[PFS] Survivability of Fullcasters at level 1? Or is it impossible to make your first PFS character a fullcaster without getting some GM or pre-gen credit first?


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I play a gnome sorc with arcane bloodline. AC 12 from size and dex and rarely bothered to cast Shield/Mage Armor for the first few levels, since I had to use scrolls for them. (He casts them now, he finally has Shield as a known spell and a wand of Mage Armor.)

He's lvl 7 now, never had a problem surviving. He just focuses on blinding/stunning things so that the rest of the party can kill them for him while he's a safe distance behind them.

Shadow Lodge

kinevon wrote:
WiseWolfOfYoitsu wrote:
I would recommend a Haramaki for armor until you can pick up a Wand of Mage Armor. It weighs just 1 lb. and costs 3gp, compared to the 4 lbs. and 30gp of the Silken Ceremonial Armor. This starts you at 14 AC at level one, which is average. Just stay out of the front line and you should be fine. I would use your first favored class bonus to HP to start with 10 HP.
Actually, with the build you posted, that would be 14 AC flatfooted, 17 AC when no longer flatfooted, 13 Touch AC.

Haramaki is a +1 Armor bonus. +3 from Dex equals 14 AC. Where are you getting 17? He won't get mage armor until after his first scenario at the earliest.

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

Mystic Lemur wrote:
kinevon wrote:
WiseWolfOfYoitsu wrote:
I would recommend a Haramaki for armor until you can pick up a Wand of Mage Armor. It weighs just 1 lb. and costs 3gp, compared to the 4 lbs. and 30gp of the Silken Ceremonial Armor. This starts you at 14 AC at level one, which is average. Just stay out of the front line and you should be fine. I would use your first favored class bonus to HP to start with 10 HP.
Actually, with the build you posted, that would be 14 AC flatfooted, 17 AC when no longer flatfooted, 13 Touch AC.
Haramaki is a +1 Armor bonus. +3 from Dex equals 14 AC. Where are you getting 17? He won't get mage armor until after his first scenario at the earliest.

I mis-read, and thought he was saying with Mage Armor.

On surviving first level:
Stay in the back
Stay in the back
Stay in the back

I have to admit to killing a first level PC spellcaster yesterday. Mainly through tactical errors made by the player.

Never cast Sleep within Close range:
Encounter, 7 PCs, small room, construct with DR in front, protecting a spellcaster in the back.
Construct is fairly well surrounded at this point, taken just under half damage, and the Wizard PC moves up into the room, and starts to cast sleep. Since the enemy spellcaster has Spellcraft, and made the roll, this made the Wizard a high-priority target.

Spellcaster uses an AoE ability to harm the party, but the spellcaster makes his COncentration check. Spellcaster then orders the construct to attack the Wizard. Wizard gets hit, knocking him unconscious.

Party member hits construct, knocking it to a buzzing, fizzing half hit points.

Wizard fails his stabilize check.

Construct attacks a party member, missing, IIRC.

Turn of the party member who knocked construct to half hit points arrives, construct explodes. I mentioned a small room? No where available that I could have moved teh construct to not be able to affect the Wizard. Unconscious Wizard fails Reflex save, even after a reroll, takes enough additional damage to take him past neg. Con.

Lesson?
Sleep has a range of 110' for a first level Wizard. Stay back, close enough to see your target intersection, but far enough back that you are protected from anyone who is not a ranged opponent.

If this Wizard had stayed that far back, he would not have been in the area of the negative channel, out of reach of the construct, and out of the area of effect of the explosion at the end.

There were some mitigating factors, mainly visibility. but he could have still been about 20-30' back, due to the party's methods of dealing with an environmental effect.

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