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sorry, been slow with this subthread

Quote:

The Mashileen and Krageri turn their anger to Aqua Buddha, who holds their scared Trident of Woe. He doesn't get why.

"Dudes, why are you fighting over this giant fork? Its not worth it! Lets all get some beers and..."
At that moment they feel the Destroyer explode, and Aqua Buddha sees a dark cloud of obsidion ash descend on them. Aqua Buddha, aided by the trident, creates a giant dome of water that protects him, the Mashileen, and the Krageri from the falling debris.

"Man, that was close. I didn't want that black stuff getting on my diving suit. Now, dudes, about this trident..."

Aqua Buddha is stunned to see the Mashileen and Krageri kneeling and chanting his name.

"Woe." He says.

The hatred of years, the darkness of thousands pours itself upon the strangert. It washes over him and away, and is left purified once more, a mighty weapon of lightning and power. The amphibious people pray to him, "guide us, wise one. Show us the way to peace."


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Jormungand has already returned to the Greatest Forest. This time, it will not sleep. It will remain awake, and do its part to protect and rebuild the homes of those that live there.

It's not exactly orthodox behavior for one of its kind, but there's a first time for everything. And this is, after all, the Forest of Beginnings.


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Although the elves did not contribute much to the battle, they too have suffered greatly through the cataclysmic times of the Destroyer's awakening. It took time to heal the woods, although it would forever bear marks of scars created by struggles and battles.

The Platinum Dragon would be very welcome back to the forest by the World Tree. With it's newfound calling, the dragon would be given a blessing of nature, allowing it to permanently learn the mystical arts and named Jormungand, which meant: "The First Serpent" in the elven tongue.

The Elves began to rebuild their homes, heal their wounded and mourne their dead, grateful to Jormungand for his gracious help, in return granting him a home.

------------------

This signified the end of an age, bringing about years of peace and prosperity in all of Beriya.

As this time indeed passed, however, most elves chose to clutch to the dreams of arrogance, superiority and power, exploiting nature as they saw fit, without giving anything back. As generations replaced generations, their people slowly began to split into those who still retained their connection with nature and those who did not.

Eventually, their conflict grew into the unthinkable as elf fought with elf. This war would be won swiftly by druids, leaving those who were not the losers. The World's Tree anger was triggered and he tore away the loser's gift of nature, forever rendering them unable to reclaim their ancient heritage as well banishing them from the forest for eternity.

Most left, but some stayed. Those who stayed and chose beg for the Tree's forgiveness would forevermore be called the Low Elves, while the druids would be called the High Elves. The Druids lived atop the World Tree, watching over the worlds and keeping the World Child's slumber safe and despite expectations, they displayed no arrogance or abuse towards their lesser brothers, who lived down there, among the woods. The council of Druids, consisting of seven immortal Archdruids ruled them fairly and justly, with Ae among them.

Among the many changes the Low Elves underwent, some are:

-Their life span dropped from 2000 to 200 years on average.

-Their ears shrinked to be less long. Some believe elven ears to possess a mystical nature, but not for the Low Elves.

-They are no longer purely vegetarians, as nature no longer partially sustains them. They must now hunt for meat as well and the animals of the woods are no longer pacified towards them. The High Elves hold no contempt for this behavior, for hunting is indeed a natural process.

-Increased Birth Rate

However, with the World Tree's forgiveness, nature-attuned children are born among the Low Elves at times. These children would be taken in by the High Elves and taught the arts of Druidism. It is a great honor, albeit not every child is taken in willingly at times. After their training is complete, they are allowed to see their parents and family once more.

Those who left represent the mundane majority and split into:

-The Light Elves: settled among high mountains and unable to quell the fundamentally good nature in their beings with the grudge they bear for their progenitors, they would place themselves as close to the sun as they can and begin to worship Leafar, symbolizing him through it.

-The Dark Elves: ruled by hatred and wounded pride, these elves ventured far to the north and settled around the Obsidian Mountain, pledging themselves to the Destroyer in exchange for power. They plot revenge against their half-kin, but this notion would be lost throughout the ages, to be replaced by simple hatred for them.

All non High Elves are Low Elves by default: in characteristics and appearance, however further down their evolution, each God who patrons some sub race of elves may change their appearance as they see fit.


Gulian wrote:

Although the elves did not contribute much to the battle, they too have suffered greatly through the cataclysmic times of the Destroyer's awakening. It took time to heal the woods, although it would forever bear marks of scars created by struggles and battles.

The Platinum Dragon would be very welcome back to the forest by the World Tree. With it's newfound calling, the dragon would be given a blessing of nature, allowing it to permanently learn the mystical arts and named Jormungand, which meant: "The First Serpent" in the elven tongue.

The Elves began to rebuild their homes, heal their wounded and mourne their dead, grateful to Jormungand for his gracious help, in return granting him a home.

------------------

This signified the end of an age, bringing about years of peace and prosperity in all of Beriya.

As this time indeed passed, however, most elves chose to clutch to the dreams of arrogance, superiority and power, exploiting nature as they saw fit, without giving anything back. As generations replaced generations, their people slowly began to split into those who still retained their connection with nature and those who did not.

Eventually, their conflict grew into the unthinkable as elf fought with elf. This war would be won swiftly by druids, leaving those who were not the losers. The World's Tree anger was triggered and he tore away the loser's gift of nature, forever rendering them unable to reclaim their ancient heritage as well banishing them from the forest for eternity.

Most left, but some stayed. Those who stayed and chose beg for the Tree's forgiveness would forevermore be called the Low Elves, while the druids would be called the High Elves. The Druids lived atop the World Tree, watching over the worlds and keeping the World Child's slumber safe and despite expectations, they displayed no arrogance or abuse towards their lesser brothers, who lived down there, among the woods. The council of Druids, consisting of seven immortal Archdruids ruled them fairly and justly,...

As I recall the Obsidion Mountain exploded when the dark sword was pulled, however you can write it up as you want. It could have been just part of the mountain. The Destroyer climbed out of it. Also, I know time is fluid here. It does feel like an end of age. It hard to describe how much time passed in the First Age. How much time do you think has passed since the end of the Battle of Lighton to now? I am sure a new storyline will begin or has begun. :)


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Technically it doesn't matter how much time passed as I am describing what happens to the race over the age of peace to follow the destroyer's defeat.

Obsidian Mountain's remains then. Those details are of very minor importance, so change as you like.


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Dorcus wrote:

sorry, been slow with this subthread

Quote:

The Mashileen and Krageri turn their anger to Aqua Buddha, who holds their scared Trident of Woe. He doesn't get why.

"Dudes, why are you fighting over this giant fork? Its not worth it! Lets all get some beers and..."
At that moment they feel the Destroyer explode, and Aqua Buddha sees a dark cloud of obsidion ash descend on them. Aqua Buddha, aided by the trident, creates a giant dome of water that protects him, the Mashileen, and the Krageri from the falling debris.

