Warpriest Sacred armor and Sacred Weapon x2


Rules Questions


Sacred armor says:
"When the warpriest uses this ability, he can also use his sacred weapon ability as a free action by expending one use of his fervor."

Does this mean you could use Sacred Armor to apply Sacred Weapon bonuses to multiple weapons as a free action? I'm pretty sure you would need to use 1 fervor per weapon, but that's also a little vague.


No. It lets you use it. It does not specify more than once so it's once. You can take dual enhancement to allow it for both weapons.

Liberty's Edge

I'd imagine 1 for 1, but my Thunder and Fang Warpriest would be interested in other people's thoughts.


Bear Burning Ashes wrote:
I'd imagine 1 for 1, but my Thunder and Fang Warpriest would be interested in other people's thoughts.
Quote:

Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.

Prerequisites: Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. Benefit: When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon. All weapons affected must be in hand or otherwise wielded. Any enhancement bonus you add to one of your weapons gets added to both automatically, but weapon special abilities must be accounted for separately. For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons.

This is the feat you're looking for. You unquestionably cannot use it on multiple weapons because it is not specified as such. If you want to put it on two weapons you must take the feat.


Undone wrote:
You unquestionably cannot use it on multiple weapons because it is not specified as such. If you want to put it on two weapons you must take the feat.

How are you so sure? You can take any number of free actions your DM allows you to take. Do you have a rules quote?


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Quote:

Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.

Prerequisites: Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. Benefit: When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon. All weapons affected must be in hand or otherwise wielded. Any enhancement bonus you add to one of your weapons gets added to both automatically, but weapon special abilities must be accounted for separately. For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons.

That feat is rather odd. Do do you double count the rounds for the double application? If so, you are getting rather short-changed as only one of the weapons with this feat can get the special abilities.


Melkiador wrote:
Undone wrote:
You unquestionably cannot use it on multiple weapons because it is not specified as such. If you want to put it on two weapons you must take the feat.
How are you so sure? You can take any number of free actions your DM allows you to take. Do you have a rules quote?
Quote:

At 7th level, the warpriest gains the ability to enhance his armor with divine power as a swift action. This power grants the armor a +1 enhancement bonus. For every 3 levels beyond 7th, this bonus increases by 1 (to a maximum of +5 at 19th level). The warpriest can use this ability a number of minutes per day equal to his warpriest level. This duration must be used in 1-minute increments, but they don't need to be consecutive.

These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. The warpriest can enhance armor any of the following armor special abilities: energy resistance (normal, improved, and greater), fortification (heavy, light, or moderate), glamered, and spell resistance (13, 15, 17, and 19). Adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost. For this purpose, glamered counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. Duplicate abilities do not stack. The armor must have at least a +1 enhancement bonus before any other special abilities can be added.

The enhancement bonus and armor special abilities are determined the first time the ability is used each day and cannot be changed until the next day. These bonuses apply only while the warpriest is wearing the armor, and end immediately if the armor is removed or leaves the warpriest's possession. This ability can be ended as a free action at the start of the warpriest's turn. This ability cannot be applied to a shield.

When the warpriest uses this ability, he can also use his sacred weapon ability as a free action by expending one use of his fervor.

You can only use sacred armor once per turn. When you use the ability it triggers the ability to use your sacred weapon once. It does not trigger multiple times to allow multiple instances. It is only a free action because you must fit with the action economy and it cannot be a swift.

There is no question to this. It doesn't give you the ability to expand 2 uses of fervor to do it twice or "One per fervor". It lets you expand one fervor to use sacred weapon. The only way to get sacred weapon on multiple targets is to use the feat.


But the word "once" is never used. No limiting language is used other than one free action per fervor spent. I'm not saying that you may or may not be right as to intent, as I don't know the mind of the designer. But I also don't see you having an argument without you injecting the word "once" in where it doesn't exist within the text.


Melkiador wrote:
But the word "once" is never used. No limiting language is used other than one free action per fervor spent. I'm not saying that you may or may not be write as to intent, as I don't know the mind of the designer. But I also don't see you having an argument without you injecting the word "once" in where it doesn't exist within the text.

How many times per turn can you activate scared armor?

There's your answer.


Melkiador wrote:
Quote:

Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.

Prerequisites: Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. Benefit: When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon. All weapons affected must be in hand or otherwise wielded. Any enhancement bonus you add to one of your weapons gets added to both automatically, but weapon special abilities must be accounted for separately. For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons.
That feat is rather odd. Do do you double count the rounds for the double application? If so, you are getting rather short-changed as only one of the weapons with this feat can get the special abilities.

