That anoying rogue in the party...


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The Exchange

GM_Solspiral wrote:
Re: The actual topic - start collecting cursed items and throw them in your pile without telling him. If he does it he'l;l learn the hard way.

Your a bad, bad person; and I love you.

But we haven't seen any cursed items so far; and my going out and buying them just to mess up another player would run afoul of my character alignment. I also still prefer that any traps or pranks not be harmful or lethal. However, if things change I will definitely keep this in mind.

Edit: and I'm now about 2 and a half pages past the number of posts I expected from this topic. Thanks everybody for all the ideas.


Qakisst Vishtani wrote:
GM_Solspiral wrote:
Re: The actual topic - start collecting cursed items and throw them in your pile without telling him. If he does it he'l;l learn the hard way.

Your a bad, bad person; and I love you.

But we haven't seen any cursed items so far; and my going out and buying them just to mess up another player would run afoul of my character alignment. I also still prefer that any traps or pranks not be harmful or lethal. However, if things change I will definitely keep this in mind.

Edit: and I'm now about 2 and a half pages past the number of posts I expected from this topic. Thanks everybody for all the ideas.

Girdle of Opposite Gender: Cursed item that will not leave your party crippled if he comes in and steals it, and will be funny as heck to watch besides. Surely buying one "In case of emergency" and leaving it behind the most heavy wall of locks and traps you can reasonably afford is both responsible and prepared. I mean, what if you have to infiltrate an all-girl slumber party to save the world, huh? better to be prepared. Hang a "Do not touch" sign on the safe you store it in, just to be on the safe side.

Admission: I played a Drizzt ripoff once. I was maybe 15, halfway through the crystal shard, and significantly less mature than I am now. *hangs head in shame*


Liranys wrote:
Qakisst Vishtani wrote:

Yes, everybody (except me) wanted to be the two weapon bad ass drow fighting machine long before Salvatore wrote the first Drizzt story. That doesn't change that in game they are hated and despised as a race by their elven cousins who have a shoot on sight, several times, until it quits twitching from the arrow impacts attitude. As well as hated and despised by everybody that gets to know the drow as a species.

If you want the cool drow abilities, you need to accept the terrible price of being a walking target. That price is a part of what balances the rather awesome drow abilities.

I'd rather be a Pixie.

A pixie, you say?

The Exchange

FuelDrop wrote:
Qakisst Vishtani wrote:
GM_Solspiral wrote:
Re: The actual topic - start collecting cursed items and throw them in your pile without telling him. If he does it he'l;l learn the hard way.

Your a bad, bad person; and I love you.

Girdle of Opposite Gender: Cursed item that will not leave your party crippled if he comes in and steals it, and will be funny as heck to watch besides.

That was the first item that came to mind yesterday. But being chaotic good, I'm not likely to go shopping for one. Though I may give subtle hints to the GM that a Belt of Manual Dexterity that is accidently cursed would be hilarious if a certain player were to buy one.

FuelDrop wrote:

Admission: I played a Drizzt ripoff once. I was maybe 15, halfway through the crystal shard, and significantly less mature than I am now. *hangs head in shame*

As you are brave enough to admit the errors of your ways we will not hold it against you.

Sovereign Court

Everyone played a Drizzt ripoff at least once. I played a Bruenor ripoff many a time.


I myself can only say good luck. Have been fortunate enough not to play with someone with such behavior yet (though they would be kicked out pretty quickly form the games I run).

Still, we all enjoy being "awesome" in games sometimes. However, team games are ill-suited for that. And a lack of originality is still very easy. Still, dont like TWF, so I'm unlikely to do that. Maybe a drow seducer...


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Qakisst Vishtani wrote:
FuelDrop wrote:

Admission: I played a Drizzt ripoff once. I was maybe 15, halfway through the crystal shard, and significantly less mature than I am now. *hangs head in shame*

As you are brave enough to admit the errors of your ways we will not hold it against you.

We're not? Fine. *goes to drag my pitchforks and torches back to storage*

The Exchange

Hama wrote:
Everyone played a Drizzt ripoff at least once. I played a Bruenor ripoff many a time.

