Hexcrafter Magus questions.


Rules Questions


1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

I've done several searches and read several threads.

Hex Magus wrote:


Hex Magus (Su): At 4th level, the hexcrafter magus gains access to a small number of witch’s hexes. The hexcrafter magus picks one hex from the witch’s hex class feature. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. This feature replaces spell recall.

According to some, the Hex Magus feature that grants hexes is not a hex class feature. According to others, it is. Both sides declare this is RAW.

If the Hex Magus feature is a (class) feature, then the Hexcrafter would then get the feats such as Hex Strike and Accursed Hex.

I have been unable to locate FAQ or even explicit post by a dev that addresses this.

Would someone please link me a dev response or rules clarification where this is made clear?

Thank you.


I don't know about any official ruling, and I wasn't part of any other threads. But it seems pretty clear to me that this would not work.

The class feature by which a hexcrafter gains hexes is called Hex Magus. The class feature required by feats such as Hex Strike is called Hex. That they both use the same list of options doesn't matter to the feats. If the prerequisite for Hex Strike was "Ability to use witch's hexes," that would definitely qualify hexcrafter magi. But as written, it seems pretty unambiguous to me.


SodiumTelluride wrote:

I don't know about any official ruling, and I wasn't part of any other threads. But it seems pretty clear to me that this would not work.

The class feature by which a hexcrafter gains hexes is called Hex Magus. The class feature required by feats such as Hex Strike is called Hex. That they both use the same list of options doesn't matter to the feats. If the prerequisite for Hex Strike was "Ability to use witch's hexes," that would definitely qualify hexcrafter magi. But as written, it seems pretty unambiguous to me.

There is some disagreement on how "X class feature" prerequisites work. Based on the rulings regarding extra channel, which specifies Channel Energy Class feature, but actually works with any class feature that works like channel energy (Paladin and Oracle channeling for instance), there is strong support to read it as "an" X class feature, not "the" X class feature. This is also supported by all the animal companion feats. They all require "animal companion class feature" which didn't actually exist prior to the hunter class feature.

Here is the relevant post by SKR on the issue.

Dark Archive

They actually already addressed the meat in this argument back in July of last year.

Faq Entry

faq wrote:

Archetype: If an archetype replaces a class ability with a more specific version of that ability (or one that works similarly to the replaced ability), does the archetype's ability count as the original ability for the purpose of rules that improve the original ability?

It depends on how the archetype's ability is worded. If the archetype ability says it works like the standard ability, it counts as that ability. If the archetype's ability requires you to make a specific choice for the standard ability, it counts as that ability. Otherwise, the archetype ability doesn't count as the standard ability. (It doesn't matter if the archetype's ability name is different than the standard class ability it is replacing; it is the description and game mechanics of the archetype ability that matter.)

Yes you can take hexstrike as a magus since the hex arcana works exactly like the hex class ability.

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