The ability is a rounds based ability, so each weapon counts towards your rounds per day of use.

In the example above, the Plus bonus can be added to each weapon and only count once, but special abilities count per weapon, so if you had a +3 bonus, you could add +3 to both weapons, +2 to both weapons and a +1 bonus special ability to 1 weapon or +1 to both weapons and +2 bonus ability to one weapon, or + 1 to both weapons and a + 1 ability to each weapon.


Undone wrote:
Melkiador wrote:
But the word "once" is never used. No limiting language is used other than one free action per fervor spent. I'm not saying that you may or may not be write as to intent, as I don't know the mind of the designer. But I also don't see you having an argument without you injecting the word "once" in where it doesn't exist within the text.

How many times per turn can you activate scared armor?

There's your answer.

"he can also use his sacred weapon ability as a free action by expending one use of his fervor." You can do any number of free actions in a turn, unless expressly forbidden.

If the intent were as you suppose, wouldn't it instead say, "as part of this action you may also use your sacred weapon ability". It doesn't need to be an action at all. By making it a free action, it is made questionable.


Clectabled wrote:
Melkiador wrote:
Quote:

Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.

Prerequisites: Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. Benefit: When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon. All weapons affected must be in hand or otherwise wielded. Any enhancement bonus you add to one of your weapons gets added to both automatically, but weapon special abilities must be accounted for separately. For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons.
That feat is rather odd. Do do you double count the rounds for the double application? If so, you are getting rather short-changed as only one of the weapons with this feat can get the special abilities.

The ability is a rounds based ability, so each weapon counts towards your rounds per day of use.

In the example above, the Plus bonus can be added to each weapon and only count once, but special abilities count per weapon, so if you had a +3 bonus, you could add +3 to both weapons, +2 to both weapons and a +1 bonus special ability to 1 weapon or +1 to both weapons and +2 bonus ability to one weapon, or + 1 to both weapons and a + 1 ability to each weapon.

Yeah. It just seems like a sort of terrible feat. You lose a feat and an extra round bonus just to get a "usually gimped" bonus on your other weapon.

It wouldn't be so bad if the rounds of use were also shared, but then it seems like the feat would be too good.


Melkiador wrote:
Clectabled wrote:
Melkiador wrote:
Quote:

Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.

Prerequisites: Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. Benefit: When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon. All weapons affected must be in hand or otherwise wielded. Any enhancement bonus you add to one of your weapons gets added to both automatically, but weapon special abilities must be accounted for separately. For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons.
That feat is rather odd. Do do you double count the rounds for the double application? If so, you are getting rather short-changed as only one of the weapons with this feat can get the special abilities.

The ability is a rounds based ability, so each weapon counts towards your rounds per day of use.

In the example above, the Plus bonus can be added to each weapon and only count once, but special abilities count per weapon, so if you had a +3 bonus, you could add +3 to both weapons, +2 to both weapons and a +1 bonus special ability to 1 weapon or +1 to both weapons and +2 bonus ability to one weapon, or + 1 to both weapons and a + 1 ability to each weapon.

Yeah. It just seems like a sort of terrible feat. You lose a feat and an extra round bonus just to get a "usually gimped" bonus on your other weapon.

It wouldn't be so bad if the rounds of use were also shared, but then it seems like the feat would be too good.

The devs do not like dex characters or TWF characters.

The feat exists because otherwise this is an in class way to ignore the feat. That is not the case. The feat exists to do what you're asking to do. The feat sucks. That's unfortunate. This is not a legal option to get around it. The ability can be used as a free action when it triggers. Similar to how AOO's trigger this ability has a trigger condition and can only be used in that condition.


I think the ambiguity is with the word "when". "When" can mean during, which I was using. Or "when" can mean immediately after, which you seem to be using.

If using my definition, then you start your swift action. Within that swift action you are "when". You could do any number of free actions, as determined by your DM, within that "when". So, while I swift action, I free action. After the free action, I'm still "when" so I can do another free action. The "when" only ends after I'm done.

Using your definition of when there would only be one. The devs are probably using your definition of "when", but it is ambiguous.


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Melkiador wrote:

I think the ambiguity is with the word "when". "When" can mean during, which I was using. Or "when" can mean immediately after, which you seem to be using.

If using my definition, then you start your swift action. Within that swift action you are "when". You could do any number of free actions, as determined by your DM, within that "when". So, while I swift action, I free action. After the free action, I'm still "when" so I can do another free action. The "when" only ends after I'm done.

Using your definition of when there would only be one. The devs are probably using your definition of "when", but it is ambiguous.

See attack of opportunity or really any case. In regards to pathfinder when is an interceding word. The free action is performed as part of the swift. All instances of using the word in references to actions are directly related to the use of that word. When is pretty well defined in pathfinder. It doesn't matter which you use either way. There is 1 triggering action which lets you spend a fervor to activate sacred weapon. The problem with your interpretation is that you have no idea the horrific implications this would have.

Quote:
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5.

So under your interpretation at level 7 I could spend 1 fervor to activate sacred weapon any number of times. I activate it seven times on the SAME WEAPON.

Put simply your interpretation is silly OP.

You still haven't addressed the existence of the feat in that situation either. It wouldn't need to exist if that was the case.

Sovereign Court

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OP - I think that you're rationalizing due to wishful thinking. As Undone and others have pointed out - the answer is no. No - you can't do that.


Undone wrote:


Quote:
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5.
So under your interpretation at level 7 I could spend 1 fervor to activate sacred weapon any number of times. I activate it seven times on the SAME WEAPON.

No, because bonuses from the same source never stack... Actually, I guess you could cite the Misfortune curse exception and say you could stack up all of the special effects, but that is an exception.

Liberty's Edge

The feat is pretty terrible. I won't be getting it on my Warpriest. If it doubled the rounds, too, it'd be worth taking, but the way it's worded I would just end up burning all of my rounds in one fight.

I'd almost consider taking it towards the end of my adventuring career, when you have the rounds to waste, but by then you have your sights set on higher BAB combat feats.


Charon's Little Helper wrote:
OP - I think that you're rationalizing due to wishful thinking. As Undone and others have pointed out - the answer is no. No - you can't do that.

No, I've already stated it probably doesn't work that way. I'm just saying it's questionable.

And asked for a similar ruling to back it up. There hasn't been one.


Melkiador wrote:
Undone wrote:


Quote:
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5.
So under your interpretation at level 7 I could spend 1 fervor to activate sacred weapon any number of times. I activate it seven times on the SAME WEAPON.
No, because bonuses from the same source never stack... Actually, I guess you could cite the Misfortune curse exception and say you could stack up all of the special effects, but that is an exception.

I'm sorry have you read dodge bonuses?

Bonuses from the same source do not normally stack HOWEVER! There's a specific clause calling out the stacking with ANY source.

Last I checked it is a source.

Besides at level 8 you could add holy/anarchic/vicious/shock/frost/flaming/keen in addition to the +2 modifier. Adding 9d6 to your weapon is in no way reasonable or fair much less when you realize I have a bow.

Let me put it this way. As a warpriest enthusiast I'd love for this to be true but if it was the WP would be summoner level broken.


Undone wrote:
Melkiador wrote:
Undone wrote:


Quote:
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5.
So under your interpretation at level 7 I could spend 1 fervor to activate sacred weapon any number of times. I activate it seven times on the SAME WEAPON.
No, because bonuses from the same source never stack... Actually, I guess you could cite the Misfortune curse exception and say you could stack up all of the special effects, but that is an exception.

I'm sorry have you read dodge bonuses?

Bonuses from the same source do not normally stack HOWEVER! There's a specific clause calling out the stacking with ANY source.

Last I checked it is a source.

Besides at level 8 you could add holy/anarchic/vicious/shock/frost/flaming/keen in addition to the +2 modifier. Adding 9d6 to your weapon is in to way reasonable or fair much less when you realize I have a bow.

That's all moot anyway because:

" The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. "


A fair point. I'd not thought of that because this absurdity had never occurred to me because it's blatantly unfair.

It's clearly not legal and you'd be hard pressed to convince any GM that it is with the feat existing.


Interestingly, I now see that the feat does allow a benefit. Normally, the abilities granted cannot be changed until the next day, but the feat bypasses that for straight enhancement.

So, you could have a weapon for damage and a weapon for bonuses. So, I could have one weapon that's for full enhancement bonus and that's the one I use with the feat. The other weapon is for all of my special abilities and it never gets used for the feat. It still breaks down as you get more and more permanent bonuses on your weapon, but I do see some low level benefit.

Edit: Bah that was uncleanly written. Hopefully the intent is there.


Cleaned up use of feat:

Double sword with side A and side B. Assume both heads are enchanted +1/+1 with assorted special abilities.

When side A uses Sacred Weapon it is always all to enhancement bonus. This can be used with the feat to give your other weapon all to enhancement bonus.

When side B uses Sacred Weapon it is "clean". You can give it whatever special abilities you happen to most need that day. You'd never use this with the feat though.

Also interestingly, you may be able to "jump-start" the B weapon if its permanent abilities are more suited to the fight. So, in round one you give both weapon full enhancement bonus with the side A and the feat. Then, in round two you drop favored weapon on side A to reserve charges.


Pathfinder Lost Omens, Rulebook Subscriber
Undone wrote:
Melkiador wrote:
Clectabled wrote:
Melkiador wrote:
Quote:

Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.

Prerequisites: Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. Benefit: When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon. All weapons affected must be in hand or otherwise wielded. Any enhancement bonus you add to one of your weapons gets added to both automatically, but weapon special abilities must be accounted for separately. For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons.
That feat is rather odd. Do do you double count the rounds for the double application? If so, you are getting rather short-changed as only one of the weapons with this feat can get the special abilities.

The ability is a rounds based ability, so each weapon counts towards your rounds per day of use.

In the example above, the Plus bonus can be added to each weapon and only count once, but special abilities count per weapon, so if you had a +3 bonus, you could add +3 to both weapons, +2 to both weapons and a +1 bonus special ability to 1 weapon or +1 to both weapons and +2 bonus ability to one weapon, or + 1 to both weapons and a + 1 ability to each weapon.

Yeah. It just seems like a sort of terrible feat. You lose a feat and an extra round bonus just to get a "usually gimped" bonus on your other weapon.

It wouldn't be so bad if the rounds of use were also shared, but then it seems like the feat would be too good.

The devs do not like dex characters or TWF characters.

The feat exists because otherwise this is an in class way to ignore the feat. That is not the case. The feat exists to do what you're asking to do. The feat sucks. That's unfortunate. This is not a...

I do not think it works like that. No where in the feat does it say that each weapon affected consumes rounds separately as if you had used it twice. Were I the GM I would let it work like it is a single application and not penalize the TWF Warpriest unnecessarily. Though I can see where table variance could result due to the line about special abilities. I'm pretty sure this has been addressed in the ACG potential errata thread, but just to be safe I'll mark for FAQ the original post with the feat and question.


HenshinFanatic wrote:
I do not think it works like that. No where in the feat does it say that each weapon affected consumes rounds separately as if you had used it twice.

I agree that it's questionable, but the problem is that the feat text doesn't address cost at all, which causes you to go to the base ability which states "If multiple weapons are enhanced, each one consumes rounds of use individually." I see no way to argue against that sentence in regards to the feat, as the feat doesn't address cost and refers to the weapons as "enhance/enhanced".


Guh. So much of this is oddly written:
"If multiple weapons are enhanced, each one consumes rounds of use individually. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day."

So, does this mean that even if you enhance multiple weapons they each have to have the same bonuses? How does that even work for limited enhancements. Vorpal can only be on slashing. What if I put it on my sword and then try to put it on my shield. Would it work anyway because "These bonuses stack with any existing bonuses the weapon might have"?


Bear Burning Ashes wrote:

The feat is pretty terrible. I won't be getting it on my Warpriest. If it doubled the rounds, too, it'd be worth taking, but the way it's worded I would just end up burning all of my rounds in one fight.

I'd almost consider taking it towards the end of my adventuring career, when you have the rounds to waste, but by then you have your sights set on higher BAB combat feats.

You still have the same number of rounds, but you get 2 weapons affected per 1 round "spent", rather than spending 1 "round" per weapon.

It's actually quite worth getting if you dual-wield.


chbgraphicarts wrote:
You still have the same number of rounds, but you get 2 weapons affected per 1 round "spent", rather than spending 1 "round" per weapon

I'm not seeing any evidence the feat works that way. Do you have any proof?


Melkiador wrote:

Guh. So much of this is oddly written:

"If multiple weapons are enhanced, each one consumes rounds of use individually. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day."

So, does this mean that even if you enhance multiple weapons they each have to have the same bonuses? How does that even work for limited enhancements. Vorpal can only be on slashing. What if I put it on my sword and then try to put it on my shield. Would it work anyway because "These bonuses stack with any existing bonuses the weapon might have"?

They explain it within the feat itself. Basically, here's the breakdown:

You have Sacred Weapon +3.

You wield 2 weapons which qualify for SW.

With Dual Enhancement, you can either:

Allocate +X to both weapons, up to your full bonus, so long as X is a physical number (meaning you have a +1, you give +1 to both weapons; +2, you give +2 to both; etc.)

AND/OR

Spend +N on a Weapon Enhancement Ability. Paying for this ability reduces your Numerical Bonus to a minimum of +1.

Basically, if you have SW +3, you can burn 1 round to:

1) Give both weapons +3/+3

2) Spend a +1 to gain the Keen ability, and thus make 1 weapon +2, and the other +2 Keen

3) Spend 2 +1s to gain 2 Keen abilities, and thus make both +1 Keen.

