Lord Fyre RPG Superstar 2009 Top 32 |
Lord Fyre RPG Superstar 2009 Top 32 |
I think that at half BAB this would be difficult.
However the Technology Guide has a laser torch that functions as a one-handed melee weapon so at least you got your lightsaber.
Jedi feel more like a psionic than psychic class.
I figured. There really needs to be a "Psychic Warrior" class - kind of like the Magus is a Fighter & Wizard hybrid.
The Occultist is kind of like that, but is too dependent of foci. The Kinetisist's powers are too limited.
Imbicatus |
Imbicatus wrote:It might as well be. Does everything a light saber does except for deflect lasers. Just file off the serial number and bam you got a light saber.The laser torch is not a lightsaber. It's a welder.
A light saber has a 3ft beam. A Laser Torch has a 6 inch beam. It's not a lightsaber.
Malwing |
Malwing wrote:A light saber has a 3ft beam. A Laser Torch has a 6 inch beam. It's not a lightsaber.Imbicatus wrote:It might as well be. Does everything a light saber does except for deflect lasers. Just file off the serial number and bam you got a light saber.The laser torch is not a lightsaber. It's a welder.
That's not filing off the serial number. Mechanically it's a one-handed melee weapon. I don't care if the blade if the blade is 2 inches or 5 feet if you can erase the '2in' and replace it with '3ft' and nothing happens to how it works then it 'might as well' be a lightsaber.
CEBrown |
Play a spiritualist named Anakin and his phantom, Menace.
OK, that one's worth at LEAST a Dark Side Point...
Remotely closer to the topic, I think a Jedi would be more likely to arise from either the Aether Kineticist or the Occultist I think, probably built with the Arcane Knight PrC in mind... Jedi abilities seem more Wu Xia inspired rather than Psionic in nature.
chbgraphicarts |
Jedi aren't a Medium, Occultist, Spiritualist, or Psychic. They don't summon spirits, use psychometry, create their own Poltergeists, and the Psychic is more Professor X than anything - not a Jedi.
They're primarily Kineticist - d10 HD + full BAB and telekinetic abilities - with:
1) some levels in Mesmerist
2) a Kineticist/Mesmerist Gestlat
3) a Kineticist/Mesmerist Prestige Class
4) an Archetype of the Kineticist which gives them some of the Mesmerist's mind-affecting supernatural abilities, especially Bold Stare
Honestly, my money's on option 4
Jedi and Sith aren't Force Wizard/Witches - that's an entirely different type of Force User that the Psychic is more like.
Zwordsman |
The closest Jedi build that comes up is one I sorta am playing with the idea in..
Aether Kin for a few levels; with the TK movement stuff at least, then mesmer from then on. Probably still using K-blade when it comes to blade weapons.. Kinda leaning towards 1-3 to 6 in aetherist (potentially 7 for the extra element likely in water for defense or air for lightening). Would suck up a lot of feats getting "extra wild talent" though.
DC's would suck for the mesmerist stuff, if you take more than 1-2 K.
which i just realized is pretty much what the above said haha.
Lord Fyre RPG Superstar 2009 Top 32 |