Kinetic its and obscuring mist


Rules Discussion


so I have a aerokineticist's blast effect obscuring most or similar effects?


That's what I'm leaning toward, something along the lines of "Will my Kinetic Blast (aero) destroy or move a fog or mist effect template". In which case, mechanically, I don't feel this should be allowed. I feel like aero's blast is designed to be a shockwave of air, not a stream. I feel like aero should get an ability that does this, possibly with an opposed caster level check if it's a magical effect, but it should not also be the base Blast power of the class for balance reasons.
"I move all your clouds this turn and hit you next turn" feels far more balanced than "I hit you this turn and make a huge hole in your clouds so my allies can run through it and finish you with impunity".


I'm gonna guess he means if an aerokinetic's air blast affect fog/cloud spells like gust of wind or something.


Protoman wrote:
I'm gonna guess he means if an aerokinetic's air blast affect fog/cloud spells like gust of wind or something.

Yes. If I use my blast is there enough force to move the fog... IT seems very powerful if it does.


Powerful? No. Mildly annoying, yes.

First of all how often, statistically, is this likely to come up in a game really? Second, as we are dealing with the use of elements here, I would imagine that beyond this one example we will see many others where elemental abilities might fizzle out spells or spell-like effects. I don't see that as a deal breaker so much as a natural cause/effect thing. Regardless, I can't imagine that over a character's life this will come up more than a hand full of times at most.

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