Building the Best Tank (Paladin)


Advice


In our recent group of friends we are all a bit chaotic and down work together very well and by doing so our characters are the same so two of us decided to retire our characters as NPCs and decided to roll characters that contribute to the party.

Ive decided to take on the dedicated tank/healer and I'm fond of paladins so that was an easy choice.

The two archetypes I was looking at were the 3rd Party class Dragon Knight and then Tranquil Guardian as the other.

Dragon Knight : http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/necromancer s-of-the-northwest---paladin-archetypes/dragon-knight

Tranquil Guardian : http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/tranqu il-guardian

The reason why Dragon Knight appeals to me is because i can build Talos from the Elder Scrolls lore and have Akatosh as my deity (Got the okay from the DM) and eventually take the God Challenge to become essentially a Nine Divine.

Tranquil Guardian because Aasimar being one of my favorite races i love the idea of a paladin that does not rely on Smite to get his/her job done.

What would be the best for the roll im looking for between the two?
(I will consider other archetypes but im almost already set on either)

What Feats should I focus on?

What gear should I focus on?

I want to break the paladin class. We already have broken characters and I will need to have a character someone broken to keep up.


WilliamInnocent wrote:
Ive decided to take on the dedicated tank/healer and I'm fond of paladins so that was an easy choice.

Well, if you're looking for a "tank" as an MMO archetype, you're going to want ways to encourage enemies to come after you instead of your ally.

To this end, I'd incorporate the following things:

Traits:
Adopted(Halfling) > Helpful (+4 instead of +2 for aid another actions)
OR
Fools for Friends (+1 aid another, and +1 saves vs charm, compulsion)

Feats:
Combat Reflexes (gain dex number of opportunity attacks)
Bodyguard (use opportunity attack to give ally +2 AC or +4 with helpful)
Saving Shield (take the hit yourself)

Saving shield is one of the best "tank" feats in the game for its ability to let you sponge attacks for your allies, but this path is feat intensive. Also, if you're going halfling you can take the feats Cautious Fighter, Blundering Defense, and Crane Style to further increase your ability to protect your allies. All this said, if you're looking just to be a "tank" as in HUGE HP blob on the battlefield, you can probably ignore this post and go Power Attack and go generic.


Collycauseschaos wrote:
WilliamInnocent wrote:
Ive decided to take on the dedicated tank/healer and I'm fond of paladins so that was an easy choice.

Well, if you're looking for a "tank" as an MMO archetype, you're going to want ways to encourage enemies to come after you instead of your ally.

To this end, I'd incorporate the following things:

Traits:
Adopted(Halfling) > Helpful (+4 instead of +2 for aid another actions)
OR
Fools for Friends (+1 aid another, and +1 saves vs charm, compulsion)

Feats:
Combat Reflexes (gain dex number of opportunity attacks)
Bodyguard (use opportunity attack to give ally +2 AC or +4 with helpful)
Saving Shield (take the hit yourself)

Saving shield is one of the best "tank" feats in the game for its ability to let you sponge attacks for your allies, but this path is feat intensive. Also, if you're going halfling you can take the feats Cautious Fighter, Blundering Defense, and Crane Style to further increase your ability to protect your allies. All this said, if you're looking just to be a "tank" as in HUGE HP blob on the battlefield, you can probably ignore this post and go Power Attack and go generic.

Don't forget the "Swift Aid" feat! And consider a 3-level dip in Cavalier of the Order of the Dragon.


The order of the Dragon fits quite well along with the fools for friends. I'm not a fan of halflings but those traits are quite nice.

If I went the talos route i would ask if i can add the Half dragon template to Human so i can be as close to the Ninth divine as possible.

Although i don't want wings. That may pose a problem.


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Do a search for Oradin, it can be a very effective tank/healer combination. Probably more so than what you are looking at. Essentially using life links you "soak" up the party members damage every round and use swift action Lay on hands to heal yourself as needed, leaving your full actions/standard+movement actions free to do as you wish.


