Adventuring Group


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Hey folks, Some Friends & I have put together a adventuring party. Here's whom it consist's of:

Greywulf: Male Half-Elf Ranger, 12th level. Winterstar: Half-Elf Cleric 5th - Wizard 6th. Derrith Stonehands: Male Dwarf Fighter 6th - Rouge 5th. Breshok: Male Gnome Cleric, 11th. Triathia Springdawn: Female Human Wizard 11th level.

We're wondering what else should we add to bring the party up to 6 or 7 PC's ???

We're recent converts to Pathfinder from 3.5. We dusted off some characters and are using just the Pathfinder Core Rulebook & Inner Sea World Guide for now.

Any thoughts ???


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Alchemists are freaking awesome so that one. And you should have a Druid because some situations can only be solved by turning into a bear. Witches are great de-buffers.

Ohh and you have no Bard. You need a Bard. Why in the world would you think you could start without a Bard. :)

Liberty's Edge

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Starfinder Superscriber

If you don't have a Bard, nobody will write your story.


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Perhaps your Cleric/Wizard could become a Mystic Theurge. Even with just the core rules and not getting in until 7th, Cleric 3/ Wizard 3/ Mystic Theurge 5 is going to be better than Cleric 5/ Wizard 6.

I would add a Bard and a Paladin for the 6th and 7th characters.


Umm, Bards & Holy Rollers aren't really my group's forte. We tend to embrace the "Chaotic" side of life a little too frequently. Nobody seems to be willing to do a Bard either -> Doesn't really hold anybody's fancy. Where (besides here) can we find more info on the Mystic Thuerge ??

Liberty's Edge

Starfinder Superscriber

Mystic Theurge is a Prestige class in the Core Rulebook; look for it in the Prestige Classes chapter.


Also, Does one have to continue advancing in the Arcane & Divine class'es that got them to M.T. status ??


Not to press too heavily for Bard, but as recent converts, have you all checked out the PF Bard? Not the same animal as the 3.5 Bard :)


Barbarian. You guys could use some full throttle melee. Also check out the Skald which is a barbarian/bard mix.


I've talked somebody in the group into making a Halfling Bard as of now. Still looking for that possible 7th PC type.

Greywulf - My 12th Lvl Half-Elf Ranger - is the de facto party leader at this time due to his level and nobody else wants the responsibility. We all take turns with being party leader depending on the campaign. It's my turn, Lol.

We're running a big party due to the GM's insatiable love of chromatic dragon's as the major bad guy. We all have back-up PC's ready to drop in when needed too.


So, you have ranger, cleric, wizard, fighter, and rogue covered, at some level or another, right?

There are some ways to optimize characters to be dragon or "big critter" fighters, if you want to go that route (since the GM loves to use them as bad guys).

Looking through you list, have you considered a witch, for the cool debuffing powers and flight?

You can pull in bard abilities along with adding an additional fighter by going with a Skald. A Summoner or Alchemist could bring in some new abilities, too.

Grand Lodge

You've got a really balanced party as of right now. You could be just about anything you want, although another force multiplier is probably the most useful. Another full caster, such as a witch as Pickin Grinnin suggested, or a shaman could work, or you could go with the typical "Buff the Party" classes of bard and skald. Cavaliers with investment in their banner features can also be useful.


The cleric/wizard will be a joke character in this gang. But i am not sure what kind of advice you seek? In PF most classes can handle more than one role so getting just the gendre, the name, the class with level and the race is not saying enough. The figther/rogue should be a slayer IMOP. But judging from what you have i suggest somthing with melee punch like a barbarian, bloodrager, cavalier, paladin, brawler or somthing and someone that ad more bonusses to his friends like a sensai monk, a bard, a evangelist cleric or a skald.

RPG Superstar 2012 Top 32

with a bard, you have all your bases covered already... i'd suggest for a 7th you pick up something crazy- a fun/ridiculous character that you might worry about building for a campaign where there were still unfilled roles... some examples off the top of my head:

- a halfling barbarian with a serious napolean complex

- a fighter completely specialized in daggers (2 weapon fighting and as ranged weapons)

- a kitsune or other unusual race that invests heavily in racial feats for unique special abilities

- a monk [drunken master]/barbarian [drunken rager]/evangelist (the prestige class, not the cleric archetype) of Cayden Cailean.. basically a total lush who really knows how to handle himself in a fight

also there are classes in pathfinder that might be better for your fighter/rogue... slayer, in particular, comes to mind. i know you guys are new recruits and i don't want to overwhelm you but there are a couple websites where you can read all rules information for various classes/races/etc. here is the official site, but this unofficial site is better laid out and lists more of the prestige classes and whatnot. hope that helps.

