Rules Question: Valeia


Rules Questions and Gameplay Discussion


This is a loot card that reads

"Discard this card to examine the top card of your location deck.

Remove this card from the game to gain a skill feat."

What is the timing on playing the second power. Do you need to include the card in your deck, wait for the scenario and then play it? Can you use the power in between games? "Remove the card" isn't a standard form for playing a card, so I would love clarification.


Seems pretty cut and dry to me - it's a power, you play it during a scenario.

What's interesting is why they bother to say to remove it from the game when it's a loot card - why not say banish?


I assume they don't simply say banish in case one day they decide to introduce a mechanism that would grant you access to loot cards in a way other than as scenario rewards. A reward that let you select a "previous" loot card would be pretty neat to see.

Removing it from the game also closes some potential loopholes from having a party split up and letting character A complete the scenario, gain the loot, use it, the letting character B complete the scenario, gain the loot, use it, etc. Since it is removed from the game, there is no replay option for characters that didn't previously earn the reward but are part of the same group.


Yeah.

I haven't looked at this yet, but I foresee mild issues with arguing over who gets this. A skill feat is an awfully powerful thing to give just one player, even if it is often the weakest type of feat. It's a lot different than just deciding who gets a good card (although TECHNICALLY that's what it is).


Do you need to have the card in hand to use the second power? if not, presumably you could use the first power, and then the second one, in sequence.


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I would think so.

Guys, I fail to see how this is much different than "Banish/Bury/Discard/Recharge/Reveal this card to do X." It's a cost listed for an effect. When you get it in your hand, you can play it from your hand at an appropriate moment by either discarding it to scout or RFP'ing it to gain a feat. Just because it's a cost we haven't seen on a card before doesn't make it function differently.

I mean, I guess it doesn't hurt to ask, but is there really that much doubt?


I think you are right Orbis, but it was an odd wording so I thought I would put it out there. The telportation Chamber is the one that really has me confused.


Joshua Birk 898 wrote:
I think you are right Orbis, but it was an odd wording so I thought I would put it out there. The telportation Chamber is the one that really has me confused.

Yeah, I had no idea so I didn't even bother to comment there! XD

Maybe I will though.

Asking for confirmation isn't a bad thing, though, especially when Mike and Vic are so gracious. I hope I didn't come off as harsh.


I regret reading this spoiler, because if I turned over a loot card and saw "gain a skill feat" I would've been blown away.

But now I'm really excited to see it happen anyway!


Our group rolled randomly to see who received Valeia's favor. Lini was the lucky gnome.


Or even "everybody gets through this scenario solo and grabs the reward, then tries to banish and autofails the next scenario"

Remove from the game would force it to be only used once. Although I see parties fighting over the card as well. But having it be removed - what does that mean if a new party is created? If you have two parties merge, what happens?

This card basically forces the question of "what is a party and who exactly holds the set of removed cards from the game" especially if you have more than one playgroup playing from the same box.


It doesn't force the question any more than removing basic boons and banes from the game.


This card will definitely help your group determine just how cooperative a game this is for your group.


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Hawkmoon269 wrote:
This card will definitely help your group determine just how cooperative a game this is for your group.

Haha, yeah, it's a lot harder to be objective about who deserves a feat the most rather than just a card. XD


zeroth_hour wrote:

what does that mean if a new party is created? If you have two parties merge, what happens?

This card basically forces the question of "what is a party and who exactly holds the set of removed cards from the game" especially if you have more than one playgroup playing from the same box.

I think this is more a "social contract" question, and we all know about those. But, I do think the intent of the game is that each group is a party with their and that they always play together at the same time, at least as much as possible. So your group that plays together has a set of cards they've removed.

That seems to be the intent at least. And if you deviate from that, which is perfectly fine, it is up to you to figure out what you will do.


zeroth_hour wrote:
This card basically forces the question of "what is a party and who exactly holds the set of removed cards from the game" especially if you have more than one playgroup playing from the same box.

The way we play unique cards (as a house rule) pretty much avoids any issue :

- If you have the opportunity to receive a unique reward (loots or ships typically until now, after a completed scenario typically), then you note that "you have access to that reward" on your character sheet (whether or not you are the one receiving the reward)
- When a scenario is started, if at least one character in the party "has access" to a specific unique reward (as noted on his character sheet), then that reward cannot be gained during that scenario.
- You can only receive a unique reward from another character if you already "have access" to that reward (as noted on your character sheet).

Basically it means if you party with some character that has already succed the scenario to be played, you cannot win the loot. You'll have to redo it without anyone that already had a chance to win it before to get a chance to have it. This way noone ever has twice the chance to directly get the loot.

Simple.

Grand Lodge

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Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

Pathfinder Adventure Card Game Designer

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ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

Feel free to play it that way.


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ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

I refuse to write on the cards to mark power/card/skill feats - I'm not about to start physically destroying cards.

On a semi-related note- It'd be really nice if WotR had a pad of disposable paper character powers cards, rather than (or as well as) the shiny card ones you can't actually use.


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MightyJim wrote:
ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

I refuse to write on the cards to mark power/card/skill feats - I'm not about to start physically destroying cards.