Im entering at level 12. In a level 40 campaign.

How should i spread this out.

Which prestige class would fit an Oradin build. Because that Life Link ability fits so well with tanking damage.

I was thinking Stalwart Defender.


WilliamInnocent wrote:
Im entering at level 12. In a level 40 campaign.

I hope you have EPIC loot, because that's not even high enough level that you'd be a henchman for a 40th L character with leadership...

-TimD


Ahhhhhh level 40 character with leadership...... Terrifying.

Yes there will be Epic Loot and Mythic feats.

Scarab Sages

If you want a good paladin tank I'd seriously recommend the Sacred Shield archetype. It practically has the Saving Shield feat built into it to a much larger degree.

Sacred Shield paladin with the Anatagonise feat as early as possible, preferably with some trait or racial bonus that increases diplomacy. After that saving shield, combat reflexes, bodyguard etc.

You also might want to take the Noble Scion (of War) feat at 1st level to sue Charisma for Initiative instead of Dexterity.

Quote:
I want to break the paladin class. We already have broken characters and I will need to have a character someone broken to keep up.

Okay, if the GM will let you play one play an Aasimar paladin with the sacred shield archetype. Go generic aasimar or possibly the angel-blooded (angelkin) heritage as that one's really well suited for paladins.

Gain a really high Charisma (about 16 or 18 at 1st level ought to do it). Put skill points into Diplomacy and Sense Motive. Possibly consider Intimidate later on but you're basically going down the DiploTank route with this one.

Your 1st level feat should be Reverd Guidance. Revered Guidance gives you a +4 racial bonus to Diplomacy with a particular humanoid racial group. According to the Core Rulebook, racial bonsues do stack. So you'll have a racial +2 to Diplomacy ramping up to +6 with the particular race you have chosen. In Golarion many of the foes you will face will be human but basically check with the GM which races you're likely to go up against the most from the core rulebook playable races in his campaign.

Your 3rd level feat will have to be Antagonise. By 3rd level you should have a pretty hefty diplomacy skill and a respectable sense motive. Sense motive can grant a +4 bonus on antagonsie related diplomacy checks (on top of the +2/+6 racial bonus, class skill bonus, high charisma etc). It can get pretty silly. You wade into combat taking it in turns to call out enemies and penalise their abiliy to harm your friends.

You'll also want to check how your gm interprets the Bastion of Good ability from the Sacred Shield archetype as it doesn't explicitly state one way or another whether you still get to bypass damage reduction or not when this ability is active.

After 4th level you can start looking at some of the lay on hands feats (greater mercy is a good one) and some shield related & general combat feats.

I'll be the first to admit that this build is a bit of a slow starter but when it gets rolling with a few levels under it's belt it's really quite respectable.

Scarab Sages

Somehow I completely missed the level 12 part. If you get 3 specific feats a level 11 aasimar can have wings. Why give your tank a ranged weapon when he can simply fly?

Stalwart Defender is definitely good. My Sacred Shield build might work well with the various Oradin builds that are out there but I'd need to look at them more closely as I haven't studied those builds recently.

Then again if you really wanted to break it you might want to consider asking the gm if a sacred shield oradin (possibly aiming for stalwart defender further down the line) might be allowed to multiclass into synthesist summoner for a few levels. I feel dirty even suggesting that. I still fail to see how that archetype made it through playtesting to print in it's current form without some sort of balancing fixes being applied.


Prestige class? I vote mammoth rider. At least a couple of levels.

Don't forget your obligatory bracers of the merciful knight.

Oh, and the Fast Healer feat.

Scarab Sages

WilliamInnocent wrote:
Im entering at level 12. In a level 40 campaign.

And they want you to be the tank? If there's one role where you really don't want to be significantly lower than the average party level then it's that of a front line damage sponge. That's going to be rough going.


What is the use of a tank when people can cast many, many Time Stops per day? Or, you know, Gate in a disposable tank every fight.


