Wrath of the Righteous Group Looking for Replacement DM


Recruitment


As the title suggests, I, along with other members, recently got accepted into Spooky's WotR campaign. However, it seems as though he's disappeared in all of his threads, which is rather saddening. In any case, we all like the group that was put together, so we're looking for a DM who could pick up our group. We never progressed past the first room, and all that was really done was the various characters introducing themselves, followed by improving the NPCs' attitudes.

The characters are as follows:

Olivia Wormwood- Female Div-Spawn Tiefling Paladin (Divine Hunter) (Marshal Path)
Tchirash Suntouched- Female Aasimar Warpriest (Guardian Path)
Lily Taharial- Female Aasimar Oracle (Hierophant Path)
Salomae Amsel- Female Idyllkin Arcanist (Archmage Path)
Milhar Korashi- Female Elf Rogue (Trickster Path)
And myself, a female Aasimar Swashbuckler (Flying Blade) (Champion Path)

What we're looking for in a DM-

Roleplaying opportunities- A large part of what drew us to Spooky's campaign was the opportunity to roleplay things out. This includes the overarching campaign story and individual characters. Bonus points if a DM can somehow meld enemies from the story into a character's backstory and work with players to accomplish that!

Epic Fights- This sort of goes with what was said above, but it's more of a matter of not having a fight just be something like...

"The rat bites you. It hurts. Your turn."

That's no fun, right? =P Spooky promised cinematic fights, but it's not a necessity for them to be completely cinematic.

I think that's it, but here's the rules we made our characters by:

Rules:
Character creation details:
-20 point buy
-All classes except for Gunslinger, as well as all archetypes except Synthesist Summoner and the ones that give non-Gunslinger classes access to guns (such as Holy Gun)
--Divine spellcasters who get their powers from a specific deity
-All core races, as well as Aasimar and Tiefling. Less conventional races need a good reason for being in Kenabres.
--Divine spellcasters who get their powers from a specific deity (or anyone who takes the Touched by Divinity trait) must choose a Good-aligned deity. Iomedae, Desna, Torag, and Sarenrae are all strong choices, especially the latter given her affinity for redemption. That said, non-listed deities are just fine too. Those are just ones that fit better than others.
--Paladins may be of Neutral or Chaotic alignments so long as they are within one step of their deity.
--For Aasimar and Tiefling variant abilities, you may either roll for your ability, or pick one from the list. If you pick one yourself, you may not choose any of the +2 ability score entries. You may choose whatever and however many physical qualities as you'd like, given their lack of game impact. Fiendish Heritage is not a requirement for access variant Tieflings.
-All official Paizo material is on the table in terms of equipment, feats, spells, etc.
-Good-aligned characters only. You are the titular righteous and you should act like it.
-Max starting gold for your class
-Two traits
-No 3rd party material
-I tend to welcome houseruling and refluffing, so if there is something you'd like tweaked or reflavoured feel free to ask.
-Please provide a backstory, explaining your character's history, personality, and motivation, as well as a short rundown of your character's general gameplay roll, and any prestige classes you may be considering.


Bump before work!


*peeks her head in*

Hey all, I'm one of the other PCs that Elmae mentioned and we're all hopeful that some brave soul will be willing to take on the task of GMing us through this awesome AP :)

If you've got any questions about something that wasn't addressed in the initial post, ask away and one of us will get back to you as soon as we can!


Well... That's no fun...

No contact from the DM huh?

Well... I have access to the AP, but I'm also running two games and am in several others...

Listen, if no one else steps up to bat by this time next week, I'll step up and take on the role of GM.

Scarab Sages

I've been meaning to run this, but with my RL group. Instead we're playing Skulls and Shackles.

I've got the books, let me see if I can't get some stuff online and maybe I can take over for you guys.

Is everyone still there or would we need to run a new recruitment to fill in gaps?


Everyone's still there, so it's a full party. People just haven't checked in here yet. If you need to do maps, Roll 20 is a nice, easy site to use to keep track of movement and such, though.

