Flenta - Arcane Pretender


Rules Questions and Gameplay Discussion


On Flenta's Arcane pretender role card, she can take the following feat:

"You automatically succeed at your check to recharge an item that has the magic trait."

However, she still doesn't have the arcane skill, which is generally what you need to recharge a magic item.

If she plays something like the wand of ennervation, does she automatically recharge it, due to this feat? or just bury it because she doesn't have the skill to attempt the check in the first place?


This power allows the recharge with no skill roll. So she is good with magic with out actualy having magic personaly.

So yes she could recharge a wand of ennervation automaticly.


Excellent- glad it has some uses. I took this feat without reading it carefully enough (thinking it was boons generally, rather than items) so that she could upgrade to automatic acquiring for more powerful weapons.

Sovereign Court

The rules were updated with S&S, you no longer need to have the trained skill to recharged a card. Valeros can make Arcane recharge checks, Seoni can make Knowledge recharge checks, etc. Just remember that spells are still special, because you banish them and the recharge replaces discarding, not banishing.

Another thing to keep in mind is she only recharges cards that can actually be recharged. It doesn't say she automatically recharges them, she automatically succeeds her checks to recharge. If there is no recharge option, there is no check to automatically succeed and she doesn't get to use her power.


Pathfinder Roleplaying Game Superscriber
MightyJim wrote:


However, she still doesn't have the arcane skill, which is generally what you need to recharge a magic item.

If she plays something like the wand of ennervation, does she automatically recharge it, due to this feat? or just bury it because she doesn't have the skill to attempt the check in the first place?

MightyJim, the rule that you can't attempt a Recharge check if you don't have the required skill was removed from the game, as it isn't present in the Skull & Shackles Rulebook. So anyone can roll a d4 to recharge an item. Spells have the specific directive to banish if you don't have Arcane/Divine, but items can recharge just fine otherwise.

Edit: Ninja'd by Andrew


Ah, thanks both - We're doing a class-deck playthrough of RotR (got started whilst S&S character add-on / Adventure 1 were being dealyed and mis-delivered), so I've not really looked at the S&S rulebook much,


MightyJim wrote:
Ah, thanks both - We're doing a class-deck playthrough of RotR (got started whilst S&S character add-on / Adventure 1 were being dealyed and mis-delivered), so I've not really looked at the S&S rulebook much,

Strong recommendation, even for playing RotR :

Read the S&S rulebook, except for the part regarding ships
Read the S&S FAQ/errata, at least for the part that upgrades the rule
Read the Class Decks FAQ/errata, at least for the characters and cards you are playing

Sovereign Court

Vic made a point in the S&S FAQ thread when someone asked about applying rulebook errata to previous sets.

Always use the latest rulebook, and just ignore what doesn't even apply. No ships? Ignore ship info. No plunder? Ignore plunder rules.

Even the rules about die vs skill can be found in the S&S rules. A sidebar explains the change, so you know that that rule (die doesn't add bonuses, skills do) doesn't apply to Runelords.


Andrew Klein wrote:

The rules were updated with S&S, you no longer need to have the trained skill to recharged a card. Valeros can make Arcane recharge checks, Seoni can make Knowledge recharge checks, etc. Just remember that spells are still special, because you banish them and the recharge replaces discarding, not banishing.

Another thing to keep in mind is she only recharges cards that can actually be recharged. It doesn't say she automatically recharges them, she automatically succeeds her checks to recharge. If there is no recharge option, there is no check to automatically succeed and she doesn't get to use her power.

Also note that untrained skill checks are 1d4 only - not whatever you think the "base stat" should be (because there isn't any).

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