A question regarding “Banish this card”


Rules Questions and Gameplay Discussion


A question regarding “Banish this card”

So i’ve played the game for a while and things seem to go quite well. Then it occurred to me. I have a few cards in my character deck that state “Banish this card ….” So here are two examples

1.) In my hand, i have Ameiko Kaijitsu.
— Banish this card to add 1d6 to your check

2.) And this Location B “General Store” states “When closing” Banish a card from your hand

I understand that both of these are “Banish” actions and to banish the cards. The confusion is, after I complete the scenario I need to rebuild my character deck. If I banished Ameiko Kaijitsu and the when closing card I’m now at 13 cards. So let’s say I complete the scenario with success, I’m now at 13 of the 15 cards I need to reset the character deck at the end of the scenario or adventure.

So, do I follow the rules, banish her and that when closing card to the box and I’m now 2 less cards in my character deck going forward until I succeed at a check to gain another ally or card (whatever that card type banished when closing) in my next scenario or adventure. Or, do I just place her and that card off to the side like a “Bury” of some degree and then put them back in my character deck at the end of that scenario/adventure(s)?


Banish means it's gone for good and needs to be replaced with something else. First, you have to construct a legal deck from what cards other characters have and acquired during the scenario (so if someone got a Sage during the scenario where you banished Ameiko, and nobody wants it, you're stuck with it). If there aren't enough cards to fill your deck after that, you pick cards labeled Basic from the box. When you start on AP2 and beyond, you're allow to pick any card with an Adventure Deck number 2 or lower than your current Adventure Deck.

At least I think the second part is how it works? I can never keep straight what situations that rule applies to and we never banish "real" cards from our deck unless we don't care about them or feel like it's worth the loss.


Dave Riley wrote:

Banish means it's gone for good and needs to be replaced with something else. First, you have to construct a legal deck from what cards other characters have and acquired during the scenario (so if someone got a Sage during the scenario where you banished Ameiko, and nobody wants it, you're stuck with it). If there aren't enough cards to fill your deck after that, you pick cards labeled Basic from the box. When you start on AP2 and beyond, you're allow to pick any card with an Adventure Deck number 2 or lower than your current Adventure Deck.

At least I think the second part is how it works? I can never keep straight what situations that rule applies to and we never banish "real" cards from our deck unless we don't care about them or feel like it's worth the loss.

Thank you thank you .... something told me that this line of thought was the correct answer. this really helps. =)


Pretty much, except it is when you start adventure 3 (RotR's Hook Mountain Massacre, S&S's Tempest Rising) you can ignore the basic restriction and choose any B or C deck card and cards with an adventure deck number at least 2 lower than the current adventure.

S&S Version:

S&S Rulebook p19 wrote:
If you can’t construct a valid deck from the cards your group has available because you don’t have enough of certain card types, choose the extra cards you need from the box, choosing only cards with the Basic trait. After you begin the adventure Tempest Rising, you may ignore the Basic trait restriction; instead, you may use any cards in the box from the base set and the Character Add-On Deck, as well as any cards from an adventure whose adventure deck number is at least 2 lower than the adventure you’re currently playing. If you have cards left over after rebuilding all of the surviving characters’ decks, put them back in the box.


Thanks Hawkmoon269 for you reply, I was thinking you'd respond too =)

Hawkmoon269 wrote:

Pretty much, except it is when you start adventure 3 (RotR's Hook Mountain Massacre, S&S's Tempest Rising) you can ignore the basic restriction and choose any B or C deck card and cards with an adventure deck number at least 2 lower than the current adventure.

S&S Version:

S&S Rulebook p19 wrote:
If you can’t construct a valid deck from the cards your group has available because you don’t have enough of certain card types, choose the extra cards you need from the box, choosing only cards with the Basic trait. After you begin the adventure Tempest Rising, you may ignore the Basic trait restriction; instead, you may use any cards in the box from the base set and the Character Add-On Deck, as well as any cards from an adventure whose adventure deck number is at least 2 lower than the adventure you’re currently playing. If you have cards left over after rebuilding all of the surviving characters’ decks, put them back in the box.


My bad on the timing, though. :D I think I just got it in my head that it must be AP2 because B cards can sometimes be thought of as "0."

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