"Man, that was close. I didn't want that black stuff getting on my diving suit. Now, dudes, about this trident..."

Aqua Buddha is stunned to see the Mashileen and Krageri kneeling and chanting his name.

"Woe." He says.

The hatred of years, the darkness of thousands pours itself upon the strangert. It washes over him and away, and is left purified once more, a mighty weapon of lightning and power. The amphibious people pray to him, "guide us, wise one. Show us the way to peace."

The Aqua Buddha does guide the Mashileen and Krageri to peace. He directs them to build a city around the Dome of Water, and to call it Aquarius. He remained under the dome, and meditated day and night. A clergy developed around him devoted to peace, water, and meditation. His people also, at his command, create a form of Earth's beer; they call it Aquarian Ale. The Mashileen and Krageri also name the great body of water east of the continent of Primeva; they call it the Aquarian Ocean.


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Dungeon Kobold wrote:

Jormungand has already returned to the Greatest Forest. This time, it will not sleep. It will remain awake, and do its part to protect and rebuild the homes of those that live there.

It's not exactly orthodox behavior for one of its kind, but there's a first time for everything. And this is, after all,
the Forest of Beginnings.

Many died during the First War and many dreams ended. Druids who were driven away from the Great Forest went north, and there 13 of them planted a forest in the Valley of Nevara. The tress that grew there were both dead and alive. They wailed as the wind blew through them. The Dark Druids called it the Forest of Endings...


It was Jormungand who flew Bo-Rak and Hu-Nar back to the Human plains. They were now declared Kings by the god of light. Leafar also gave them gifts before they left in a wooden chest. They each had golden crowns and an undisclosed amount of eeraw gold. All true kings need some gold, Leafar reasoned, and in the future it would be valuable.

Bo-Rak went back to the city named after his father, Hu-Nar, and he told his people that he was their king. The fact that he flew into the town riding on a dragon, and he carried the Spear of Humanity, helped convince them. He decided to name the new kingdom Hukara, and he set about to rule in honor of his father Hu-Nar.

Dar-Khan went to the western part of the plains, back to the shrine of the dead dragon, riding a real dragon. He did not have to convince them that he was their king. He orders his people to build a capital city around the dragon shrine and to name it after his dragon friend Jormungand.
"You will always be welcomed here, my friend. All dragons will be welcomed here," Dar-Khan said.

Latet on his people asked King Dar-Khan what would he name their new kingdom.
"I will name it Drakonis," he commanded.


Beneath Mt. Dogon, Dogon mourned the death of his creation, The Destroyer, but mostly he was proud at what his "son" had accomplished. However, that the past. This was a new age.He ordered the short and tireless Runts to double their work. He wanted his dungeons to link all of the underland with the aboveland. He wanted his Dogarr to be able to attack all of the new kingdoms and domains above. Also, he had to deal with the Vandans and crystal world Vanda at the core of this world. He had to build up his forces to make war on Vanda.

Also, in his mind he was thinking of a new child that would be more destructive than his first. Perhaps he would make a daughter this time...


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Nevara the Night Queen wrote:
Dungeon Kobold wrote:

Jormungand has already returned to the Greatest Forest. This time, it will not sleep. It will remain awake, and do its part to protect and rebuild the homes of those that live there.

It's not exactly orthodox behavior for one of its kind, but there's a first time for everything. And this is, after all,
the Forest of Beginnings.

Many died during the First War and many dreams ended. Druids who were driven away from the Great Forest went north, and there 13 of them planted a forest in the Valley of Nevara. The tress that grew there were both dead and alive. They wailed as the wind blew through them. The Dark Druids called it the Forest of Endings...

However, Druids who were driven away were no longer Druids, merely elves who once possessed powers and lost them. Yet the seeds came from the Forest of Beginnnings and despite the fact that those who planted them were no longer Druids, the Wailing Trees held a mystery of their own...


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As forces began to gather around the Black Glass Desert, as that barren waste of shattered stone and burned sand that once was the Obsidian Mountain came to be called, a rather different pilgrim arrived.

It was a platinum wyrm—one that had never been seen before. Its original cave had been destroyed during the great battle, and it had come to take a new resting place. The worshipers of Dogon have little use for material wealth, and indeed have found their fortunes a good deal brighter since the dragon arrived, so they've chosen to leave it alone while it makes its nest at the very base of the shattered peak.

And word spreads that any who seek the wisdom or blessing of a platinum wyrm must fight or steal their way past the camps of dark elves, dogarr and runts. In light of the High Elves' and Jormungand's increasingly isolated ways, this may actually be an easier dragon to reach.


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Gulian wrote:
Nevara the Night Queen wrote:
Dungeon Kobold wrote:

Jormungand has already returned to the Greatest Forest. This time, it will not sleep. It will remain awake, and do its part to protect and rebuild the homes of those that live there.

It's not exactly orthodox behavior for one of its kind, but there's a first time for everything. And this is, after all,
the Forest of Beginnings.

Many died during the First War and many dreams ended. Druids who were driven away from the Great Forest went north, and there 13 of them planted a forest in the Valley of Nevara. The tress that grew there were both dead and alive. They wailed as the wind blew through them. The Dark Druids called it the Forest of Endings...
However, Druids who were driven away were no longer Druids, merely elves who once possessed powers and lost them. Yet the seeds came from the Forest of Beginnnings and despite the fact that those who planted them were no longer Druids, the Wailing Trees held a mystery of their own...

Nevara agrees. They were no longer Druids, for their purpose was to corrupt nature and not preserve it She decides to give them a new name as she listens to the music of the Wailing Trees; she calls them Reapers.

Sovereign Court

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Though many (even a vast pantheon of the gods themselves) are unable to hear the 'song' of the Wailing Trees of the Forest of Endings, sometimes (for whatever reason) the loud, unnerving, sorrowful, moans can reach an individual on a subconscious/psychic level. As was the case for the redeemed Gorilla Grodd. During a time of quiet contemplation, Grodd's thoughts were interrupted by the haunting sounds and left him temporarily unable to think straight and with more than just a twinge of fear in his immortal soul. Troubled, Grodd called an emergency, 4 power, conference in New Primeva to discuss the situation. The '4 powers' consisted of: Malakar (master of the city), Alsokar (the warrior who unwittingly awoke the destroyer and a close friend of Malakar), the fallen god Farael (through the use of a specially made avatar - a clockwork metallic statue that Grodd had made until he [Grodd] could master biomancy - to properly attend) and Grodd himself. At the request of the others, Grodd used his mental powers to enter the psychic plane once more and hopefully obtain new information. Immediately, Grodd heard the Wailing Trees dark melody and then he saw a most horrific scene! Emerging from the forest was Nevara, the Night Queen, with a look of sinister triumph on her face. Then, appearing behind her, was a vast army of dark druids (or as they are now known, courtesy of Nevara herself, reapers) and behind them, gigantic ape-like creatures with four arms and white fur - the Angazhani (Malakar had informed Grodd of their actual name)! As the evil forces continued to file up, a large, silverback gorilla (no doubt the infamous Gorilla King) showed up to speak with Nevara. He said that Angazhan was grateful for her assistance and that she would be rewarded. But, before Grodd could learn more, both Nevara and the Gorilla King turned their heads towards Grodd and a giant wave of fire consumed all vision while an evil voice installed great fear into the ape deity as his consciousness returned to reality. The whole experience caused Grodd to become bedridden with madness for a week! The only thing that they could get from the hysterical god was a repeated sentence: "Angazhan...Angazhan is coming!"


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Gorilla very interesting above^. I would only add that Alsokar is Malakar's cousin, and he went West because Leafar told him that everyone would want to kill him here. However, he could have come back in disguise. He is a warrior and a wizard. No reason he could have changed his name and shape.

I can definately see Nevara leading an army of Reapers, assorted undead, and the Anghanazi down south for a battle. She has been building up to something. I wonder if Aqua Buddha will get involved...


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My adopted clan has changed, of course I am to blame. Their wings are now gone, and in place they have grown powerful claws suitable for digging or killing. Their black scales and quiet skill with necromancy pleases me. But somewhere at the edge of my perception I hear whispers. Old texts from boring7's journals once spoke of a kind of mind-magic and its effects. Little to go on, but an interesting lead. Sycanol expands, claiming sections of Dogon's ever-expanding dungeons. As worms and gets and runts and grots create an underverse, we take what we wish to hold, and maintain perimeters.

My Aluminum servant has dredged memories from her new brain, and tries to twist probability and chance. It remains to be seen if she can.

And the other woman in my life, Nevara. I continue to send letters to the Lovely Lady, Nevara of the Night. I continue to entreat her for tea and conversation. She is such a beautiful mind.


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In a place of battle and ending, broken plates and scattered parts are collected by an invisible traveler.

In a mountain keep of quiet contemplation, data is recovered and systems are analyzed and rebuilt.

In a shattered section of a once-flying city, a foundry is reactivated and an updated design is produced. The city and then the foundry itself is converted into many, many copies of an updated design.

***

With the threat dead, the fire dies. Once again my D'kin begin to slow, a world without want is a world without drive. But with what capital remains I finagle the ruling council to re-establish communication with the surface. Quickly enough the plight of those NOT living in protected domes and safe mountain cities filters into the consciousness of the nation of the scale. It is weak, but it is enough, and with desire comes drive.

Final Harvest is repurposed, instead of leaving this world entirely, we shall once again build upon it. The clans are linked with communication networks and yearly conclaves. The new powersuits constructed by Probe One are delivered to those in the world, and exploration across the ocean to the east begins. There is a continent on the other side, but with diving capabilities, there is much to explore along the way.

Exploration within is matched with exploration without, a vessel is prepared to launch into the black, and begin phase 2 of the starmapping project. Sadly, calculatrix will take a long time to rebuild, but then, there is no need to rush as long as progress continues.

Addendum: After review of recovered logs, a quiet service has been held for probe 2 and probe 3. A statue was contructed in the capital, dedicated to the spirit of sapience and the dignity of all thinking, willful beings. Probe 1 declined attendance, citing lack of will. It seems sad, but it *is* what I built him for.

***

2 days before launch, a secondary process reveals an overlooked detail. A moving shadow from the great beyond is coming, it will come into the influence of the sun within the next 100 years. This seems long, but that is but a moment if what comes cannot be stopped. Explorator Aniz is launched toward it, that we might know what is coming before it gets here.

Spoiler:
Basically there's a prestige class based loosely on this game or this homebrew class. Specifics are intentionally avoided, some armors are light scouts, some are heavy destroyers, some are for casters, some are not. The current crop is hard-wired for D'Kin physiology and dedicated to protection of clan and kin, but a skilled artificer or caster can either copy the design or "hack" it to function for another cause, dedication, or oath. Yeah, I'm making Paladin-ish Power Armor.


boring7 wrote:

In a place of battle and ending, broken plates and scattered parts are collected by an invisible traveler.

In a mountain keep of quiet contemplation, data is recovered and systems are analyzed and rebuilt.

In a shattered section of a once-flying city, a foundry is reactivated and an updated design is produced. The city and then the foundry itself is converted into many, many copies of an updated design.

***

With the threat dead, the fire dies. Once again my D'kin begin to slow, a world without want is a world without drive. But with what capital remains I finagle the ruling council to re-establish communication with the surface. Quickly enough the plight of those NOT living in protected domes and safe mountain cities filters into the consciousness of the nation of the scale. It is weak, but it is enough, and with desire comes drive.

Final Harvest is repurposed, instead of leaving this world entirely, we shall once again build upon it. The clans are linked with communication networks and yearly conclaves. The new powersuits constructed by Probe One are delivered to those in the world, and exploration across the ocean to the east begins. There is a continent on the other side, but with diving capabilities, there is much to explore along the way.

Exploration within is matched with exploration without, a vessel is prepared to launch into the black, and begin phase 2 of the starmapping project. Sadly, calculatrix will take a long time to rebuild, but then, there is no need to rush as long as progress continues.

Addendum: After review of recovered logs, a quiet service has been held for probe 2 and probe 3. A statue was contructed in the capital, dedicated to the spirit of sapience and the dignity of all thinking, willful beings. Probe 1 declined attendance, citing lack of will. It seems sad, but it *is* what I built him for.

***

2 days before launch, a secondary process reveals an overlooked detail. A moving shadow from the great beyond is coming, it will come...

If you are making Paladinish power armor, then make contact Patriarch Palas in Lighton. The Order of Palas actually has Paladins now, and I am sure Palas would approve. He is actually a...Couatl you know. Palas took humanoid form to look more like me. However his yellowish skin and glowing eyes give him away.


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Well honestly I'm making RACIST power armor, like the elven Moonblades in FR. But some models will inevitably go missing (they're worn by adventurers, adventurers get themselves killed all the time, adventuring gear gets "liberated" from monster hoards all the time) and the easiest way to "hack" one to work on a human or a Primevan or whatnot involves redirecting the priorities to a particular cause, like service to the light, or a paladin's oath, or being an insane warmonkey bent on destruction.


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My puss worms continue to feed on and animate the dead mostly unchanged. As I steer them away from my allies, they are turning communes started by atheists or false gods into zombie movie sets. My worm people are more interesting. The ones that went druid have become so adept at taking animal form that some of their offspring are animals as smart or wise as any humans. The ones that have still headed my influence have gone salvaging the remains of the shattered war machines. By welding with their acid, and favoring both science and alchemy, they have made small, android, symbionts that can reanimate ruined constructs. They look like metallic centipedes. Oddly, the result will then eat wreckage and grow. They have been unable to find and reawaken either probe 2 or 3 as other civilizations have already salvaged them. Many cities have taken to sponsoring a Colossus to protect their cities. They make metal ingots to feed them. I have graciously shared my creations with my allies. Rebuilding civilization is more in their wheelhouse. Now they are more in demand because a new threat is rising. Good, I was getting bored and would like to see these Colossi in action.


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The Settlement of the Dark Ones

Gu'lain was chief among those who chose to walk the path of power and hatred, for he was once a druid of great prowess who misused his knowledge and power into taking from nature for his own goals and giving nothing back. When the Tree had taken what was rightfully his, a deep and dark hole opened in his chest, driving him to crave for something to fill it. It needed only two things. Vengeance, to heal his wounded pride and Power to fuel his scalding arrogance.

He was respected among the elven masses. His words carried great weight and many believed his opinion to be wisdom. However some did not follow or agree with his plans of travelling to the no-man's land and making it their own. The masses split into two and travelled in two opposite directions. One to the south, towards the Quori Peaks, as they would be known once the Light Elven kingdom would be established, one to the north, towards the Glass Desert in a desperate lust for something to replace their stolen birthright, driven by their thirst for the destruction of their progenitors on some sub-conscious level.

Gu'lain led the Dark Elves north, where they would find the dogarr lands. However, they did not approach them too closely. First, they scouted the land as they made camp upon a small black mountain, no doubt once a part of the Obsidian mountain. There, Gu'lain sat facing what was once the great Obsidian Mountain, cradle to Dogon's son.

This would soon be their land.


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The Settlement of the Bright Ones

Finnegan was chief among those who chose to walk the path of good and tradition, for he was once a general among the elven armies, a natural born leader with words able to shake elf and non-elf alike into inspiration. When the World Tree punished him for his foolish blasphemies, he realised just how much he had lost, however his pride disallowed him to return and beg for forgiveness as the Low Elves had. Instead, he sought the guidance of Leafar, for his teachings felt closer to him and he had occasionally offered the foreign god a prayer or two.

The elves which followed him instead of Gu'lain wished for stability and peace, not chaos and war. They may have been manipulated by Gu'lains sweetened words of superiority in the past, but when the pain of slaying their own kin over something so foolish and insignificant left a deep scar in the Light Elven people. When Finnegan spoke of Leafar and his ideals, the Bright Ones all agreed that this was to be their new path and that perhaps fate itself had been leading them to this path.

However, despite their path of redemption, none wished to settle in Lighton, where different races mixed and mashed endlessly, creating an odd and impure society with loose traditions and culture. They kept to their isolationist ways and travelled far to the south for many many years, in search of a land by which they would be inspired and could call it their own with pride.

Eventually, the nomadic Light Elves found a mighty chain of mountains ridden with waterfalls and trees aplenty beneath. Although they had steeled themselves never to pick a forest as their home, they could not resist having at least some of it around. And so, they settled upon these mountains calling them the Quor'Adal, which meant the Sun Towers. Upon these peaks, they would be closer than anyone to the greatest source of light of all - The Sun.

Finnegan sat atop a great stone, looking down at the valley beneath.

"Leafar, we have sinned greatly and have been banished by our kin, yet we seek to find redemption and purity in your Light. Give blessing to our cause, and we shall be your faithful until the end of time." - and it was naught but the truth which came from his mouth, for Gods know, the elves possessed a potent passion and potential for inspiration and devotion which dwarfs that of the other races.

Finnegan stood and turned to the great mountains as his people ascended them, searching for the right spot.

This land would soon be their home.


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Ae's Promise

However, before all these dark events occur, Ae returns to the glowing city of Lighton to continue his apprentice's training as promised. Within several decades, the Netura who was once young would be married an a woman in age, with kids already. And above all else, a true druid, if not the most powerful one. Her knowledge would be passed down from generation to generation, tending to Lighton's many gardens.

And yet Ae has not changed in appearance at all, returning to his people and forest when the time was right.


Gulian wrote:

The Settlement of the Bright Ones

Finnegan was chief among those who chose to walk the path of good and tradition, for he was once a general among the elven armies, a natural born leader with words able to shake elf and non-elf alike into inspiration. When the World Tree punished him for his foolish blasphemies, he realised just how much he had lost, however his pride disallowed him to return and beg for forgiveness as the Low Elves had. Instead, he sought the guidance of Leafar, for his teachings felt closer to him and he had occasionally offered the foreign god a prayer or two.

The elves which followed him instead of Gu'lain wished for stability and peace, not chaos and war. They may have been manipulated by Gu'lains sweetened words of superiority in the past, but when the pain of slaying their own kin over something so foolish and insignificant left a deep scar in the Light Elven people. When Finnegan spoke of Leafar and his ideals, the Bright Ones all agreed that this was to be their new path and that perhaps fate itself had been leading them to this path.

However, despite their path of redemption, none wished to settle in Lighton, where different races mixed and mashed endlessly, creating an odd and impure society with loose traditions and culture. They kept to their isolationist ways and travelled far to the south for many many years, in search of a land by which they would be inspired and could call it their own with pride.

Eventually, the nomadic Light Elves found a mighty chain of mountains ridden with waterfalls and trees aplenty beneath. Although they had steeled themselves never to pick a forest as their home, they could not resist having at least some of it around. And so, they settled upon these mountains calling them the Quor'Adal, which meant the Sun Towers. Upon these peaks, they would be closer than anyone to the greatest source of light of all - The Sun.

Finnegan sat atop a great stone, looking down at the valley beneath.

"Leafar, we have sinned...

Finnegan, your sins are forgiven. I give my blessings to you and your people. If you ever need help, please call on my Patriarch Palas for assistance. Please spread my teachings that are written in the Codex of Lights to all people on Primeva and Beriya. Peace of the Lights to you.


Gulian wrote:

The Settlement of the Dark Ones

Gu'lain was chief among those who chose to walk the path of power and hatred, for he was once a druid of great prowess who misused his knowledge and power into taking from nature for his own goals and giving nothing back. When the Tree had taken what was rightfully his, a deep and dark hole opened in his chest, driving him to crave for something to fill it. It needed only two things. Vengeance, to heal his wounded pride and Power to fuel his scalding arrogance.

He was respected among the elven masses. His words carried great weight and many believed his opinion to be wisdom. However some did not follow or agree with his plans of travelling to the no-man's land and making it their own. The masses split into two and travelled in two opposite directions. One to the south, towards the Quori Peaks, as they would be known once the Light Elven kingdom would be established, one to the north, towards the Glass Desert in a desperate lust for something to replace their stolen birthright, driven by their thirst for the destruction of their progenitors on some sub-conscious level.

Gu'lain led the Dark Elves north, where they would find the dogarr lands. However, they did not approach them too closely. First, they scouted the land as they made camp upon a small black mountain, no doubt once a part of the Obsidian mountain. There, Gu'lain sat facing what was once the great Obsidian Mountain, cradle to Dogon's son.

This would soon be their land.

Gu'lain, welcome to my land. You should know that the land around Mt. Dogarr is my land, and it shall always be my land. However, I have no problem with neighbors, as long as they do not interfere with my plans. In fact, in the future we may be allies in another war. There will always be another war. My son the Destroyer nearly destroyed the world above in the last one. Perhaps my future daughter will have better luck...


Goth Guru wrote:
My puss worms continue to feed on and animate the dead mostly unchanged. As I steer them away from my allies, they are turning communes started by atheists or false gods into zombie movie sets. My worm people are more interesting. The ones that went druid have become so adept at taking animal form that some of their offspring are animals as smart or wise as any humans. The ones that have still headed my influence have gone salvaging the remains of the shattered war machines. By welding with their acid, and favoring both science and alchemy, they have made small, android, symbionts that can reanimate ruined constructs. They look like metallic centipedes. Oddly, the result will then eat wreckage and grow. They have been unable to find and reawaken either probe 2 or 3 as other civilizations have already salvaged them. Many cities have taken to sponsoring a Colossus to protect their cities. They make metal ingots to feed them. I have graciously shared my creations with my allies. Rebuilding civilization is more in their wheelhouse. Now they are more in demand because a new threat is rising. Good, I was getting bored and would like to see these Colossi in action.

Puss, Wyrm, Guru, whatever you are called these days, I would like to place an order for one Colossus to protect my valley. I imagine it will be needed one day. I just want him painted black, if that is all right. Also, if anyone is wondering where the Destroyer's head disappeared to, don't worry...we have it. I have given it a place of honor in one of my gardens. Maybe one day I will get it to talk. Bye for now!


Dungeon Kobold wrote:

As forces began to gather around the Black Glass Desert, as that barren waste of shattered stone and burned sand that once was the Obsidian Mountain came to be called, a rather different pilgrim arrived.

It was a platinum wyrm—one that had never been seen before. Its original cave had been destroyed during the great battle, and it had come to take a new resting place. The worshipers of Dogon have little use for material wealth, and indeed have found their fortunes a good deal brighter since the dragon arrived, so they've chosen to leave it alone while it makes its nest at the very base of the shattered peak.

And word spreads that any who seek the wisdom or blessing of a platinum wyrm must fight or steal their way past the camps of dark elves, dogarr and runts. In light of the High Elves' and Jormungand's increasingly isolated ways, this may actually be an easier dragon to reach.

One man does manage to steal his way past the camps of Dark Elves, Dogarr and Runts. He used magic to get past them. He easily found his way to the Platinum Dragon's cave. He used his wooden staff, carved from the World Tree, to wake him up; he knocked it against the cavern walls.

"Hello there, dragon, my name is Merlyn the Magician, and I seek your wisdom or blessing, whichever is more valuable."


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I have been traveling around for a long time. In my travels I have picked up quite a few languages along the way. I have noticed that on most of the worlds I have been to there is a common language that most folks know. When I arrived at this world I noticed that there were different languages, but no common tongue.

Undaunted, I went around to the different races of Beriya (like the Roocaf, Primevans, Humans, Elves, Dogarr, Mashileen, Krageri, Dragons, and even the gets) to learn their languages. Then, I created my own language that each of the races here could easily learn and understand. Even for a god like me, it took some time and effort. That war made it more difficult too.

Now, however, I have that common language and I have been traveling to each culture here on the known world teaching it select folks (the smartest ones I can find) so they in turn can teach it to others. You can call it the Common Language or the Traveler's Tongue, whatever you like, but I just wanted you folks to know that it's out there ready for use.

It really is very easy to learn, speak and write. Now, I have new places on Beriya to travel to and explore...


boring7 wrote:

In a place of battle and ending, broken plates and scattered parts are collected by an invisible traveler.

In a mountain keep of quiet contemplation, data is recovered and systems are analyzed and rebuilt.

In a shattered section of a once-flying city, a foundry is reactivated and an updated design is produced. The city and then the foundry itself is converted into many, many copies of an updated design.

***

With the threat dead, the fire dies. Once again my D'kin begin to slow, a world without want is a world without drive. But with what capital remains I finagle the ruling council to re-establish communication with the surface. Quickly enough the plight of those NOT living in protected domes and safe mountain cities filters into the consciousness of the nation of the scale. It is weak, but it is enough, and with desire comes drive.

Final Harvest is repurposed, instead of leaving this world entirely, we shall once again build upon it. The clans are linked with communication networks and yearly conclaves. The new powersuits constructed by Probe One are delivered to those in the world, and exploration across the ocean to the east begins. There is a continent on the other side, but with diving capabilities, there is much to explore along the way.

Exploration within is matched with exploration without, a vessel is prepared to launch into the black, and begin phase 2 of the starmapping project. Sadly, calculatrix will take a long time to rebuild, but then, there is no need to rush as long as progress continues.

Addendum: After review of recovered logs, a quiet service has been held for probe 2 and probe 3. A statue was contructed in the capital, dedicated to the spirit of sapience and the dignity of all thinking, willful beings. Probe 1 declined attendance, citing lack of will. It seems sad, but it *is* what I built him for.

***

2 days before launch, a secondary process reveals an overlooked detail. A moving shadow from the great beyond is coming, it will come...

Bo-Ring of Seven, I would learn more about this coming Shadow from Beyond...


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Nevara the Night Queen wrote:
Goth Guru wrote:
My puss worms continue to feed on and animate the dead mostly unchanged. As I steer them away from my allies, they are turning communes started by atheists or false gods into zombie movie sets. My worm people are more interesting. The ones that went druid have become so adept at taking animal form that some of their offspring are animals as smart or wise as any humans. The ones that have still headed my influence have gone salvaging the remains of the shattered war machines. By welding with their acid, and favoring both science and alchemy, they have made small, android, symbionts that can reanimate ruined constructs. They look like metallic centipedes. Oddly, the result will then eat wreckage and grow. They have been unable to find and reawaken either probe 2 or 3 as other civilizations have already salvaged them. Many cities have taken to sponsoring a Colossus to protect their cities. They make metal ingots to feed them. I have graciously shared my creations with my allies. Rebuilding civilization is more in their wheelhouse. Now they are more in demand because a new threat is rising. Good, I was getting bored and would like to see these Colossi in action.
Puss, Wyrm, Guru, whatever you are called these days, I would like to place an order for one Colossus to protect my valley. I imagine it will be needed one day. I just want him painted black, if that is all right. Also, if anyone is wondering where the Destroyer's head disappeared to, don't worry...we have it. I have given it a place of honor in one of my gardens. Maybe one day I will get it to talk. Bye for now!

(Puss the Worm-I'm roleplaying) Here, put this symbiot on the head. It will crawl in through the ear or something. It will talk, grow legs and walk, grow arms and fists, and protect your lands. Feed it lots of metal and quartz so it grows up big and strong.


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Thank you so much, Puss Worm! I will gladly accept your symbiot, and have one of my Necromancers place it on the Destroyer's lifeless dead. When you actually die feel free to come here to live out your undeath. We recently received a new family member. Vorrak, the former high priest of Dogarr, who was killed by Hu-Nar. He turned himself into a Lich and made his way here along the Dark Path. I have named him the Vicar of my church. He will do well here. I will not abandon him like Dogon did. Why destroy a world when you can turn it undead? I truly dislike him.


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Merlyn the Magician wrote:
Dungeon Kobold wrote:

As forces began to gather around the Black Glass Desert, as that barren waste of shattered stone and burned sand that once was the Obsidian Mountain came to be called, a rather different pilgrim arrived.

It was a platinum wyrm—one that had never been seen before. Its original cave had been destroyed during the great battle, and it had come to take a new resting place. The worshipers of Dogon have little use for material wealth, and indeed have found their fortunes a good deal brighter since the dragon arrived, so they've chosen to leave it alone while it makes its nest at the very base of the shattered peak.

And word spreads that any who seek the wisdom or blessing of a platinum wyrm must fight or steal their way past the camps of dark elves, dogarr and runts. In light of the High Elves' and Jormungand's increasingly isolated ways, this may actually be an easier dragon to reach.

One man does manage to steal his way past the camps of Dark Elves, Dogarr and Runts. He used magic to get past them. He easily found his way to the Platinum Dragon's cave. He used his wooden staff, carved from the World Tree, to wake him up; he knocked it against the cavern walls.

"Hello there, dragon, my name is Merlyn the Magician, and I seek your wisdom or blessing, whichever is more valuable."

There is a pause before the dragon emerges.

It has acquired the name "Waste Wyrm", and indeed, the dragon itself has seen better days. Its bodies are gaunt, and they coil around wreckage and stalagmites as if needing support. Its eyes glow with bright silver fire, though, for the evil around it has not even touched the inferno within.

~Either could serve you, mighty wizard, for as wise and strong as you are, I see that you will live to times darker than the very bottom of my hole.~

It considers Merlyn a moment, deep in thought. ~Very well. I will deliver unto you a warning, Merlyn the Magician, but you must listen closely.~

~When the heart skips, the ley lines trip. Life and death together grip as from them both a third is stripped, and forevermore the scales tip.
From the shades of the glades come the child of green and brother of sheen. He'll amass in lands of blackened glass a force fueled by his hate from past.
One from birth, two from spite. Three to help bring back the light. From the second will come a chance. When comes the chance, the dead will dance.
~


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Merlyn considered the Waste Wyrm's words carefully.
"Waste Wyrm, thank you for the warning. I fear another war more terrible than the first is coming, and I must prepare Primeva for it. Your words hold great meaning, and I must divine their true form. Good day to you, sir."
Then with a wave of his staff and a few arcane words, he disappeared in a puff of smoke. Actually, it was just a trick. He sneaked out. Merlyn loved magic, so he didn't like to waste it. He had to see someone about the Wyrm's warning.


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The Waste Wyrm heard Merlyn going, but it didn't say anything. Instead, it turned and slithered back down its hole. Its hearts were heavy.

The platinum dragons had all survived so far, even as silvers and coppers and aluminums fell like flies (the golds seemed to have done pretty well, for no particular reason). Here, in the Black Glass Desert, things were clearer than ever. The next war would be the one to break that lucky streak.


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"Dogon, I fear you misunderstand our intent. We are not here to make friends with your filthy servants and those who entertain your slave pens. We are here to rule and dominate them all as their superiors. Grant us power, and we shall bring destruction upon this world the likes of which your son could never do! But words are simply wind. Allow us to demonstrate our resolve, Destroyer! We shall instigate a demonstration of blood and chaos upon your servants, so that you may enjoy their screams of pain!" - twisted was the heart of an elf when it sank completely into darkness, truly.

And the elf's words were naught but true intention, for hatred and vengeance burned hot in his heart as well as his brethren. Even now as they spoke, the elves sharpened their blades and readied their arrows in preperation of assaulting the dogarr and runt lands to conquer them with supreme skill, magical weaponry and tactical superiority.

Yet the elves were not simply intellegent beings, for many on Eoghan could claim such qualities. Oh, no.

The elves are a race with great levels of innate magic. Perhaps that is also the reason for why they are such an emotional race, perhaps not. One thing is certain. The Destroyer has perhaps gained a powerful new toy, and completely free of charge.


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"Thank you, O' Lord of Light. With your blessing, I am sure my kin will feel more at peace. Within the years to come, we shall weld these mountains into a glorious fortress, worthy to be our home. In it, we shall progress and evolve our civilization. Upon this land, there shall only be Law and Justice and in this, we shall serve you now and forever."

The elves ascended the mountains in a stream of men, women and children. Soon, they would begin to gather resources and build a great gleaming city dedicated to Law, Tradition, Order and Justice.

Surely, Finnegan would be asked to rule as a monarch. Although he is not willing to do so, he will agree to the post when it is clear that all the Light Elves agree that there is none more suited for the task than an elven general, disciplined and honest.


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"Although we, the Low Elves, do not possess mystical arts and might as our Higher Kin do, we too love this forest. Perhaps we have sinned in the past, but we are not above begging for forgiveness with our heads bowed and on our knees. Now that we have been forgiven, I, Sylvandar, shall dedicate myself in place of the traitor, Finnegan, to create an army of men and women by which no human or undead army shall pass as it did in older times. Should someone attack us, they will have to pay with oceans of blood if they wish to take even a yard of our forest!"

The Forest of Beginnings, Lae'dar in elven, will be prepared next time. They now know that occasional goblins mischief and theft is not the only threat out there.


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Meanwhile, the troll-led goblins have not been idle. Deep in the Greatest Forest, their territory is brutally cut out of the hands of its former inhabitants. Fire-breathing goblins scour the area for things to destroy, while ice-breathing goblins are kept on tight leashes by the trolls, preventing the aforementioned fire-breathers from damaging goblin works or causing any more horrible forest fires.

As for the acid- and electricity-breathers, they are put to work in the mines and in the workshops. The goblins are no great miners, but the trolls are being filled with terrific visions:

Warmachines of great steel gears, choking the land in ash and coal dust.

Sulfur and saltpeter, mass-produced and used to fuel horrific weapons.

Manwich and elfburger fast food chains, spreading out to cover all the land with their delicious, transportable, easily affordable masses of meat and grease.

Admittedly, the trolls are still a little bit stupid. But they are dreamers. And they're not the only ones.

For still the Murmur sleeps.


Merlyn left the Waste Wyrm's cave, and he headed for Lighton. It was very easy to find, because he followed the path the Destroyer took. He was as large as a mountain, and his steps literally created craters. It has been some years since the Battle of Lighton, so many of the craters have either grown woods in them or filled with water to become lakes. A few, however, remained as giant holes in the ground.

As he was walking to Lighton he noticed a group of about 100 Runts looking through a crater. Merlyn immediately went invisible and silent, so he would not scare them away.

The Runts looked like pitiful creatures. They were about 3 feet tall on average, dirty, smelly, and desperate looking. The only way he could tell the men and woman apart was that the men had long beards; both sexes had their hair long. There were also child Runts with them, and they looked much smaller and more pitiful.

Merlyn was shocked to see them eating rocks! That was why they were here to collect food. He doubted that the Dogorr actually feed them, and their god Dogon obviously could care less about their welfare. It made Merlyn very sad, and he especially felt bad for the children.

He noticed that one of the Runts looked like he was in charge. He was a little taller, about 3 1/2 rods (feet), and he was telling everyone which rocks to find. They were speaking Runtish, which only Runts understood, so Merlyn had to guess what they were saying. However, Merlyn did some a special trick he could use to communicate with the Head Runt.

Merlyn sneaked up behind him, and he touched his mind. He implanted one word into the Runt's mind, and then he quickly sneaked away. The Head Runt looked stunned for a moment, because he had never heard that word before. He would have to make up a Runtish word for it, and teach it to the other Runts before they went back to work in the Dungeons.

The word that Merlyn implanted into his mind was FREEDOM!


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At my insistence, the Aniz approaches slowly. One must move slowly to move "quietly" when there is no cover, but they persist. 5 years in, they reach the influence of what we are calling Tifremplan. It is bad.

A moon-sized mass of twisted geometry, unstable magic, and insanity, it is clearly both a planet and a living thing. The planetoid itself sleeps, and the creatures upon it are mad monsters of nightmare realms. Initial scans drove several crewmembers mad. Fortunately, this was anticipated, and those who were mind-broken were efficiently contained. I have a passing acquaintance with what lies in the darkest regions of space, the "horrorterrors of scarytown" as one turban-wearing poet called it before eat his own hands. Constructs sent to the surface placed great magical engines, gentle shifts of gravity and force have changed the path of this shadow from beyond reason, and it will miss our system entirely as it drifts on towards another brilliant star, one which has the advantage of not having planets around it.

On the home front, we continue to burrow and build, I estimate that in three thousand years we will be finished converting the entire moon from lifeless rock to internal biosphere. I know it's not "natural" to have everything be a magically-controlled ecosystem, but it is still life and beauty. Moreover, the time will come when we may wish to leave. In my ongoing attempts to keep the D'kin motivated I have (mostly by accident) instilled a cultural wanderlust within them. And charting the black isn't a bad thing.

My son's naming-day is soon. I cast out feelers to see if there is any sign of his father. I also send out invitations for a great party. There will be cake, and dancing, and if everyone I invited shows up there will probably be some fights.


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Gu'lain the Dark wrote:

"Dogon, I fear you misunderstand our intent. We are not here to make friends with your filthy servants and those who entertain your slave pens. We are here to rule and dominate them all as their superiors. Grant us power, and we shall bring destruction upon this world the likes of which your son could never do! But words are simply wind. Allow us to demonstrate our resolve, Destroyer! We shall instigate a demonstration of blood and chaos upon your servants, so that you may enjoy their screams of pain!" - twisted was the heart of an elf when it sank completely into darkness, truly.

And the elf's words were naught but true intention, for hatred and vengeance burned hot in his heart as well as his brethren. Even now as they spoke, the elves sharpened their blades and readied their arrows in preperation of assaulting the dogarr and runt lands to conquer them with supreme skill, magical weaponry and tactical superiority.

Yet the elves were not simply intellegent beings, for many on Eoghan could claim such qualities. Oh, no.

The elves are a race with great levels of innate magic. Perhaps that is also the reason for why they are such an emotional race, perhaps not. One thing is certain. The Destroyer has perhaps gained a powerful new toy, and completely free of charge.

Gu Lain the Dark, allow me to be even more clear. This is my world to destroy, not your's! The World of Beriya, or whatever others call it, will be destroyed by me, or my siblings, and no other! Even now I am crafting my daughter within my temple, and she will be even more destructive than her brother! Even now my Dogarr are multiplying within the Dungeons that my wretched Runts make for me! Even now I make alliances with the giants of the north who I raised from their earthly sleep! Even now I will prepare my armies to attack you if you dare set one foot on my territory! This is my offer: join me or be destroyed! The choice is yours...


boring7 wrote:

At my insistence, the Aniz approaches slowly. One must move slowly to move "quietly" when there is no cover, but they persist. 5 years in, they reach the influence of what we are calling Tifremplan. It is bad.

A moon-sized mass of twisted geometry, unstable magic, and insanity, it is clearly both a planet and a living thing. The planetoid itself sleeps, and the creatures upon it are mad monsters of nightmare realms. Initial scans drove several crewmembers mad. Fortunately, this was anticipated, and those who were mind-broken were efficiently contained. I have a passing acquaintance with what lies in the darkest regions of space, the "horrorterrors of scarytown" as one turban-wearing poet called it before eat his own hands. Constructs sent to the surface placed great magical engines, gentle shifts of gravity and force have changed the path of this shadow from beyond reason, and it will miss our system entirely as it drifts on towards another brilliant star, one which has the advantage of not having planets around it.

On the home front, we continue to burrow and build, I estimate that in three thousand years we will be finished converting the entire moon from lifeless rock to internal biosphere. I know it's not "natural" to have everything be a magically-controlled ecosystem, but it is still life and beauty. Moreover, the time will come when we may wish to leave. In my ongoing attempts to keep the D'kin motivated I have (mostly by accident) instilled a cultural wanderlust within them. And charting the black isn't a bad thing.

My son's naming-day is soon. I cast out feelers to see if there is any sign of his father. I also send out invitations for a great party. There will be cake, and dancing, and if everyone I invited shows up there will probably be some fights.

Question on the Moons. I know there is a neutral Moon that was already here, the one you are terraforming. Then another god, was it DK, created a dark or evil moon that caused a bunch of earthquakes and floods. Then Leafar made a moon of light to stop all the earthquakes and floods. Am I correct so far? I assume the first Moon doesn't have a name? Not sure what the dark moon is called. I don't think Leafar named the light moon. It would be fun to see if anyone has an calendar. This whole time I was assuming your standard 12 months a year, but that could be different here.


Some time of silence passed before the Gu'lain would respond, perhaps using this pause for council with his brethren. His response left no doubt of his hunger for power and vengeance, yet clearly his people were all bitter about Dogon's earlier response.

"Then infuse us with a piece of you, Dogon, so that we may be your kin! We come to you, offering our servitude freely, but we are better than your Dogarr and your Runts! We wish to be chief among your followers, to be superior! Dominant! If you agree to this, then we shall pledge our devotion to you until the end of times. If not, then we shall leave and find another source for power, so that we may use it to show you what you would have gained if you had not turned us away!"

The elves upon the mountain stood ready to either defend themselves or flee from the Dogarr and Runts, quickly and methodically.


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Gu'lain the Dark wrote:

Some time of silence passed before the Gu'lain would respond, perhaps using this pause for council with his brethren. His response left no doubt of his hunger for power and vengeance, yet clearly his people were all bitter about Dogon's earlier response.

"Then infuse us with a piece of you, Dogon, so that we may be your kin! We come to you, offering our servitude freely, but we are better than your Dogarr and your Runts! We wish to be chief among your followers, to be superior! Dominant! If you agree to this, then we shall pledge our devotion to you until the end of times. If not, then we shall leave and find another source for power, so that we may use it to show you what you would have gained if you had not turned us away!"

The elves upon the mountain stood ready to either defend themselves or flee from the Dogarr and Runts, quickly and methodically.

I agree to your terms

From the top of Mt. Dogon an object is thrown and it lands at the feet of the Dark Elves. It appears to be a dagger made of black crystal. There is a drop of blood on the blade...a drop of Dogon's blood.

I offer you this token. The Dagger of Dogon! Use it well.


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Gu'lain would be the first to pick it up while his brethren stared in surprise and fear of the unknown black object. Holding it up towards the sky, admiring its twisted beauty in the light of the desert sun made the Dark One's blood rush with anticipation. Finally, with a maddened grin, he would slice open his own hand with the dagger and apply the Destroyer's blood upon the wound.

In an explosion of chaos and darkness, Gu'lain would be momentarily screened from the vision of his kin, his laughter echoing throughout the Black Desert. When finally revealed, he had undergone a terrifying change, infused with the power of evil and chaos.

His words were just as sweet as they had been when convincing his brethren to rebel against the Druids, but this time, he convinced those of his kin who were not eat aware of his plans to embrace their newfound deity and this new power he would bring them. One by one, the soon-to-be dark elves approached Gu'lain as he would corrupt their beings with Dogon's essence, performing the very same ritual he had upon himself by way of the Dagger of Dogon.

Thus, the Dark Elves were born.


Farael the Fallen wrote:

Question on the Moons. I know there is a neutral Moon that was already here, the one you are terraforming. Then another god, was it DK, created a dark or evil moon that caused a...

The Murmur's moon isn't dark or evil, and it didn't cause earthquakes. It caused floods only because it meant a huge change in the pull of the tides (and the tides were already pretty high thanks to Leafar's constant rain), and it caused darkness because of an eclipse.

The Murmur wrote:
I will cast down one of my million-sided dice, and fling it down upon the earth below! A shadow passes over the world. Rising tides spasm and flood the land as a second, smaller moon appears in the sky. For one night, the glutted oceans overflow from the new moon's pull, drowning farms and cities of both the Dogar and the armies of light as an eclipse brings about a day of darkness.

The Murmur calls the moon "Deemelyun".


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Such madness cannot be so easily cast aside. I reach out to one of the engines a introduce a fault to its function. Its polarity reverses, and it comes tumbling back around towards the Primary. It will take much longer now, but any attempts to change its course further risk awakening it prematurely, and as for when it will come close enough to affect this world...

Heh heh heh.

figure this can back-burner 'till during or after the upcoming Titan war. Maybe drop in some madness nightmare cults if anyone has a us for 'em in the meantime. Side note: the D'kin are calling their terraform moon "Terequie" (tear-eh-quay) for "dream of peace." That may change with current politics and/or better suggestions. Sun could use a name.


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"The dunes always shift. They change. They provide no shelter, no paths. Those who cross the Black Desert do so at their peril, for getting lost is the only possible outcome.

Or so we are told.

Tales among travelers, those who live near the desert, and those who have survived tell of creatures that seem to be made of sand. Creatures who can morph their form at will. Creatures who fear fire and water. Creatures who swallow their victims, taking them into the dunes. Sometimes they appear as waves, engulfing those before it, less often they appear as animals, chasing down their prey with bare savagery. Rarest still, they appear as their prey do, taking up relics from forgotten ages that have been left in the sands.

The first confirmation of this came when a small village on the edge of the Black Desert was not heard from for weeks. When help went to see what had happened, they returned with grave news. The buildings had vanished. The people had vanished. And a fine layer of sand covered the grasslands that the villagers had once called home.

The Desert is spreading."

Told in "Dangers of the De...".
The rest seems to have been scraped away, and a few grains of sand are still lodged in the cover.


Dungeon Kobold wrote:
Farael the Fallen wrote:

Question on the Moons. I know there is a neutral Moon that was already here, the one you are terraforming. Then another god, was it DK, created a dark or evil moon that caused a...

The Murmur's moon isn't dark or evil, and it didn't cause earthquakes. It caused floods only because it meant a huge change in the pull of the tides (and the tides were already pretty high thanks to Leafar's constant rain), and it caused darkness because of an eclipse.

The Murmur wrote:
I will cast down one of my million-sided dice, and fling it down upon the earth below! A shadow passes over the world. Rising tides spasm and flood the land as a second, smaller moon appears in the sky. For one night, the glutted oceans overflow from the new moon's pull, drowning farms and cities of both the Dogar and the armies of light as an eclipse brings about a day of darkness.
The Murmur calls the moon "Deemelyun".

I see When I created the Light Moon it was to counter the Murmur's moon that was causing flooding in the First Age However, the moon is still up there and it reflects the light of the Sun brightly. I shall name it Lepharmon, which means "light moon" in the Ancient Tongue.


FFVIIGuru wrote:

"The dunes always shift. They change. They provide no shelter, no paths. Those who cross the Black Desert do so at their peril, for getting lost is the only possible outcome.

Or so we are told.

Tales among travelers, those who live near the desert, and those who have survived tell of creatures that seem to be made of sand. Creatures who can morph their form at will. Creatures who fear fire and water. Creatures who swallow their victims, taking them into the dunes. Sometimes they appear as waves, engulfing those before it, less often they appear as animals, chasing down their prey with bare savagery. Rarest still, they appear as their prey do, taking up relics from forgotten ages that have been left in the sands.

The first confirmation of this came when a small village on the edge of the Black Desert was not heard from for weeks. When help went to see what had happened, they returned with grave news. The buildings had vanished. The people had vanished. And a fine layer of sand covered the grasslands that the villagers had once called home.

The Desert is spreading."

Told in "Dangers of the De...".
The rest seems to have been scraped away, and a few grains of sand are still lodged in the cover.

Interesting a desert. If you pick a location it would be great. We do have a vague sort map here on WOC. The Black Desert could be in the Far West, which has not been defined, or it be in the Far South, past the Southern Jungles. Or it could be in that continent way east of the Aquarian Ocean. Any type of location helps. I do have this map written on paper, but the beauty of the WOC, or Beriya, is that its different for everyone and that is cool. :)


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@Farael

The Far West. Keeps things outside the general goings on of the world for the time being. After all, 1 small settlement of Men going missing and an individual copy of a book far from large civilization centers aren't going to be noticed... right?

I did specify the Black Desert in the above section, however knowledge of location is a great help. Would you mind sending me a copy of this map as a PM? general important locations would be good. Particularly settlements and terrain around them would be helpful.

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