
dkonen |
When the guy who's been causing the problems gets all offended at being called out and huffs away in a flounce,
Or-
When one guy uses another to start venting by feeding him lines that don't match up and tries to pretend he's got nothing to do with it.
Our group is usually good but when they're not, they can be positively toxic.
no, no I don't appreciate rape jokes at the table, why do you ask?
-.-

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Showing up at a store event and finding out that the host cancelled the event after I left my house. Yeah it's a 30 minute drive from my house to anyplace; but fer cryin out loud! Send out cancellation notices more than 15 minutes before we all arrive!!!
Fortunately nobody else got the notices either, we had players and GMs enough for three tables, and I happen to have an event code for that location. But come on!!! Fifteen minutes notice is not long enough to cancel anything!

Vincent Takeda |
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My office had a workday schedule that basically covered every business hour of every US time zone. So we had people who started at 5am (7am east coast) and we had people showing up at 2pm (shift ends 9pm west coast). The office would not 'officially declare a snow day' until after 2pm... So if you chose not to show up for work due to the weather, you were basically gambling that they'd call it a snow day, but at the moment your shift started, if you weren't there... technically you were unexcused and got an 'occurrance'.
We later found out that the percentage of employees who braved this gamble was in fact the determining factor in whether they chose to declare it a snow day at 2pm... If everyone said 'screw it' then everyone got the day off. If enough people showed up, they 'decided at that point' that it must not have been bad enough and you should have been there.
They refused to call a snow day until it was too late for everyone, counting on the fact that enough people would say dang. I dont want to get in trouble. And we had to basically gamble on good faith that everyone else was having just as bad a snow day as we were.
I wish the world would stop wasting its energy on such foolishness.

Tacticslion |

It doesn't really "grind my gears".
It's not even a bad thing, per se.
But something that makes me scrunch my face...
... is "to hit" when people say [it]*.
* Okay, the rhyme sucks.
Let me clarify, if I may.
My immediate reaction is "why don't you use almost anything other than 'to hit' when describing that?" which, to be fair, is probably a combination of factors, including the fact that it's less typing ("t-o- -h-i-t" is a lot shorter than "a-t-t-a-c-k- -b-o-n-u-s"), it's historical use in the gaming hobby, and the ease of comprehensibility when trying to discuss concepts.
The problem is that no one talks like that. It's clunky and fairly confounding to anyone not steeped in the technical details and, said aloud, is outright arcane.
"'Two-hit'? Two whats hit what? Oh, 'to hit' as in '[in order] to hit'? In order 'to hit' what? 'Ay-cee?' ... what is this language that you speak, and why didn't you learn Spanish or Chinese instead?"
This ^ is based on an actual conversation I've overheard, though the last sentence was strongly implied but never outright said.
It's one of those things that, while I understand it, and it's functional for its intended purpose, it's a lot more comprehensible to most people to use technically longer words like "attack bonus" or "modifier" (though it must be admitted, I'm a fan of replacing overly-specific named-instances of standard rules with standardized concepts to "defense DC" instead of "armor class"... but that's just me).

Redneckdevil |

When ur players have DM for so long that they forget their house rules are in fact house rules for their games and will argue with you when u tell them that ain't the rules......almost every time a new game starts up.
When players purposely design characters to hog the spotlight and they know they are doing it.
When players who have played other editions for so long that they b&% and whine about how pathfinder does things and why isn't it like this and constantly want their options from older editions when I point out they can do the same but a little bit different getting there....when they agreed to play a game using nothing but pathfinder rules.

Mythic Evil Lincoln |
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It's one of those things that, while I understand it, and it's functional for its intended purpose, it's a lot more comprehensible to most people to use technically longer words like "attack bonus" or "modifier" (though it must be admitted, I'm a fan of replacing overly-specific named-instances of standard rules with standardized concepts to "defense DC" instead of "armor class"... but that's just me).
We call it a "strike" roll at my table. Roll strike, then roll damage. "A +2 bonus to strike and damage" is actually more natural to speak aloud than "to hit and damage".
A lot of people just carried on calling it to-hit anyway, but nobody's ever been confused by the new term.
I also call "Attacks of Opportunity" "free strikes".
And when it is necessary to decide whether or not something "incurs an attack of opportunity", I actually say "you drop your guard" instead. As in: "Does drawing a weapon drop your guard?" instead of "Does drawing a weapon incur an attack of opportunity?"
It would be fun to see how many pages it would save in the CRB to make that change...