In our party we have:
Kitsune Bard/Rouge
Drow Cleric/Shadowdancer (Learning the Lych Template)
Half Elf Monk/Druid/Wildshaper
Blood Orc (Who was raised by Dwarves) Barbarian/Frenzied Barbarian/Hulking Barbarian
Human Wizard

Balgin, I have recently been looking over this build at the moment for the Oradin.

http://www.giantitp.com/forums/showthread.php?257365-PF-Oradin-Mini-Guide-O r-How-to-be-a-Healbot-minus-the-bot

I also recently got the okay to be an Angelkin Aasimar that has the Half Dragon Template.

Backstory is that my mother was raped by a red dragon.

So i go into the order to exact revenge hunting all Evil dragons.

As for the Classes the DM said i can put the Tranquil Guardian Archetype and the Dragon Knight Archetype together having Dragon Knight Overrule Divine bond.

Dragon Knight : http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/necromancer s-of-the-northwest---paladin-archetypes/dragon-knight

Tranquil Guardian : http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/tranqu il-guardian

So I will be a Tranquil Dragon Knight who is a follower of Smiad the Dragonslayer.

I will also have levels into Oracle (Life) to have Life link.

If you read that build it works like a HP Battery where i will take most of the damage for the party.

Fusing those two archetypes were the only way of me seeing having fun as a tank.

Grand Lodge

Im highly against the goading option of trying to mimic a provoke. If it fails or they cant hit your high AC a smart creature will ignore you.

Aggro in pathfinder is non existant. The best way to be a tank is stand up front and do enough damage to piss the thing off with.

Here is my build suggestion for a decent all around paladin.

Spoiler:

Half elf paladin. With ancestral arms- Bastard sword

Trait: dangerously curious

Level 12. 20 point buy
Str: 18, Dex: 14, Con: 14, Int: 10, Wis: 8, Cha: 16 (all level ups and racials included)

Feats:
Fey fondling, power attack, quick draw, Extra Lay on hands, Improved critical- Bastard sword, lunge

The way you fight is 2 handed with Sword. If you need the extra AC then quickdraw your shield for the extra defense. If not then go full ham. Remember LoH needs a free hand. Quick draw and a weapon cord accomplish this when using a shield.

Skills:
Use magic device and diplomacy are your bread and butter. UMD adds layer defenses to you big AC.

Items:
belt of +2 all physical stats
jingasa of the fortunate soldier
headband of Cha
dusty rose prism + wayfinder
cracked dusty rose
celestial plate armor
celestial shield
Cracked pale green ioun stone
necklace of natural armor and a Golems bane necklace (or adamantine sword works)
scroll library and a few good wands.


I know there isn't aggro but we still need a dedicated damage sponge.

Why couldn't I follow the path of an oradin and still dish out damage.

While still paying attention to these feats.
Power attack, quick draw, Extra Lay on hands, Improved critical- ??, lunge

With the Touch of Serenity and Serene Strike me passifying all of the monsters allies or a single large mob. Im pretty sure they would continue after me because im preventing them from attacking or taking any actions.

Grand Lodge

Well your group seems to have alot of melee in it. If you did go oradin you could stick to back line tanking. But the orc and druid seem like they plan to be star upfront kind of guy.

To be honest getting all the bells an whistles is kind of boring. I remember mythic wrath of the righteous. There wasn't a boss fight that was even a fight. Round 1 they would die. This was in just an optimized group of: Archer paladin, evangelist cleric, god wizard, and a 2 handed fighter weilding a scythe and vital strike line.
The final boss of the campaign never got a turn....was lack luster...good for omg crazy moments...but we where not invested in the story cause we steam rolled it without a challenge.

I say make what you want. But by level 20 your gonna be wanting to go back to danger and excitement.


ANTAGONIZE ANTAGONIZE ANTAGONIZE.

It is THE tanking feat, giving you huge tactical advantage instead of forcing you into a reactive role. Forcing your opponents to take a certain action, WITHOUT A WILL SAVE is huge. And the DC is pretty much a sure-thing if you build for it (optimally a half-orc with Intimidating Prowess and/or Skill Focus (intimidate), but you can be more creative if you like.)

