Asmodean Gnome Fire Cleric.


Advice


I could use some advice on my blaster cleric, stat and story wise.
Any criticism is appreciated.

Stats were chosen by me, as per creation rules. It's a Way of the Wicked play-by-post, and I want the GM to choose me, so stats aren't broken and are non-negotiable.

The plan is to prestige class into Hellknight Signifier.

Thanks, Valignatir.

Stats:
Valignatir, cleric of Asmodeus.
Gnome Cleric 3 (theologian) Domain-Fire (Ash Subdomain)
Low-light vision

==Defense==
AC 15 (+4 Dex, +1 Size), touch 15, flat-footed 11
hp 30 (3d8+6)
Fort-+5 Ref-+5 Will-+8
CMD 14

==Offense==
Speed- 20 feet.

Melee- produce flame +2 1d6+4
Ranged- fire bolt +7 1d6+3
Ranged- produce flame +7 1d6+4
CMB- +0

==Abilities==
1/day- dancing lights, flare, prestidigitation, produce flame.
fire bolt- 30 feet, ranged touch, 1d6+3 fire, 8/day.
channel- negative, 2d6, DC 14 half, 30 feet radius, 6/day.

==Spells Prepared==
0-(4)
-spark, create water, detect magic, light
1- (4+1)
-Burning Hands-(domain)- 15 foot cone, 4d4 fire, Ref DC 17 half.
-another Burning Hands.
-Obscuring Mist- 20 foot radius cloud, obscures vision beyond 5 ft, anything within 5 ft. has concealment (20% miss), farther is full (50% miss). 3 minutes.
-Shield of Faith- +2 deflection AC, 3 minutes.
-Cure Light- heals 1d8+3
2- (2+1)
-Produce Flame-(domain) 4 attacks, 1d6+4 fire, 120 foot, ranged touch
-Summon Monster II- usually hell hound (standard thanks to Sacred Summons).
-Death knell- touched creature at -1 hp or lower, Will save (DC 17) or die. +2 STR, 1d8 temporary hit points, and +1 caster level. Instantaneous/10 min/HD of creature.

==Tactics==
Usually tries to stay out of melee combat, using ranged attacks (fire bolt, produce flame, etc.) to hinder foes behind front line. If necessary, will use burning hands to keep enemies from getting too close. Not above using produce flame in melee.

==Stats==
STR- 8
DEX-18
CON-12
INT- 8
WIS-20
CHA-16

==Feats==
Sacred Summons- summon LE creatures as standard.
Additional Traits- (birthmark and fiendish confidence).

==Skills==
Acrobatics- +4 (+4 Dex)
Diplomacy- +8 (+3 Cha, 2 ranks, class skill)
Heal- +9 (+5 Wis, 1 rank, class)
Intimidate- +9 (+3 Cha, 2 ranks, class skill, +1 trait)
Knowledge (planes)- +3 (-1 Int, 1 rank, class skill)
Perception- +7 (+5 Wis, +2 racial)
Sense Motive- +9 (+5 Wis, 1 rank, class skill)
Spellcraft- +4 (-1 Int, 2 ranks, class skill.
Stealth- +8

==Gear==
none yet.

==Traits==
Arson- confirmed critical (fire attack), +2 fire damage.
Birthmark- Asmodeus holy symbol. +2 charm and compulsion effects.
Fiendish Confidence- +1 Intim, class skill.

==Description==
Valignatir is a gnome, so he's short. But he has a vicious look to him where other gnomes would seem uplifting or excited. He has many burn scars over his skin from various fire/arson mishaps, and can tell you what particular event each came from. Light white skin that has darkened from years of scar tissue. His hair is oddly well-kept, and a crimson red that leads one to wonder if it's natural or a reminder who he serves.

Background:
He choose the name Valignatir for himself, as it is the Draconic word for burning (http://draconic.twilightrealm.com/). And that is what he's all about. As a small child, his house was burned down under suspicious circumstances, his mother and father both perished in the fire, and Valignatir was left with horrible scars on his skin.
Valignatir became obsessed with fire; he loved watching the way different things burned. This led to him committing petty arson, burning down small barns and outhouses. But he was destined for greater successes.
When the hidden priest of Asmodeus caught him during an arson attempt on Valignatir's first actual house, the cleric converted him to the cause of the Prince of Darkness and began to train him in the ways fire could be controlled in order to accomplish goals. As he earned power, his scars diminshed to thin ruby lines that glow any time Valignatir uses his powers.

Eventually, the older cleric aimed the malicious gnome towards the clerics and temples of Mitra and her allies. This pleased Valignatir, as he discovered that burning the temples and hearing the screams of the burning clergy pleased Asmodeus, who granted him increasing control over power.

Alas, Valignatir became too ambitious, and attempted to burn down a cathedral of Mitra in a larger city. As he stood in the church, fascinated by the church burning around him, guards charged in to take him into custody. Fortunately for Asmodeus' cause, the cathedral was too far past saving, and it did burn to the ground. The agent responsible for this terrible success is now in jail, but Valignatir has high hopes of escaping and putting his skill set to use for the Lord of the Pit.

In fact, to that end, Asmodeus has seen fit to grant him a fiendish-looking holy symbol of his god in the form of a scar burned into his right palm.

Silver Crusade

You might want to look at the Blockbuster Wizard guide. It has been pointed out that a Blockbuster Cleric, the which you have built, can do all the same tricks and more. You use a lot of them, so you may already know this guide. I think it's generally an awful idea to multiclass spellcasters, but it might be worth dipping one level of Admixture Wizard. Because you will encounter fireproof foes. Make sure you have some sort of fallback for this eventuality.


Hmm. So what level do you suggest taking the the wizard?
Should it actually be wizard?
I like sorcerers better for this guy.

And remember, I don't start with anything. We start in prison in Way of the Wicked. So Eschew Materials would be nice.
Now that I think about it, it has to be sorcerer.
My Int isn't high enough, and I'm nit increasing it. So.

We start at 3rd in this campaign, thanks to GM.

How does this sound-
1-cleric (theologian) -Additional Traits.
2-cleric
3-cleric- Sacred Summons
4-sorcerer (dragon/elemental)

or-
1-cleric 1 (theologian) -Additional Traits
2-cleric 2
3-sorcerer- Eschew Materials and -what?

Taking the second build loses me second level spells.
Think I'll do sorcerer after three cleric levels.


I don't know, the DM said this campaign will be flavor/roleplay heavy, so I'd like to not do crazy stuff, and a level in either sorcerer or wizard delays not only caster level, but also Signifier entrance.
I think I'll stay straight cleric, then Signifier, then maybe something else.

Silver Crusade

You misunderstand! The guide to the blockbuster wizard applies to a fire-aspected cleric. No need to take a dip, that was just a musing. For example, the guide goes into some clever ways to use the Magical Lineage trait to abuse metamagic. Theologian clerics are especially good at this, as you know. For example, at 5th level you could conceivably cast Intensified Dazing Burning hands for 8d4 damage. Maybe don't dip, and just have a Plan B. for fire resistant foes.


I was thinking either a rod of Elemental (acid) or something.
Maybe the elemental feat itself?

As for magical lineage, I'll probably give up Birthmark.
Should I really use it on Burning Hands, though?


At higher levels Flame Strike is a sort of option as half the damage is holy (unholy?) - this is an option at a push should you have a fire immune foe. I'd personally get Elemental Spell (Acid) however.

Burning Disarm is a good 'fire' spell also for when you don't wish to get close (my flame oracle swears by it) and BBG's don't usually want to drop their uber-weapons so won't take a save...

Persistent Spell is worth taking and Intensify and Empower are standard for a Blaster. Spell Penetration Feats are useful to have and Quicken and Spell Perfection at higher level.

Whilst the Theologian is a good Archetype I personally prefer Spontaneous casters (in this case a flame oracle) as meta-magic use is easier for them (even with a longer casting time). Positioning is only key for a few short range spells.

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