Liberty's Edge

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Yeah, you can add any corebook Class you like to that party, with Bard or full-on Cleric being the best mechanically.

I'd really like to reiterate the Mystic Theurge thing. Cleric 5/Wizard 6 is going to be so far behind everyone else they won't have any fun. Cleric 3/Wizard 3/Mystic Theurge 5 is still behind, but not nearly as much, and can be fun in it's way.

Oooh, actually, what deity does the Cleric have? If they can grab the Trickery Domain then, by this FAQ (and a Domain ability counting as Mirror Image), they can go Cleric 1/Wizard 3/Mystic Theurge 7 and be a lot more effective mechanically (especially if they keep going wizard after maxing out Mystic Theurge).


Hmmm...Mystic Theurge is critical here, or the 5/6 character will feel really weak. There are tons of ways to get into Theurge before 3/3. Take a look at Deadmanwalking's link.

Skip the bard and make the gnome cleric an evangelist. Then you can add two more exciting (imo) roles such as:

1.) Barbarian--do you have a weak mechanical player in the group? Do they still love to feel important? Barbarian is the answer with piles and piles of damage and lots of DR and a very basic play style (Charge plus full attack). Look at an invulnerable rager build. As an added benefit, your combat thief will love this guy's flanking party.

2.) Another full caster. With a primary wizard already, you could easily build a sorc1/wizX pure blaster wizard for clearing out those annoying swarms of baddies. This build is flashy and fun and feels powerful, but is surprisingly balanced.

3.) A midrange class like inquisitor, Magus, Warpriest or alchemist. Great flavor, different from 3.5 and each can do groovy things. Certain Warpriest blessings can affect all party members with rerolls and those feel really party neat.

4.) A druid is a very stable party choice. Spec it to summon, and look at Menhir Savant Archetype, which has a less naturey flavor and neat scouting abilities.


Okay, I'll throttle some people into a couple of newer characters. My Mystic Theurge question is: Does the character still have to level up the base classes or not to keep going M.T. ??

Liberty's Edge

Deathknight69 wrote:
Okay, I'll throttle some people into a couple of newer characters. My Mystic Theurge question is: Does the character still have to level up the base classes or not to keep going M.T. ??

I'm not sure exactly what you're asking. Mystic Theurge is its own Class. You take levels in it like any other...and in doing so, get Caster Levels (and only caster levels) in your existing classes.

For example, a Wizard 3/Cleric 3/Mystic Theuge 5 is an 11th level character, he has Wizard Class Features as a 3rd level Wizard and Cleric Class Features as a 3rd level Cleric.

However, because Mystic Theurge advances the spellcasting of both, he has spellcasting (and spellcasting only) as both an 8th level Cleric and an 8th level Wizard.

If he were instead a Cleric 1/Wizard 3/Mystic Theurge 7, he'd have only the Class Features of a 1st level Cleric, but would cast spells as an 8th level Cleric and a 10th level Wizard.


Thx Deadmanwalking, You answered my question perfectly.

I wasn't sure about the M.T. class and needed some clarification.

Liberty's Edge

Deathknight69 wrote:

Thx Deadmanwalking, You answered my question perfectly.

I wasn't sure about the M.T. class and needed some clarification.

Yay! Glad I got that right, and always happy to be of assistance. :)


Well folks, Due to feedback from y'all, I'm changing a couple of characters around. Winterstar will become a: Cleric 3rd level, Wizard 3rd level, Mystic Theurge 6th level. We have a Halfling Bard for now (player is debating a change to either Barbarian - really !!, or a Slayer-esque type of Fighter-Rouge).

More to follow as soon as info is available.


Halfling charger barbarian is totally playable.


Might seem weird but here's one combination that works. Barbarian Titan Mauler for 2 levels with Fighter Tower Shield Specialist. The Jotun grip ability lets you wield two handed weapons one handed. By fifth level fighter you no longer take the -2 hit for using a Tower Shield. At seventh level fighter you can move your full speed in Full Plate. With Power Attack, Furious Focus and Vital Strike you kick out some damage on your first hit and have the AC to stand up to a dragon.

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