Sorry if I seem over-excited, but this is an awesome feat (some consider it broken, so consult with your GM before taking it.) I absolutely loved my half-orc intimidation-build paladin... although he definitely took a hit when he got reincarnated as a gnome.


That antagonize feat is wonderful. Although in the campaign there is an orc army causing problems or i would be an orc.

Hopfully being a damage and hp sponge for the group while trying to CC with Touch of Serenity would be great.


Look at the Redeemer archetype, it sounds like it might be the perfect fit for what you want.


Its quite nice but it requires a half-orc.


Hmm, well considering you're fighting an orc army and you're considering the Touch of Serenity route, I thought a half-orc who tries to redeem orcs (rather than kill them) and prove orckind can be good might be a nice RP schtick.

'Twould also fit nicely with Antagonize - the full-blooded orcs would target you first as a "traitor", but after subduing them you could show them the light and get them to abandon their evil ways.


Ohhhh that's is good. That is real good. If the Orc in our party didn't not try to kill every orc it sees i would do that.

So this is what i have came up with as for the Oradin Build.

I was the offspring of a Red Dragon and Aasimar and left amongst the Fey because I was an abomination to the Angelkin so I was left to the wilds as a child with a Heron Brooch and a note in Celestial telling of why i was abandoned and who my father really was. Learning that my father a Red Dragon took advantage of her and well raped her I decide to take up arms against all Chromatic Dragons and swear I will kill every last one till i rid the world of all Chromatic Dragons.

I am an Aasimar (Angelkin Half Dragon) of an order of Dragonslayers who follow the Deity Smiad, The Pitiless Dragonslayer.

The half dragon template I have is taken literal as in i have dragon features on half of my body.

8 Paladin / 4 Oracle

Str: 26
Dex: 15
Con: 26
Int: 17
Wis: 15
Cha: 21

I am having trouble finding a curse that fits my character.

Maybe its because it will be the first time me playing an oracle I do not know which curse is more detrimental than another in a game play setting.

Curses : HERE

I was thinking of taking Lame because I would treat my draconic leg as an emotional and physical burden that either physically and emotionally holds me back.

I do have wings that I can use to fly to overcome it but because they are also draconic I may use them in dire situations due to my embarrassment of being half dragon.

The problem i have with lame is if i want to wear full plate my movement is decreased to 15ft. That is detrimental if i want to move to the front lines and essentially tank. Did i do the math on that correct?


Wolfscarred face should work, you can reskin it as a part-draconic muzzle. Natural attacks are great for smiting paladins.


I didnt think of trying to work around the lycanthrope muzzle as a draconic muzzle.


WilliamInnocent wrote:
I didnt think of trying to work around the lycanthrope muzzle as a draconic muzzle.

One of the great things about "fluff" is that it is malleable. If your GM is willing to work with you, changing the "details" is hardly ever an issue as the mechanics aren't changing, so "balance" isn't being altered.


Skylancer4 wrote:
Do a search for Oradin, it can be a very effective tank/healer combination. Probably more so than what you are looking at. Essentially using life links you "soak" up the party members damage every round and use swift action Lay on hands to heal yourself as needed, leaving your full actions/standard+movement actions free to do as you wish.

This.

RumpinRufus wrote:

ANTAGONIZE ANTAGONIZE ANTAGONIZE.

It is THE tanking feat, giving you huge tactical advantage instead of forcing you into a reactive role. Forcing your opponents to take a certain action, WITHOUT A WILL SAVE is huge. And the DC is pretty much a sure-thing if you build for it (optimally a half-orc with Intimidating Prowess and/or Skill Focus (intimidate), but you can be more creative if you like.)

Sorry if I seem over-excited, but this is an awesome feat (some consider it broken, so consult with your GM before taking it.) I absolutely loved my half-orc intimidation-build paladin... although he definitely took a hit when he got reincarnated as a gnome.

And this.

Just for fun, here's a good read on the topic.

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