Big Lemon |

...you mean when it gets around to their next turn, right? If someone takes the entire round deciding what they are summoning and still doesn't know, that sounds fair.
Yes and no; it happens both ways (not knowing before or after) and I don't like either.
I'm of the mind that a player should know exactly what they want to do on their turn, and that includes what monster they're summoning. I try to make it clear that if PC's want to cast a spell but cannot tell me exactly what the effect is on the spot, they shouldn't be doing it, and I see no reason to exclude summon monster spells. They should know what they can summon and spend the earlier turns of the round making that decision, as they should, I feel, with every other option that's open to them, from combat maneuvers to withdraw actions. Completing 95% of the spellcasting and then deciding what the result is going to be just feels wrong to me
But, ultimately, my problem is less with being unsure between 1 or 2 options than it is with just not knowing what they can summon period, which subsequently means not knowing the stats or abilities of the monster you have/are about to summon.
It's a big head-ache, because I personally DO know these things, but I can't be telling my players how their own characters work. This happens with regular spells as well. In these situations my options are either to let the game slow down as Sammy looks up spells rules or just tell her what the spell/monster does so the game keeps moving, but she never actually learns it (because I'll just tell her when it comes up).

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"I cast Summon Monster II"
"Okay, what are you summoning?"
"Let me look up the list..."The next time someone does this in my game they are losing their turn, I swear to the gods...
Fer cryin' out loud! It's a full round spell, they should have been looking already!!! Let me turn the elementals lose, boss. Let me turn the elementals loose ans show them how it's done@

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Hama wrote:If a player doesn't have summoned monster stat blocks ready, the spell fizzles. And counts against the daily limit.I don't think I'll take it THAT far, but I'm getting close with this game.
Delayed initiative, maybe?
"When you're ready, let me know, and you'll go next."
Plus, it makes a bit of sense in-game for someone indecisive or unready to hesitate.
What do you think? :)

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Big Lemon wrote:Hama wrote:If a player doesn't have summoned monster stat blocks ready, the spell fizzles. And counts against the daily limit.I don't think I'll take it THAT far, but I'm getting close with this game.Delayed initiative, maybe?
"When you're ready, let me know, and you'll go next."
Plus, it makes a bit of sense in-game for someone indecisive or unready to hesitate.
What do you think? :)
I've done this to players as a GM. I can't continuously hold up a table while one person shuffles through their sheet figuring out their actions. If they're having a real problem and not just goofing off when it's not their turn, I cut them slack. If they were yacking with somebody and not getting their move ready and are now causing a delay, they get one warning. The next time, they're marked delaying and I move on. Especially at time limited public Society events.

DungeonmasterCal |
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My game has been so laid back the last few years that we probably wouldn't be able to play with most other folks. Most of the time the LONG TIME veteran players still wait until they cast the spell to look up summoned creatures or even wait until it's their turn to look up the spell they want to cast or the power they want to use. Yeah, it's frustrating, but in our case it's not worth the trouble to point out. Now when I'm actually being a player in someone else's game (which almost never happens because I'm always the GM) I do my best to be ready when it's my turn. And I print off several different summoned creatures to keep with my character sheet just in case I need to refer to something.

HyperMissingno |

Regarding taking time to do your turn, I'm usually good at planning mine in advance especially since there's a ruler tool on the site I play on, but when something massive happens like one of the frontliners getting taken out in one turn I tend to take longer because an element of the plan went wrong or because I'm just panicking.
That said I've never been a summoning character...even if I was I'd look up what I'm able to summon that isn't Eaglebro.

Big Lemon |

Kalindlara wrote:I've done this to players as a GM. I can't continuously hold up a table while one person shuffles through their sheet figuring out their actions. If they're having a real problem and not just goofing off when it's not their turn, I cut them slack. If they were yacking with somebody and not getting their move ready and are now causing a delay, they get one warning. The next time, they're marked delaying and I move on. Especially at time limited public Society events.Big Lemon wrote:Hama wrote:If a player doesn't have summoned monster stat blocks ready, the spell fizzles. And counts against the daily limit.I don't think I'll take it THAT far, but I'm getting close with this game.Delayed initiative, maybe?
"When you're ready, let me know, and you'll go next."
Plus, it makes a bit of sense in-game for someone indecisive or unready to hesitate.
What do you think? :)
I do this sometimes, but to me, it doesn't really solve the problem. If a player is allowed basically as much time as they want to make a decision they're never going to learn to make those decision during the rest of the normal round, instead whatever it was they were doing / thinking about.