---

Imagine you have a Sacred Weapon Points pool.

Without this feat, you must spend 1 Sacred Weapon Point every round per weapon that you wish to be affected by your Sacred Weapon; so 2 Points per Round for 2 weapons.

WITH this feat, however, you spend 1 Sacred Weapon Point and may affect 2 weapons instead; so 1 Point per Round for 2 weapons.


Melkiador wrote:
chbgraphicarts wrote:
You still have the same number of rounds, but you get 2 weapons affected per 1 round "spent", rather than spending 1 "round" per weapon
I'm not seeing any evidence the feat works that way. Do you have any proof?

Seriously? It's pretty straight-forward english, albeit it may take a second read-through since it's odd:

Dual Enhancement Feat wrote:
When you use divine bond or sacred weapon to improve your weapon, you can choose to enhance two weapons or both ends of a double weapon.

Pretty standard - okay, you spend 1 use of your Sacred Weapon or Divine Bond, you affect 2 weapons instead of the standard 1 weapon/use.

Feat wrote:
All weapons affected must be in hand or otherwise wielded.

So you have to be dual-wielding or at least holding both (in the case of a double-weapon)

Feat wrote:
Any enhancement bonus you add to one of your weapons gets added to both automatically,

Enhancement Bonuses are defined, per the basic rules, as numerical Bonuses written as +1, +2, etc., up to +5

This part says EXPLICITLY that if you spend a use of Sacred Weapon/Divine Bond to add a +X to one weapon, it gets added to the second automatically. There isn't any interpretation, that is what it says in plain English - 1 Use on 1 Weapon becomes 1 Use on 2 Weapons.

Feat wrote:
but weapon special abilities must be accounted for separately.

Here's where it gets weird.

Remember that Enhancement Abilities are different than Enhancement Bonuses - Abilities are counted as Bonuses, but not treated as a numerical value (thus why a +2 Flaming weapon has an Effective Enhancement Value of +3, and costs that much, but doesn't actually COUNT as a +3 for the purposes of overcoming DRn/+3)

Feat wrote:
For example, if you can enhance up to the equivalent of a +2 bonus, you could give both your weapons an additional +1 bonus and apply the keen special weapon ability to one of those weapons.

See my example above. It takes some thought experiments to understand, but the end result is that Enhancement Bonuses are applied to both automatically at an identical amount (Sacred Weapon +2 grants +2/+2), while Abilities need to be paid for and allocated separately.

If it didn't work this way, the example given in the Feat wouldn't work, because the value would be +3 total otherwise.

Instead, it's +1 Keen on one, and +1 on the other. From what was said before, then, it's simple to understand that +1 is added to both automatically at the cost of 1 use of Sacred Weapon, while the remaining +1 value of Sacred Weapon is instead spent to pay for the Keen Enhancement Ability, and can only be added to 1 weapon.


chbgraphicarts wrote:


Seriously? It's pretty straight-forward english, albeit it may take a second read-through since it's odd:

You didn't actually address his question. Read the sacred weapon text:

"If multiple weapons are enhanced, each one consumes rounds of use individually".

Nowhere in the feat does it supercede this, although I can see that it would be a reasonable interpretation to make the feat actually wortwhile. I would probably houserule the feat only takes one charge/round, but I don't think that is RAW and I would not run it that way in PFS.

To answer the OP's question: no, you cannot put sacred weapon on two weapons in one turn without the feat. The existence of the feat makes this clear, although I agree sacred weapon text wasn't clear enough on its own:

"If the warpriest has more than one sacred weapon, he can enhance another on the following round by using another swift action."

Does not close the possbility of the free action exploit I agree, but when given two possible options you should always err on the side that breaks the least. The RAI and RAW in this case are pretty clear.

A general rule of pathfinder: because the permissive ruleset assumes a level of RAW interpretation, you must be careful dissecting out rules that are clearly not intended to work as you state. That way leads only to claims like 'I can still make actions when I am dead' and other nonsense.

Liberty's Edge

You're focusing in on the effect.

I'm not sure why, because nobody was debating that.

We're talking about duration.

An 9th level Warpriest, for example, who has 9 rounds total of Sacred Weapon, burns through that entire duration in 4 rounds, with or without this feat.

The feat lets you enhance both weapons in the same action.

That's it.

You still have to expend the same 2 rounds worth of the ability to maintain both weapons.

That's why the feat is terrible.

You're reading more into it than is written.

Edit: Ninja'd by 15 seconds!

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