On a semi-related note- It'd be really nice if WotR had a pad of disposable paper character powers cards, rather than (or as well as) the shiny card ones you can't actually use.

You can always sleeve the character cards and write on the sleeves with wet/dry erase marker. I do that, it's a tip I learned from Warmachine, where you have cards that have damage grids to mark. S&S even came with a few double-sided clear sleeves.


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MightyJim wrote:
...On a semi-related note- It'd be really nice if WotR had a pad of disposable paper character powers cards, rather than (or as well as) the shiny card ones you can't actually use.

In our French Kingdom, we have a loot/item elite/object boon called a "Magic Copier". Nothing in the power of that object, nor in the golden rules (as far as I remember), forbids it from being played on a character card. :-)

It can even be recharged if you succeed a Red/Yellow/Cyan check.

Grand Lodge

Orbis Orboros wrote:
MightyJim wrote:
ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

I refuse to write on the cards to mark power/card/skill feats - I'm not about to start physically destroying cards.

On a semi-related note- It'd be really nice if WotR had a pad of disposable paper character powers cards, rather than (or as well as) the shiny card ones you can't actually use.

You can always sleeve the character cards and write on the sleeves with wet/dry erase marker. I do that, it's a tip I learned from Warmachine, where you have cards that have damage grids to mark. S&S even came with a few double-sided clear sleeves.

Yeah, I use clear Ultra Pro sleeves for the character/role cards and mark on them with Sharpies. I have enough empty sleeves laying around that using ten or so for one whole game doesn't hurt anything. :)

The Exchange

ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

Chaos Orb anyone?


Ryan Jensen --- NOG wrote:
ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

Chaos Orb anyone?

That's the MTG one, right?

I think we all thought of that when we read his post.


Did anyone have that giant promo version of it that was as big as the magazine it came with? We had a lot of fun joking around, "shuffling" it into our deck and just having this giant mortar board-sized card peeking out from the middle of the stack.


Ryan Jensen --- NOG wrote:
ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

Chaos Orb anyone?

Hah. You know a card's messed up when it's banned in vintage.


Mechalibur wrote:
Ryan Jensen --- NOG wrote:
ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

Chaos Orb anyone?
Hah. You know a card's messed up when it's banned in vintage.

I think it's a mercy. You're not aloud to set the card aside and tear up a mountain or something instead.* You HAVE to tear up that exact card. Every copy of it becomes more valuable every time it gets used.

*Although, if I had one and played with a buddy and they let me use one, **** that I'd tear up a different, pretty much worthless card instead.


We are hideously off topic at this point, but Chaos orb doesn't require you to tear up the card when you us it. And the story of a tournament player tearing up the card is an urban legend (and one that would almost certainly violate the rules of the card).


Joshua Birk 898 wrote:
We are hideously off topic at this point, but Chaos orb doesn't require you to tear up the card when you us it. And the story of a tournament player tearing up the card is an urban legend (and one that would almost certainly violate the rules of the card).

Google to the rescue!

The card I was thinking of is Chaos Confetti. It's an unhinged card (that was a "joke set" - most of the cards were silly or broke the fourth wall [or both]).


Orbis Orboros wrote:


The card I was thinking of is Chaos Confetti. It's an unhinged card (that was a "joke set" - most of the cards were silly or broke the fourth wall [or both]).

I remember coming to a MTG friendly non-official but quite large tournament in France and actually throw thousands of real confettis in the ballroom when playing this card...

I had a game only built on unglued/unhinged cards

There was a full set of "ass" cards in it too... and we had brought a real donkey with us (in Paris's suburb... guaranteed popularity success).


I do have the giant Chaos Orb promo. I think it came from one of the TCG magazines that popped up in the late 90s.

Chaos Confetti came from the urban legend that somebody interpreted a rule from Chaos Orb that basically said "well, since it says it destroys all the cards it touches, I'm going to tear up the card and throw it everywhere." in a tournament. Nowadays even if that card was made and was legal you still couldn't use it that way (well you could, you'd just be disqualified because you marked your card and played with an illegal deck).

The reason cards like that don't get made anymore except in un- expansions is because it introduces physical skills into the game, which besides being a detriment for people with disabilities is also ripe for rules lawyering. MTGO I believe randomizes what gets destroyed/tapped (Falling Star). But old Magic had different design philosophies because Richard Garfield imagined that most people would be playing on their tabletops with a small pool of cards instead of the tournament scene we have today. (To be fair, the majority of people who play Magic still probably play with a small pool of cards on their tabletops, but the fact that there's a tournament scene that actually drives sales of Magic to a certain extent is a consideration).

Paizo Employee Chief Technical Officer

MightyJim wrote:
ThreeEyedSloth wrote:

Oh man. I would've loved for a Risk: Legacy approach to her second power.

"Rip this card in half to gain a skill feat."

I refuse to write on the cards to mark power/card/skill feats - I'm not about to start physically destroying cards.

On a semi-related note- It'd be really nice if WotR had a pad of disposable paper character powers cards, rather than (or as well as) the shiny card ones you can't actually use.

Have you seen these?

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