Human:-Male-Spiritualist Level 1 - PFS Season #6-06: Hall of the Flesh Eaters.


Playtest Feedback

Liberty's Edge

Well, I created this character with a phantom companion. I have not played this type of character before and I only have one character that is close. It is a spell caster, so this one I am exploring unfamiliar ground. But I feel that I will only experience fun and while gathering information from my experiences, I will enjoy the fellowship from other players who have had their own experiences with a spiritualist. The advantages of the knowledge feats that I had selected were good choices, they came in handy. In the game, I quickly realized that I should have had the phantom out from the beginning. I didn't think I was close enough to the starting battle to draw attention to myself and I was attacked before I could call forth my phantom and became unconscious. I hated the fact that I went down in the first battle without even being able to fight, it was frustrating. After being revived, I called forth my phantom and kept him out. The phantom came in handy when inspecting items, especially those items that had spells upon them that affected living things. His “Slam” was great since I was having great luck with the dice. I played my human character more cautiously, sending the phantom in first. Also, thought it was different when I could setup my own flanking advantages and actually did well with them. I will need to work on building up my armor to help in surviving battles. Learn my spells and feats better, as with any new character type.

I can’t wait to play it again the Saturday after Thanksgiving Day. I hope to learn the advantages vs. disadvantages on this character real quick. I wish there was more time to play the playtest and give more information on more than one battle.

My prayer: Oh Iomedae, please give me strength and knowledge to know when to charge in and when to hold back. And help me to know the differences. Please keep all members of Liberty’s Edge faction safe from harm. Hail Almighty Iomedae!


I'm curious, what feats did you go with?

Texlar wrote:
The phantom came in handy when inspecting items, especially those items that had spells upon them that affected living things.

Could you explain what you mean by this (might be scenario-specific, I haven't played this one)? Technically the Phantom is a living thing. It's an Outsider, rather than Undead.

Liberty's Edge

If you dont mind Id like to add my own playtest to this thread as it appears we both played this same scenario.

I built a Nagaji Spiritualist and decided to go with Anger. The backstory such as it is was built around the fact that Foreigners have come to Xian Ti and basically brought their Garundi and Avistan values with them , thumbing their noses at local customs until one person got so angry over this he killed the 'tourists'.

I decided to go with a Light Melee Combat build and due to dm credits I started this character at 0.2 (2 dm credits).

Str 14, Dex 14. Con 12, Int 12, Wisdom 16 and Cha of 8.
Took Medium Armor Proficency and bought MW Breastplate as well as a MW Scythe.
Spell wise for 1st I went with CLW and Shield (to buff the low AC of the Hate Phantom if I needed to.

I didnt start with the Phantom fully Manisfted like Texlar above. Im trying to play the character as sort of a dual personality. When inhabited, Ssandro is 'near to boiling'. He finds it hard to have a civil conversation as he snaps at the slightest provocation. When fully manifested, Ssandro is more relaxed and in control.

Spoiler:

In Encounter 1: We were slowly tracking through the mists to hear screams and such. Visibility was limited. We were jumped by crazy cannibal guys and the gm was rolling quite well on attacks. I was at the back and in the first round of combat went down to -1 (10 hp attack). I spent the whole combat out. Healed up by wands at the end.

I decided to Manifest Malice straight after this, and portrated Ssandro as much more willing to offer opinions and advice from here on. Malice was manifested in Ectoplasmic form. Having found a Chasm way, Ssandro (despite having 19 AC) was designated a spellcaster and left to last to head down. Just as well because of the statue trap.

Encounter 2: In the Hag eating her hands room , we had 2 half orcs go to sleep and the human fighter start eating worm riddled flesh meat. SSandro managed to slap some sense into him and we quickly made our way to

Encounter 3:

SSandro grew up near water so didnt mind it to much. I did want to see how Ectoplasm and water got along but the GM didnt go there. The Giant Leech was a surprise. Neither Ssandro or Malice managed to hit the Giant Leech once. Not once in all the attacks.It was defeated and healed with wands again we moved on

Encounter 4

Statue Room. After marvelling at the Flesh thing, we straight out attacked the Ghouls and Festrogs. I finally! hit something with the Scythe (having lost a point of str and con earlier) as did Malice. We made short work of these undead, marvelled at the Flesh plug then opened the door to. I used my CLW to Keep Malice going after a few hits. With 13 AC , it isnt the best combatant but still 2 attacks was nice.

Encounter 5
Discussion with the Pirate Undead guy. Kinda one way, when he mentioned about us replacing his undead crew we attack and cut him down quick. Used my last spell on Malice that being Shield

Encounter 6.
Behind the rockpile we uncovered our prize and a lone ghoul who died quickly. We then decided to leave never realising we had missed a secret door.

All in All a Good game. I should of manifested first and foremost Malice but just didnt want to quite yet. After nearly going down 2 times, I think that was more due to good rolls than bad tactics.

I loved just having to pick between Incorporeal and Ectoplasmic. Thats great. The dodgy thing about the Eidolon is all the options. Just way too much going on there.

All in all very enjoyable. Im the ONLY person in my area playing one of these new playtest Classes and have just hit level 2.

(One thing beyond anyones control here. Keep in mind guys that the Herolab version is not giving the Phantom d10 hp when it should be). Ive sent in an email about that but you will have to adjust that yourself.


Matthew Pittard wrote:
(One thing beyond anyones control here. Keep in mind guys that the Herolab version is not giving the Phantom d10 hp when it should be). Ive sent in an email about that but you will have to adjust that yourself.

Hero Lab has it right. Companions don't get the full starting hit die like PCs do. Makes them very fragile at level 1.

Liberty's Edge

ahh.. thanks. Now that I have looked at it .. you are right? Thanks

Liberty's Edge

The feats that I selected were Divine Warrior, Fencer, Iron Will and Lightning Reflexes, along with the given Armor Proficiency, Simple Weapon Proficiency and Skill Focus (Knowledge [Arcana & Planes]). And though the Phantom only had six (6) HP points, he survived all of his encounters.


Thanks!

Just a note, I don't think a Spiritualist could make use of Divine Warrior, as the spells they cast are Psychic and not Divine. Of course, that might change in the final release.

Liberty's Edge

Im going to be playing in the Sejang Expedition soon with this character, Ill keep trying to update this thread with my Experiences.. now at level 2!.

The Phantom imo really should be undead. Just fits the whole spirit side of the Spiritualist though. I can see why they didnt do it though.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Occult Adventures Playtest / Playtest Feedback / Human:-Male-Spiritualist Level 1 - PFS Season #6-06: Hall of the Flesh Eaters. All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest Feedback