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Hama wrote:Were you Literally foaming at the mouth, or just figuratively?When a player who has been playing with us for more than seven years cannot remember basic things like which die is which and basic g*+!+&n rules!
<Starts foaming at mouth, runs out screaming in rage....>
We all were. When I say roll to hit. And he's like "oh, which one is used for that again?" and i'm like "The d20" and he's like "which one is that again?" and I'm like "the biggest one".
So he starts looking at his dice, and someone snaps something along the lines of.
"Dude for Pete's sake! We've been playing this game for more than seven years. You played 2nd edition in the eighties! What the hell is wrong with you?"
And then he gets all huffy and pouts.
Ditching that guy soon.

thegreenteagamer |

137ben wrote:Hama wrote:Were you Literally foaming at the mouth, or just figuratively?When a player who has been playing with us for more than seven years cannot remember basic things like which die is which and basic g*+!+&n rules!
<Starts foaming at mouth, runs out screaming in rage....>
We all were. When I say roll to hit. And he's like "oh, which one is used for that again?" and i'm like "The d20" and he's like "which one is that again?" and I'm like "the biggest one".
So he starts looking at his dice, and someone snaps something along the lines of.
"Dude for Pete's sake! We've been playing this game for more than seven years. You played 2nd edition in the eighties! What the hell is wrong with you?"
And then he gets all huffy and pouts.
Ditching that guy soon.
Why ditch when you can tape him with a smartphone and threaten YouTube shaming if he screws up?
I've played with people so stoned that they forgot the speech they JUST HEARD from the NPC, who still knew what dice to roll and how to play the game. If that guy is "forgetting" it's because he isn't even trying.

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Hey, Hama, so I need to make a saving roll? So do I roll the die twenty? How much do I add? How high do I need to roll?
That was mean :D
Why ditch when you can tape him with a smartphone and threaten YouTube shaming if he screws up?
I've played with people so stoned that they forgot the speech they JUST HEARD from the NPC, who still knew what dice to roll and how to play the game. If that guy is "forgetting" it's because he isn't even trying.
Because it would have had no effect whatsoever. Plus he'd get more huffy. Easier to just ditch him, and improve the overall proficiency of gamers at my table by an astounding 20%
Also, never playing with stoned or drunk people, ever again. A drink or two is ok. Getting drunk or high is not.

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thegreenteagamer |
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Also, never playing with stoned or drunk people, ever again. A drink or two is ok. Getting drunk or high is not.
I brought up the example not to say it was okay behavior, (I don't mind a buzzed players, regardless of their chemical of choice, as long as they're not distracting, disruptive, etc...and forgetting key plot points IS disruptive) but rather I brought up the example as one of someone with almost nonexistent memory able to play the frickin game, to illustrate your player's lack of excuses.
Of course punting is the right thing to do. I was being facetious. I'm pretty sure you posted in my Problem Players thread, so you know how I feel about that kind of thing.
I dos hope that you liberally applied step 1 before exercising your right to punt.

Kobold Catgirl |

Cross-thread contamination grinds my gears...literally, figuratively, verifiability, and all the rest.
This. This is almost as bad as my other pet peeve, people who say rogues are underpowered! Oh my god are they stupid. I once hit 200 damage with a fifteenth level rogue*. Apparently they don't get the point of rogues at all!
*Over the course of ten sessions, I mean.

thegreenteagamer |
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thegreenteagamer wrote:Cross-thread contamination grinds my gears...literally, figuratively, verifiability, and all the rest.This. This is almost as bad as my other pet peeve, people who say rogues are underpowered! Oh my god are they stupid. I once hit 200 damage with a fifteenth level rogue*. Apparently they don't get the point of rogues at all!
*Over the course of ten sessions, I mean.
NOOOOOOOOOOOO!!!!
YOU SUMMONED THEM! NOW WE CAN'T UN-SUMMON THEM!! They're going to be crawling out of the woodworks to debate you now! You've pretty much cast Delayed-Blast-Threadlock the minute you tried to assert a rogue is even remotely competent.

Kobold Catgirl |

Technical difficulties. Pay them no heed.
137ben wrote:Relevant discussion.Hama wrote:Were you Literally foaming at the mouth, or just figuratively?When a player who has been playing with us for more than seven years cannot remember basic things like which die is which and basic g*+!+&n rules!
<Starts foaming at mouth, runs out screaming in rage....>

Kobold Catgirl |

Kobold Cleaver wrote:thegreenteagamer wrote:Cross-thread contamination grinds my gears...literally, figuratively, verifiability, and all the rest.This. This is almost as bad as my other pet peeve, people who say rogues are underpowered! Oh my god are they stupid. I once hit 200 damage with a fifteenth level rogue*. Apparently they don't get the point of rogues at all!
*Over the course of ten sessions, I mean.
NOOOOOOOOOOOO!!!!
YOU SUMMONED THEM! NOW WE CAN'T UN-SUMMON THEM!! They're going to be crawling out of the woodworks to debate you now! You've pretty much cast Delayed-Blast-Threadlock the minute you tried to assert a rogue is even remotely competent.
God, they're so aggressive. What are they, social justice warriors?

Big Lemon |

Wow. I think that's the first time trolling has actually killed a discussion.
I'm either really good at trolling or really, really bad. Maybe I inspire apathy and annoyance. I'm not trolling, I'm pugwamping.
It was in that weird nexus between obvious troll and maybe-this-guy=is-serious that people just don't know how to reply.