11 base, +5 str, +1 weapon focus, +1 enhancement) - damage listed and attack bonus was 2 higher (for the bow as well)

Talon x2 +11 1d8+2 (Attack bonus = +11 base, +5 str, -5 secondary) damage is 1/2 str due to secondary

Skills:

I count 7 skill points unused (based on Harpy skill 4+int per HD, rogue levels 8+int = (4*7)+(8*6)-(2*13) = 50, 43 are spent as near as I can tell) however as listed I can't figure how they got a 6 in disable device. I get:

+1 skill point, +3 class skill, +3 1/2 rogue levels, +5 Dex, -2 no tools, -2 armor = 8

As disable device is not available untrained it has to have at least 1 point in it. This really doesn't affect gameplay - just found it odd.

Hit points - I get 116...

7d8 = 31 (mummified changes all hit die to d8's - modifying the harpy base hit die)
Rogue 6 = 27
31+27 = 58 (13d8)
+3 hit points per hit die (undead, using cha) = 39
6 rogue levels +1 hit point per level = 6
toughness = +1 hit point per hit die = +13
39+6+13= 58

13d8+58 = 116 - hit points listed = 142 - unsure where the extra come from.

Saves:
Base harpy saves +2, +7, +6 - Subtract base stats to get actual bonuses of - Fort +2 (Con 10), Ref +5 (Dex 15), and Will +5 (Wis 12)
* note - base saves remove the feat 'great fortitude'
Harpy saves (assuming the starting stats with elite array)= Fort +1 (con 8, so 2-1), Ref +9 (Dex 19 so 5+4), Will +7 (Wis 14 so 5+2)
Rogue level 6 = Fort +2, Ref +5, Will +2 and +1 dex
Final saves before mummification = Fort +3, Ref +15, Will +9

Mummification change makes Cha the fort save making it Cha 16 (+3) + Rogue 6 (+2) add harpy base +2 = 7

Saves after mummification = Fort +7, Ref +15, Will +9

Saves listed in the book = Fort +9, Ref +17, Will +11

I have no idea why they are so different. These guys have no feats or magic items that modify saves.

CMB should be +16 (not 18) - 11 (BAB) + 5 (Str)
CMD should be 32 not 34 - 10 (base) + 11 (Bab) + 5 (Str) + 5 (dex) +1 (dodge feat)

Page 17-18 KOR-AHN-TUK

AC 30, touch 12, flat footed 27 (+18 natural, -1 size, +2 dex, +1 dodge)

HP 170 (20d8+80)
20d8= (4*10=40)+(5*10=50)=90
Cha 16 = 20*3 = 60
Toughness = 20
90+60+20 = 170

Fort +15, +Ref +14, Will +13
base saves = 13/6/5
Add 6/6/4 for HD increase = 19/12/9
+2 for iron will = 19/12/11
Mummified changes con to cha for fort = 15/14/13

gore +30(3d8+11) 19/20x2, 2 hooves +28 (1d8+5)
20(BAB)+11(Str)-1(size) = 30
hooves are +28 due to multiattack
damage = Str (+11) or 1/2 Str (5.5 rounded down)

Special Attacks:
Breath weapon DC should be 25
10+10(1/2 BAB)+3(cha instead of con)+2(ability focus)
Trample damage should read 2d8+16 (11+5 for 1 1/2 str)

(not an error but I would note adding the DC for staggering critical somewhere would be a nice addition to a statblock - it's 30 in any case)

CMB/CMD: