Telekinetic Build Advise


Occult Adventures Playtest General Discussion


Game starts in about 3 hours, 2nd test. I've decided this time to forego really doing much in regards to my "Blast" after yesterday, so have modified my character slightly. Here is what he looks like right now. Looking for advise on how to play the mechanics of it. Mostly I plan to focus on the stealthy aspect of the character and use the Kinetic Cover to help our pretty stealthy party (everyone has high stealth except for the Paladin) to remain hidden. And use Telekinetic Haul to modify the battle field some.

8th level Sylph (Breeze Kissed/Whispering Wind traits) Telekinetic.

Str: 8, Dex: 16 (20), Con: 18 (22), Int: 14, Wis: 8, Cha: 10.

Fly, Sleight of Hand, Stealth and Perception all at +8

Feats: Airy Step, Wings of Air (GM Approved for level), 2 bonus Wild Talents.

Armour: +4 Mithral Chain Shirt with "Shadow, Improved", +4 Cloak of Resistance
Gear: +4 Belt of Physical Might (Con, Dex), Gloves of Larceny, Ring of Speedy Movement (Fly) (Increases natural or supernatural speeds by +30 as Expeditious Retreat, but works on any 1 movement type, in this case, "Fly")

Kineticist: Expanded Element (Air/Electric Blast), Extended/Extreme Range, Kinetic Cover, Kinetic Healer, Light Touch, Telekinetic Finesse, Telekinetic Haul.

I have no real defense other than stealth with an AC of 15 in a party where the average and medium of the others is 23. 2nd lowest is an Archelogist Illusionist with a 17, but with a bunch of defensive style spells like Blur, Mirror Image, etc... 1x AC 17, 2x 23, 1x 24, 1x 28.

I really think our defense needs something more... if nothing more than free Medium Armor proficiency. Or maybe a 2nd "high" save since Willpower should be higher in my opinion... Admittedly, my low Wisdom has me with a +1 to will saves as opposed to my +11 and +12 in the others... :P

Anyhows, back to point, will try not to kill myself with Burn this time. :P My Extreme Range is "free", so only have to pay for Empower.

Am I correct that Empower is not something you can offset the burn cost with accumulating the energy, since it's not a Wild Talent?


BTW, smart to start each morning with 2 Burn (16 instead of 8 temp HP for the cost of 16 HP)? Keep +2 on my Feel the Burn...?


Did you just not list TK blast?
You started Aetherist, and expanded into electric right?

Do not that if you k-cover with aether then its see through, as I believe the air version is.. so it might not help with your cover for stealth.
In theory you can use TK haul (if you can carry enough weight) to have an ally stand on something and raise them up. In theory-gm willing you can use this to bypass some problems as well.

I assume your intending to stay hidden throughout fights and either use tk haul to modify things while in stealth. and only start blasting when you don't need to be stealthed (likely via lightening ? or tk blast?

and as for empower and hte move action thing
You should be able to use the move action to reduce the total cost of a blast. that cost includes empower so it should be valid to reduce. At the least the designer in the Kin thread has been doing it I believe. So have many others so it should be valid. so at lv 5 if you had specialization in form, you could use extended range for 0 burn and empower for 1, for a total of 1 burn for your blast, and reduce it via the move action.


Yeah, I didn't list TK Blast due to it being obvious. And yes, expanded into Electric. :)

Wording on the Cover is confusing... it offers cover, but doesn't block line of sight. What is cover doing? Just providing 16HP to 1st attack?

Yes, not using TK Blast at all, learned my lesson on that even with my high Dex. Sticking to Electric for the "Touch" aspect, if I have to use it at all.

Good to know on the Empower, but unless there's an errata or something, don't think my GM is going to let that fly. :P


The first attack is generally blocked it also gives total cover from an attack. i.e. they can't target you if your behind it. but in your case they aren't blocking line of sight. So things like spells that need a target but not atttack roll works I think? It basically auto blocks one attack or helps prevent you from being attacked. I'm not sure what it would do vs say... a fire ball. You'd have to look up total cover vs aoe threads/info.

You can also ready action it vs various things.. I've thought about Ready Actioning it vs spell casting so it appears in their face (assuming I am close enough) it could have some funny effects.. like popping a wall up in front of the guy about to shoot a fireball...

but yeah basically gives you total cover, but will basically break vs any attacks.

In theory.. the way its worded it is permi. so maybe you could use it to make stair to hope up from.. or movement blockers.
if you know there is going to be a fight you could custom design a battle field using it. an AOE would break all the walls but outside of that it either makes them move in certain ways or smash through the walls.

It applies less to see through ones but in the right indoor area you could make a fake wall probably. or a whole fake room.

Look for a post from stephen i'm pretty sure there is one where he uses it and many more where he actuall yspecifies it does work. I'm just not sure whatp age.
You could also post in the Kin thread asking. cause some people might have it favorited and can link you quick. Cause if you can't do that you aren't playing a kin right at all and seriously gimps what he i suppose to do.


Sphynx wrote:
BTW, smart to start each morning with 2 Burn (16 instead of 8 temp HP for the cost of 16 HP)? Keep +2 on my Feel the Burn...?

Oh yeah. It's not bad. at hte very least you get the first free activation and then 1 more burn and it equals out the lost life

At that point youcan either take another burn or you can wait until the first fight and take a burn setting off a blast. Your choice really~

but since your sneaky I'd vote just top it off with your defenses. It doesn't sound like you intend to blast which is where most of the burn comes from. So you might as well take the extra regening hp.

Also be sure to note as some peopel get it confused.
Feel The Burn activates when you take burn. So say you had no burn and your first fight of the day you attack and take a lot of burn (enough to activate feel the burn) then that feel the burn bonus to hit and damage applies to that attack. Because you take the burn before you roll for attack


Ok, thanks for all your answers, they've been invaluable and as I search, I see more and more explanations of using Cover, particularly for breaking charges...

Been reading this: http://paizo.com/pathfinderRPG/prd/combat.html#cover

We apparently have "Total cover", which lets you make a Stealth check (awesome), and of course, prevents anyone from attacking you, so will indeed block 1 attack outright including spells (equally awesome). Undoubtedly, at the moment, one of the most powerful Wild Talents available.

Already starting to feel more powerful about this character... :D

Just to verify though, since I'm now more able to regain my stealth, I want to check how great my Blast is as a level 8.

UnEmpowered, I do 4d6+11 as a +13 Ranged attack using Telekinesis.
Empowered, I do 6d6+15 as a +13 Ranged attack using Telekinesis.
(+13 = +2 Feel the Burn, +5 Dexterity, +6 BAB)

Alternately I do (vs Heavily armoured targets):

UnEmpowered, 4d6+5 as a +13 Touch Ranged.
Empowered, 6d6+6 as a +13 Touch Ranged.

Also, sorry for all the questions...

Any combat style feats that apply? I checked Precise/Point-Blank but they are weapon-specific.

**Edit to include FTB to damage of attacks.


Hmmm, just checked the FAQ, and seems I am wrong. Weapon feats do count towards any ranged effects. in duplicate.


The stealth check is.. possibly wonky for you.
most total cover blocks vision 100% as well. Yours however does not and makes a note of specifying it does not. So a gm could rule that it doens't let you stealth because people never break their line of sight to you - which is what normal cover does.

Stealth also says you need to break line of sight to attempt a stealth check and must be using a move action.
So it can be wonky.. ask your gm prior.

Most people don't like K-barrier tooo much but it really has some great uses if you give it some thought. (like a fair bit of the aetherist)

Blasts do 1d6+1 at lv 1, 2d6+2 at l 3 and so on (for vs normal ac)+full con and 1d6 +1/2con same scaling of D6.
I'm assuming you have full FTB active from buffing in the morning (as FTB lasts all day)

so your attacks via TK
4d6+4 base + your con (+6?)+FTB +2 for damage. then to hit, 5dex+6 bab+ftb2=13
so 13 to hit vs Normal AC is right. your damage should be 4d6+12 right? or did I miss something or do something wrong above?

So empowering does 1.5x base stuff. So you 1.5 the 4d6+4 So 6d6+6?
so 6d6+6+Con of 6+ FTB2 = 6d6+14? still with 13 to hit normal AC

lightening.
4d6+1/2con(3)+ FTB 2. So 4d6+5
Empowerd 6d6+5.
Both at 13 to hit but at touch ac.

Crits multiply base damage by 2 (i.e. 4d6+2 and 4d6 are what is multiplied) they are not like alchemist bombs (which has a specific wording saying only hte base 1d6 is multiplied) do remember that cause it's one of the awesome bits!

Point blank shot and precise shot are valid and you should pick them up if you ask me. Extra damage and to hit.

Stuff like deadly aim works for the non-touch ac attacks but I don't think its worth it.

Good rule of thumb: Combat feats that apply to range should apply to this. Assuming these parameters.
It can not give you extra attacks (no rapid shot, no haste extra attack)
It can not require it's own specific action--Using an SLA is a spescific action itself so it can't combine. (Except in corner cases such as Kinetic Blade---see the thread for that. it's easy to find via search function).

Its not 100% accurate but it's a pretty good rule of thumb.


Something to remember, the wording is "translucent" not "transparent" on the Kinetic Cover. It's still very visible, at least according to Google:

Google Search wrote:

translucent

transˈluːs(ə)nt,trɑːns-,-nz-/Submit
adjective
(of a substance) allowing light, but not detailed shapes, to pass through; semi-transparent.

So, especially with a GM that is very by-the-book, I'm in luck with the Cover granting me a change to make a Stealth roll. :)

Thanks for the FTB reminder, I had indeed forgotten to add in that damage bonus, though I did remember to add it to attack. :P


haha cool beans.

Well if its enough for your gm to let you roll stealth go for it!
Personally your still pretty visible through a shower glass so it's weird zone for me.


You're only visible behind shower glass if you're really close to the glass. If you're a meter or further, you're not visible anymore.


depends on the glass. thats the problem translucent has a large range inside of it. Lowes has quite a variety of it. Some you can still tell pretty well from 30feet or more.
Hence the original advice about asking your gm. but it sounds like you know 'em pretty well and will be fine happily.


Having to rebuild my character some... seems I don't have enough 1st level Talents according to my GM. He calc'd that I should have 7 1st level Talents before reaching 6th level (House Rule starting with 3, level 3 and 5 gained an extra from feat, bonus at 2nd and 4th level).

So, modifying:

Level 1 Talents:

  • Light Touch
  • Kinetic Cover
  • Telekinetic Finesse
  • Extended Range
  • Pushing Infusion

Replacing a Feat used at 5th level for Point-Blank Shot.

Level 4 Talents (Post 5th level):

  • 6th level: Telekinetic Haul
  • 8th level: Expanded Element (Air) - Electric Blast

Lost Extreme Range.


Game Pause:

SCORE!!!! Just Crit'd a Nabasu with an Empowered TK blast, doing just over 80 points of damage (Sadly, his DR blocked 10 of those points)! :D


haha nice crit!

Yeah I don't think most games end up needing Extreme Range.. a few do admitidly but 400ft+ is pretty damn far away.


Wanted it for my TK Haul, doubles the speed of the movement, but yeah, that' can wait. :D

Again, thanks for all the advice, it helped a lot.


sure

depending on if you took notes and such you can always open a playtest thread and talka bout it.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Occult Adventures Playtest / General Discussion / Telekinetic Build Advise All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion