| bruce bruce |
Just starting out and designing a city encounter and came across the Watch Captain descriptor and was unsure about his weapon stats. Only low level NPC/PCs so far so havent seen weaponry like it.
+1 halberd +14/+9 (1d10+10/×3)
Now I understand that the +14/+9 stats are the attack roll modifier but am unclear on which to apply when? +9 for trip?
Also Im aware the bracketed number is damage, but am unsure as to what the +10/x3 part is for.
Finally what the +1 in the beginning attains to?
| bruce bruce |
The +1 means it's magical, the trip attempts use the weapons stats (+14 for the first attempt, +9 for the second in a full Attack), the +10 is damage dealt in addition to the d10. Finally, the /x3 represents the damage dealt on a critical hit(1d10+10 is rolled three times in this case).
Thank you very much for all that its very much appreciated and also REEDSKI
kinevon
|
| 1 person marked this as a favorite. |
Actually, for combat maneuvers, you would use his CMB, then, if appropriate (trip, disarm and sunder), add in his weapon-based modifiers (+1 enhancement from the weapon, any Weapon Focus, Weapon Training, etc.)
As mentioned, to break the line down:
+1 halberd +14/+9 (1d10+10/×3)
+1 halberd means it is a +1 magical weapon
+14/+9 would be his attacks with the halberd during a full attack action.
If he only gets a single attack, say with a standard action attack or AoO, he gets the +14 modifier to hit
The weapon does 1d10+10 points of damage on a successful hit
The +10 includes:
+1 enhancement from the weapon
+1 weapon training (pole arms)
+6 Strength (18, 1.5 for 2-handed weapon)
+2 Weapon Specialization (halberd)
Trip: +11,+15 with the halberd, per the stat block. Given his feats, tripping will not provoke when he does it.
Note: He has the feat Greater Trip. That means that, when he successfully trips someone, they will provoke AoOs from any enemy that threatens them. That includes the Watch Captain himself.
He is also a 7th level Fighter, so he will, at CR 6, be a handful for a low level party, all on his own. And he almost certainly won't be all on his own.
kinevon
|
Trip with Halberd
BAB +7
Strength +4
Weapon Training +1
Weapon Focus +1
Magic Halberd +1
Imp. Trip +2
Grt. Trip +2Trip with Halberd = +18/+13
Unless there is a way to get Greater trip without Improved first? Or weapon Spec without Focus?
Nope, you got it, I messed up, the +11 CMB, +15 with Trip are just base, before any weapon-related modifiers.
If I am looking at the right stat block in the PRD, it is at Watch Captain
Fortunately, for others, he doesn't have Combat Reflexes, so he can't get that trip off if you catch him flatfooted, nor does he get more than one AoO per turn.
Although it does raise a rules question of its own, for me.
Does the AoO from Greater Trip, if he winds up in a situation to use it, count against his AoOs form the previous turn, or does it use up his one AoO for the turn until his next turn?
My trip builds with Greater Trip all have Combat Reflexes, and multiple AoOs, and haven't had to seriously worry about running out of AoOs, but the Watch Captain would.
| Oliver Veyrac |
Yes, it counts. however what he can do is during his turn trip his foe, which provokes an attack of opportunity and take advantage of the foes -4 to AC when he makes the attack roll. Most characters have lower CMD then they have AC.
Watch Captain with 4 guards would focus on one person at a time.
4 guards move into flanking positions.
Commander comes up, trips the opponent and makes his attack of opportunity.
The 4 guards attack, and hopefully knock the person unconscious. they then move to the next character and wash, rinse and repeat.