Rapid Shot and Thrown Weapons


Rules Questions


Are thrown weapons considered 'ranged weapons' when thrown and thus eligible for feats like Rapid Shot and Point Blank Shot? If so, assuming you have Quick Draw, could you combine the extra attacks from two weapon fighting and Rapid Shot with a thrown weapon in the same round?

Say a second level human fighter has Quick Draw, Two Weapon Fighting, Point Blank Shot(as a prereq), and Rapid Shot... can he use a full attack action to make 3 thrown attacks with 3 star knives at -4(plus any other adjustments for point blank shot or range increments) using a full round action?

I've never delved too deeply into throwing rules before. I've always considered Rapid Shot the archer's version of Two Weapon fighting, so the thought of combining them feels counter intuitive. The only possible barrier to it I can see in the rules is that all of the basic ranged feats from the Point Blank Shot feat chain refer to "ranged weapons" instead of "ranged attacks" and the equipment section defines ranged weapons as "thrown weapons or projectile weapons that are not effective in melee". It lists Javelins as Ranged weapons, but Tridents and Throwing Axes as melee weapons with a range increment. Weapons like the Javelin, while having rules for use in melee, don't have a listed melee category re: light/one handed/two handed, and therefore are problematic to combine with TWF, though I suppose they would default to being treated as non-light one handed weapons. My sense is that the designers were probably not intending to reference the "ranged weapon" definition provided in the equipment section when they use the phrase in the PBS-feat tree descriptions, simply because a character built around throwing axes/javelin's would be forever and utterly hopeless without access to Precise Shot which specifies shooting or throwing ranged weapons.

But then again, Rapid shot specifically uses the phrase "fire one additional time" which could vaguely be construed to exclude thrown attacks. Anyone with insights into an official ruling or rules interpretation care to chime in?

(Pet Peeve: I'm only interested in RAW/rules oriented input. House rules or other GM judgement calls as to what's fair/balanced/reasonable = no thanks.)


It works. Thrown weapons are so underpowered, their one and only saving grace compared to a bow is that rapid shot stacks with twf.

Scarab Sages

It works unless there is a specific class ability such as the far strike monk alteration to flurry of blows that says it doesn't work.


Cool, thanks Imbi. I'd say that the designers specifying that rapid shot doesn't work with the far strike flurry ability is pretty solid support that by default thrown weapons are fair game for rapid shot.


almost anything that applies to bow/sxbows/etc apply to thronw items. Unless they specifically cite bow/xbow/etc.
Thrown melee weapons count as melee and ranged weapons/attacks, for feats enchantments etcs~

I really like thrown sadly it's difficult (baring Agile or slashing grace somehow).


Rapid Shot + TWF gets pretty brutal when an Alchemist is throwing his bombs against touch AC.

Sczarni

Pathfinder Starfinder Society Subscriber

One caveat I've encountered with TWF and thrown weapons is keeping track of which weapons are being thrown with your off-hand (for purposes of adding Strength to damage).

Strength (Str) wrote:
Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus)

So, for example, my 18 Str Warpriest has Improved Two-Weapon Fighting and Quick Draw. Occasionally he'll choose to spend a full round action and toss 4 hand-axes (which are light weapons). If all of them hit, the damage would be 1d6+4/1d6+4/1d6+2/1d6+2.

If you happen to be throwing weapons that aren't designated as ranged or light, you'd also take the appropriate penalty to your attack rolls (like -4/-4 if both your primary and off-hand attacks were with one-handed weapons, such as two tridents).

Rapid Shot, AFAICT, doesn't have these problems.

Scarab Sages

Nefreet wrote:

One caveat I've encountered with TWF and thrown weapons is keeping track of which weapons are being thrown with your off-hand (for purposes of adding Strength to damage).

Strength (Str) wrote:
Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus)

So, for example, my 18 Str Warpriest has Improved Two-Weapon Fighting and Quick Draw. Occasionally he'll choose to spend a full round action and toss 4 hand-axes (which are light weapons). If all of them hit, the damage would be 1d6+4/1d6+4/1d6+2/1d6+2.

If you happen to be throwing weapons that aren't designated as ranged or light, you'd also take the appropriate penalty to your attack rolls (like -4/-4 if both your primary and off-hand attacks were with one-handed weapons, such as two tridents).

Rapid Shot, AFAICT, doesn't have these problems.

No, rapid shot does not have .5 to STR. So lets take your Warpriest as an example. Lets say that his TWF thrown hand axes are +8/+8/+3/+3 for 1d6+4/1d6+4/1d6+2/1d6+2. If you also had Rapid Shot you would do +6/+6/+6/+1/+1 for 1d6+4/1d6+4//1d6+4/1d6+2/1d6+2

Sczarni

Pathfinder Starfinder Society Subscriber

I think you misread my post, or missed the last line.

Scarab Sages

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No, I mistyped my reply. I was agreeing with you that rapid shot doesn't have to worry about reduced str as an "off hand" attack.

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