Scarab Sages

Haven't really looked into Roll20, though I've heard good things. I figured I'd put things in Google Drive and run maps and encounters from there.


That's another common way to do things. I just personally prefer R20, because what you can do is go into a PDF, Edit, Take Snapshot, highlight the map, copy/paste it into Paint, save it, upload to R20, and stretch as needed. It's even better if you get dynamic lighting.

Scarab Sages

Well that does sound intriguing...

If it's alright with you, I'm going to take today (Thursday) to read your backstories, look into Roll20, and get the first few maps up.

Ideally, I'd like to start things up by tomorrow evening, but realistically it probably won't be until Friday sometime. Depends on how complex Roll20 is to get started with.

Does that sound like a deal?


I'd personally say Roll20 is fairly simple to get started with, but that sounds completely reasonable. Keep in mind that I need to slightly alter Elmae's backstory to fit with the Champion campaign trait, though. I'd submitted her as a Trickster, but I got accepted for the Champion slot instead. It'd mostly just be altering the arena/Worldwound bit with the cultist ritual. I'll poke the others and tell them to pop in here, though.


As far as I know, everyone is still here. Let me know if you need help with maps and such. I'm running a Skull and Shackles game, and use google drawing with great success. To use Google, you just capture your map, expand it as needed, then capture the images that you're going to use as tokens and drop them on top of the map. Give everyone access, and then they can move their token. Easy. Here's an example skull and shackles wormwood main deck

Scarab Sages

Okay, so I've just spent the majority of the morning's free time wading into Roll20 and I have to say, I'm impressed. The first map is up, but looking rather rough. I'm sure I'll learn as we move along.

I suppose I should head over to your discussion forum and post an introduction and meet the rest of the players. I'll be doing that somewhere close to 6.


Awesome. Thanks tons, Silvertongue :D


I mentioned it in a message, but yeah, we're going to need to recruit one player to replace Milhar (Trickster Path). Alternatively, I wouldn't necessarily mind taking the Trickster Path in her place, but we'd still need someone in the Champion Path if that were to happen. What's everyone think?


If you wind up needing someone of the champion path, I wrote a character for that for a WoTR game that seems like it won't be taking off.

Name: Arae
Race: Human
Class: Paladin

Questions:

1. What is your favorite word and why?
"Justice. It's such an easy word, helps you decide what to do, or absolves you if you've been up to something questionable. It has power, that word. After all, what worth has the life of the criminal? What worth has a mother's love if your son is a necromancer?"

There's a fierce, vaguely threathening grin on her face, and a far away look in her eyes, as if intensely focused on something not in the room.

2. What is your least favorite word and why?
"Safety. The world is allowed to kill you. There's no intristic reason why you and me aren't going to die. In fact, it's pretty much guaranteed that we will. To think yourself safe is to fall prey to an illusion that'll curtail your potential. Indeed, the reason we fail to stand up against injustice, and fail to make an impact on the shape of the world is that we're holding on to the illusion of safety. To truly become something, we must first realise that we are not safe, and that we never will be."

Some thought or feeling flashes across her face. She pauses. "That is not to say that I'd ask anyone but myself to reject the illusion. It's... probably not the path to a happyness, staring into the pit. But then again, I wouldn't tell anyone who seeks as I seek to turn back either, no matter who they are."

3. What is your biggest regret?
"That's it for the easy ones, huh? I guess I sometimes wonder how life would've been if I'd grown up in a village in a quiet place, working the earth, falling in lo..." She pauses, shaken. "Huh. I guess there is something... Years ago, I danced on a scene at the mid-summer festival. Savera was so incensed with me that I was showing off like that." She smiled at the memory. "There was a young man there, watching the show. I remember he had his sleeves rolled up." She blushes furiously. "And his eyes. He had kind eyes. I... I wish I'd spoken to him before I left."

4. As a child, what did you want to be when you grew up?
"I wanted to be a cultist. Not just any cultist, mind; I wanted to be the priest. Most of us children did. He had it all, or so it seemed back then. Power, admiration, the respect of the community. In our world, he was nobility, the spiritual and political leader of everyone who mattered."

5. If you had one wish, what would it be?
"I'd want to make life better for everyone. How to go about it in a single swoop is a quandery I'm not sure that I'm equipped to answer. Abolish war? War is instrumental in change, and change is neccesary for improvement. Strip evil from the hearts of mortalkind, perhaps?"
In the end it doesn't matter. No deity has the power to fulfill the sort of wish a question like that merits. Or perhaps they merely choose not to do so, out of respect for our freedom. The world would be the same for the difference."


That may seem kind of random; it is. The GM asked us to do it, and it describes the core of the character. If I did it right you could read this and not have to bother with the spoilers below.

Personality:
Inquisitive, arrogant (she'd call it self-aware), introspective & contemplative. Arae puts value in truth and hold herself to high standards. She's also disciplined, both as pertains to her mind and body. She can take a long time to reach a decision if she feels it needs pondering, but is nonetheless quick to take action when she reaches a decision.
On a good day, she's toiling towards making the world a better place. On bad days, she feels that the world is going to end in chaos anyway, so maybe she should just try to enjoy the ride? The bad days are part of the reason she tries to impose discipline on herself, and holds to her code.

Faith:
She holds Shelyn as her main deity, a practice she was introduced to by Savera, and to her, the godess embodies the value of life. She has been known to make homage to Iomedae from time to time, but is somewhat leery of the faith and its practitioners, as she finds her paladins and dogma rely overly on righteous fury as a source of moral judgement. She respects Korada and his following, and has read texts with great interest, but finds that while they have sublime thoughts on discipline in the face of the chaos of reality, they do not take action to steer the chaos.

History:
: Arae was born into a close community of cultists. It wasn't exactly a happy childhood, there was pain and suffering, others' or her own, but mostly, it happened to those outside the community, who she were explained were inferior to the chosen ones, and thus treated as the natural order of things. Problems aside, she loved her parents, and they loved her. At the age of 11, she was granted the great honor of partaking in a ritual as a sacrifice as the guest of honor, so to speak. She was "saved" by Ser Aurius Layolar, a paladin of Iomedae who had been trying to root out the cultist chapter. He took her in, and raised her in his house in Absalom. Arae hated him with vehemence; she'd watched him kill her farther.
Aurius wasn't around much during the next few years. He hired a nanny, an aging Varisian bard called Savera, who ended up a surrogate mother figure for Arae. It was Savera's policy of always telling the truth that eventually brought Arae around to worship of the good deities. Aurius quitly approved of Arae's study of religion and philosophy, but was loathe to say so directly; She has yet to forgive him, managing to treat him only with cold politeness. She is aware that what he did was for the best, but is unable to change how she feels. She considers this her greatest personal failure.

Haven't written any crunch for her yet, but looking over your group, I'd say maybe go for a two-hander.


Hey, don't know if you guys remember but I submitted a character for this as well. An Aasimar Warpriest named Godwin Solace. He was on the Hierophant path but he could easily go for the Champion Path instead. Would love to join in so let me know if you want me to and I'll make the minor modifications to Fluff and Crunch.

Built him by hand as the character creator I use doesn't support warpriests yet. Hope I got everything right.

Godwin Solace, Archon Blooded Aasimar Warpriest:

Godwin Solace
Male Archon Blooded Aasimar Warpriest of Iomedae
NG medium humanoid
Init +4 (0 dex + 4 feat)
Perception + 3 (3 wis)

STR 15
DEX 10
CON 14
INT 12
WIS 17
CHA 12

DEFENSE:

AC 17 (10 + 7 armor )
T 10 (17 - 7 armor)
FF 17 (17 - 0 )
hp 11( 8 + 2 (con) + 1 (class bonus))
Fort 4 (2 base + 2 con)
Ref 0
Will 5 (2 base + 3 con)
CMD 12 (10 + 2 Str)

OFFENSE:

Speed 20 ft
Melee Falchion 3 (2 str + 1 weapon focus) (2d4+2/18-20/x2)
Space 5 Reach 5
BAB 0
CMB 2 (2 STR)

TRAITS:

Touched by Divinity: As long as you can remember,you’ve had an unexplainable interest in one deity in particular Iomedae
You begin play with a silver holy symbol of Iomedae for free.
Protection from Evil spell like ability 1/day
Associated Mythic Path: Hierophant.

Good Influence: You gain a +1 trait bonus on Diplomacy checks when attempting to persuade a nongood creature to make a decision that benefits the cause of good, and when persuading a nonlawful creature to make a decision in line with the laws of the region.
These bonuses stack if you attempt to persuade a nongood, nonlawful creature to take a lawful good action.

FEATS:

Weapon Focus Falchion
Improved Initiative

SKILLS:

Acrobatics +0, Appraise +1, Bluff +1, Climb +2, Diplomacy +5, Disguise +1, Escape Artist +0, Fly +0, Heal+3, Intimidate +1,
Knowledge (planes) +2, Knowledge (religion) + 5, Perception +3, Ride +0, Sense Motive +7, Spellcraft +2, Stealth +0, Survival +3, Swim +2

GEAR:

Splint Mail, Falchion, Warpriest's kit, weapon cord (Falchion)
Silver Holy symbol of Iomedae
Wealth 13.9 GP

Special Abilities:

Celestial Crusader: +1 insight bonus to AC and attack against evil outsiders, +2Kn:Planes and Spellcraft to identify evil outsider or evil outsider effects

Incorruptable: Cast Corruption Resistance evil 1/day as a spell like ability

Aura: Lawful Good

3 Blessings per day

Good: Holy Strike (Minor)
War: War Mind (Minor)

Sacred Weapon

Spells:

Orisions
Detect Magic
Enhanced Diplomacy
Purify Food and Drink

Level 1
Summon Monster 1
Divine Favor

BACKGROUND:

For many in this troubled and demon cursed land dreams are the stuff of nightmares and horrors. They speak of gibbering horrors and demonic screams. Their sleeping hours, they say, are haunted.

My dreams are not haunted. They are instead graced. Graced by a Lion. The Lion of Iomedae. Ever in my dreams. I am blessed.

I grew up in one of the many orphanages of Kenebras. One of the countless orphans created by the ceaseless war against the damned fiends of the abyss that press against the wardstones constantly. It was obvious from the start though that my origin was... other.. than purely human. There is some celestial blood in my veins. Even still the life of a starving needy child is harsh no matter what their bloodline might be and I do not know what would have become of me if it wasn't for the divine peace I could always count on in my resting hours. It wasn't until I was eleven years old that I made the connection between the lion that comforted me in my dreams and the church of The Lady of Valor.

Every moment that I could I spent in the church close to the crowded and run down shelter where I slept. I scrubbed the pews, cleaned the altar, ran messages, volunteered for any and every task just so I could spend as much time on Iomedae's holy ground as I could. When I first exhibited signs of my divine connection to The Inheritor I was accepted into the hierarchy and put to work at the lowest levels. Nourished by my faith and the better rations I grew up both strong and devout, catching the attention of both the ecclesiatcial and the military leadership of the church.

I... could not choose between them. Sometimes I dreamed of the Lion wielding a sword, making me thing I should join the Paladin orders. Other times I dreamt of the Lion with a sunburst Halo around him, leading me towards the clergy. In the end I chose both and started my journey towards becoming a warpriest in her service. It was the right choice.

Ten years to the day that I first stepped foot in the church I stand ready to do battle with the accursed demon hoardes as a fully adorned warpriest. May Iomedae bless my sword and my armor as I step into battle in her name.

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