Red Flag not going away?


Pathfinder Online

Goblin Squad Member

Got flagged on Sunday, haven't killed anything but mobs since. Is the flag an in-game-time thing? If not, is 48 hours longer than expected for it to go away?

Goblin Squad Member

Caldeathe Baequiannia wrote:
Got flagged on Sunday, haven't killed anything but mobs since. Is the flag an in-game-time thing? If not, is 48 hours longer than expected for it to go away?

If you are flagged from negative rep it only reduces while logged in.

Goblin Squad Member

My rep never actually changed. I repeatedly killed a character that was already flagged as murderer.

Goblin Squad Member

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The Murderer Flag, which you can get even for killing flagged opponents, lasts 24 hours in-game time.

Goblin Squad Member

Nihimon wrote:
The Murderer Flag, which you can get even for killing flagged opponents, lasts 24 hours in-game time.

Why do you get it for killing flagged opponents? Doesn't that defeat the purpose of them being flagged in the first place?

Goblin Squad Member

Ravenlute wrote:
Nihimon wrote:
The Murderer Flag, which you can get even for killing flagged opponents, lasts 24 hours in-game time.
Why do you get it for killing flagged opponents? Doesn't that defeat the purpose of them being flagged in the first place?

The purpose of them being flagged in the first place is to let you know you won't lose Reputation.

Goblin Squad Member

It still doesn't make sense. If Joe is flagged as an Attacker (or Criminal, Heinous, whatever), then I should be able to attack him and not lose Rep. If I have to kill him 10 times to drive him away from my village, and he's flagged each time, then those were 10 responsive attacks, not aggressive PKing. I shouldn't gain a murderer tag.

I suspect/hope that the attacker flags and murderer tags are in a simple form now, for MVP, and will be cleaned up later.

Goblin Squad Member

I believe it's intentional that you get the Murderer Flag even for killing flagged targets, but I think it should be named the "Slayer Flag" instead, since that's a more accurate description.

I don't have any special insight into the intention behind it, but it seems plausible to me that they want folks who are heavily involved in PvP to not be able to use Reputation Loss as a shield against subsequent PvP.

Goblin Squad Member

So only the first one to make an "unsanctioned" kill suffers reputation-loss, after which anyone retaliating by killing the flagged player (without rep loss), also "opens up" for being killed without rep-loss? You could get an entire chain of reputation-free kills from that, with lots of people running around with a red flag.

I think it makes sense. It puts the "holy avenger" type killer who pretends to be a counter to the "true PK" more on the same footing as the PK he is supposedly "punishing".

For a guy like me, they are both killers. :)

@Urman: You do not lose rep for attacking that flagged player, you just open up for reploss-free kill yourself. You should not be protected from that attacker because of your reputation, even if he was "wrong"; since that is probably a very subjective matter anyway.

If you want to run of the guy, you need to scare him away by your combat prowess, or make a more organized effort with friends, or even diplomacy.

Not scare him off by the prospect of rep-loss. Unsanctioned kills are against non-flagged, "innocent" players. That unsanctioned kill will cause rep-loss. If that opens up a whole chain of retaliations, you now have a bunch of not so innocent players going after each other: the reputation-"shield" should indeed be off for anyone who decides to take part in the killing.

The mechanics of "supremacy in combat", numbers and organization and even diplomcay should come into play now.

Goblin Squad Member

Careful, you're straying dangerously close to real politics, Tyncale.

Goblin Squad Member

Tyncale wrote:
So only the first one to make an "unsanctioned" kill suffers reputation-loss, after which anyone retaliating by killing the flagged player (without rep loss), also "opens up" for being killed without rep-loss? You could get an entire chain of reputation-free kills from that, with lots of people running around with a red flag.

You have to kill 10 times before you get the Murderer Flag.

Goblin Squad Member

Nihimon wrote:
Tyncale wrote:
So only the first one to make an "unsanctioned" kill suffers reputation-loss, after which anyone retaliating by killing the flagged player (without rep loss), also "opens up" for being killed without rep-loss? You could get an entire chain of reputation-free kills from that, with lots of people running around with a red flag.
You have to kill 10 times before you get the Murderer Flag.

The murderer flag is the one that stays 24 hours? I am not up to date with the flags. My argument was meant for the short term flag that you get when you attack someone.

I assumed that if I attacked a player with an attacker flag, I could kill him without rep-loss, but would get an attacker flag myself.

Goblin Squad Member

I did some research to try to clarify this, and came away more confused.

I started a thread on the Alpha Forums (Can we get some clarification on the long-term flag?) to see if one of the devs can help clear it up.

Tyncale wrote:
I assumed that if I attacked a player with an attacker flag, I could kill him without rep-loss, but would get an attacker flag myself.

You get the Aggressor Flag for hitting someone with a white name. The Aggressor Flag lasts 60 seconds.

You get the Attacker Flag for hitting someone with a white name while you already have the Aggressor Flag. The Attacker Flag lasts until you've been out of combat for 30 seconds.

You should not get any Flag for hitting someone with a red name. This was the case the last time Decius and I tested this. I think we need to do some more testing.

Goblin Squad Member

I recieved the red flag, of some type, for helping kill "Commander Nefarious" one time, on sunday at Rotter's Hole. He was very much flagged red. I did get flagged red and it seemed to last more than 60 sec. I was able to run back up to the spawn zone and then wander back downhill to the "combat area". Proxima Sin even looked at me for about 10 sec (I believe) before attacking me.

Goblin Squad Member

I got it for attacking Nefarious Sunday (killing him at least six times) and it did not go away until Tuesday night, after I'd had time to run from Rotter's hole (stopping to kill about 60 critters with just my level one holy symbol) to Rathglen Monday night, then up to Ozem's Tuesday, then stayed logged in sitting there for a while. I'd guess about two hours logged in, possibly more.

Goblin Squad Member

I ended up with a higher player kill count then expected from the Tower fight last week, and wondered if being in a party gave me "credit" for other party members kills.

Goblin Squad Member

<Kabal> Daeglin wrote:
I ended up with a higher player kill count then expected from the Tower fight last week, and wondered if being in a party gave me "credit" for other party members kills.

It does.

Goblin Squad Member

Nihimon wrote:
<Kabal> Daeglin wrote:
I ended up with a higher player kill count then expected from the Tower fight last week, and wondered if being in a party gave me "credit" for other party members kills.
It does.

*sigh* Thought so. So much for my brief fantasy of being the Terror of the Tower ;)

Goblin Squad Member

You're still our terror, Daeglin

And while I'm on a completely unrelated subject, can you try to poke Sunnfire again about what to do with Fancylads. Or shall I just pass control to you, without involving Sunnfire?

CEO, Goblinworks

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OK, so here's the deal.

There was a plan to implement a "murderer" flag and some of the code supporting that flag was built. Apparently it became turned on at some point, but it was not really fully or correctly implemented. So we are going to turn it off. It may, however, take a few deployments to get it fully turned off (we're in the process of making a build right now and since we just figured this all out the changes will likely not make it into that build but rather the next one).

Scarab Sages Goblin Squad Member

Caldeathe, if the "rightful owners" care so little, you could hold a raffle or an auction for Fancy Lads...

Goblin Squad Member

Ryan Dancey wrote:

OK, so here's the deal.

There was a plan to implement a "murderer" flag and some of the code supporting that flag was built. Apparently it became turned on at some point, but it was not really fully or correctly implemented. So we are going to turn it off. It may, however, take a few deployments to get it fully turned off (we're in the process of making a build right now and since we just figured this all out the changes will likely not make it into that build but rather the next one).

Good to hear. It seemed like something was a little fishy.

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