Mythic Hydrokineticist and Lore Psychic Playtest


Playtest Feedback


Hi everyone!
I've been running Wrath of the Righteous for quite some time and my party of 7 just started book 3 and are level 9 / MR 3, will levelup to 10 after they clean the (Asmodean) Fallen Fane.
Mythic being Mythic, and with 7 players with high rolled stats instead of 4 with 15 PB, I routinely maximize hp, double the enemies and add +2 to the CR of every single enemy. In addition, every mythical boss automatically gets +3 CR (in the form of templates or additional levels), dual initiative and double max hp.

One of the players really wanted to play someone who could dominate water and ice much like "the last airbender", and while initially she dabbled with water elemental sorcerer and artic druid, she is going to play an Hydrokineticist. The player is novice to d&d and pathfinder (about 1 month of experience), so the lack of spellcasting will surely help her run the character of her dreams.

Another player got to play my own version of the Psion until now, an int-based "sorcerer" with 3.5ed "disciplines" (much like bloodlines) and a pool of wis-based ki-points to "augment" her spells... looks familiar? Well, now that there's an official playtest class, that player is happy to switch to the Psychic with the Lore discipline. She is too novice to d&d and pathfinder, but after about 1 year of playing, she makes good educated choices.

There's not an Occultist Mythical Path right now, so I advised Guardian for the Hydrokineticist (to reduce incoming hp damage from other sources and the awesome relentless healing power) and Archmage for the Psychic, substituting every "arcane" word with "psychic" for the time being and renaming it "Metamind" (like my own take at Mythical Psion).

We'll meet again on 14th, meawhile they'll make their character sheets and I'll post the highlights here, including how they fare in the adventure!

Stay tuned!

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