In 31 years of gaming I have never played a drow of any type. Nor have I played an angsty lone good character from an evil race. While I do like two weapon fighters, I much prefer that they use two short swords or two wakizashi and be more the energetic go get-em Valeros mentality (but without the alcoholic womanizing).

The one tragic backstory two weapon fighter I played for years was a tiefling who would have punched Drizzt and told him to man the f%$# up. I find that tieflings make much more interesting characters because of the duality of their ancestry.


Qakisst Vishtani wrote:
Hama wrote:
Everyone played a Drizzt ripoff at least once. I played a Bruenor ripoff many a time.
In 31 years of gaming I have never played a drow of any type. Nor have I played an angsty lone good character from an evil race.

If I were going to do a drow, I'd probably play a good one, but more in the vein of Cale'Anon A hopeful bright figure who only gets dragged down by the muck of the world after actually adventuring.

Dark Archive

Grab some poison and label it Potion of Cure X Wounds? Oh right, Chaotic Good. At least it covers the chaotic part.
Any mislabeled potion would do, but I think the best you could get would be a customized Bestow Curse labeled as a Potion of Invisibility. (It's not a particularly malign curse ofcourse, just something that would make it obvious he did it. Work with your GM here.) Make sure he can get to it, but make it look like he's the greatest thief in the world. Don't use Mage Lock, you have to make sure he can get to the potion.
Alternatively, bribe the guards to keep an eye out on your house or not-Drizz't.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My very first character was a half-elf ranger named Logan Half-Elven, who wielded two Scimitars.

So, yeah.


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the David wrote:

Grab some poison and label it Potion of Cure X Wounds? Oh right, Chaotic Good. At least it covers the chaotic part.

Any mislabeled potion would do, but I think the best you could get would be a customized Bestow Curse labeled as a Potion of Invisibility. (It's not a particularly malign curse ofcourse, just something that would make it obvious he did it. Work with your GM here.) Make sure he can get to it, but make it look like he's the greatest thief in the world. Don't use Mage Lock, you have to make sure he can get to the potion.
Alternatively, bribe the guards to keep an eye out on your house or not-Drizz't.

Bestow curse: Theme music plays whenever he sneaks.


Just a note, people, that Vishtani did say that the rogue stealing the party's loot is of secondary concern. He's more worried that the rogue will open all the locks and disarm all the traps just to prove he can, and then forget to close them all afterwards.

'Swhy I like the suggestion of giving him the keys and informing him of his responsibilities as a holder of the key. It defeats the purpose of the challenge.

The Exchange

Trigger Loaded wrote:

Just a note, people, that Vishtani did say that the rogue stealing the party's loot is of secondary concern. He's more worried that the rogue will open all the locks and disarm all the traps just to prove he can, and then forget to close them all afterwards.

'Swhy I like the suggestion of giving him the keys and informing him of his responsibilities as a holder of the key. It defeats the purpose of the challenge.

Trigger, think about this in in-game terms. The cottage is my character's house. He sleeps there. Sometimes he even sleeps there with somebody else. If you had an acquaintance that would be inclined to just stroll into your house if the door is unlocked and walk in while you're busy with your significant other would you give him a key or lock the door?

FuelDrop wrote:
Bestow curse: Theme music plays whenever he sneaks.

FuelDrop, now this. This is brilliant. I might even download the James Bond theme music and play it anytime he tries sneaking around if I can pull off making this the trap.


Hiring security for your real estate is a good idea. And can I interest you in sepia snake sigils for stopping unwanted pests? Humane traps, and easy cleanup afterwards.

The Exchange

pezlerpolychromatic wrote:
Hiring security for your real estate is a good idea. And can I interest you in sepia snake sigils for stopping unwanted pests? Humane traps, and easy cleanup afterwards.

The save for sepia snake sigil is reflex. He'd likely make it so probably not a good investment.

Sczarni

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I would never play with this type of troll in a homegame. I do play pfs with people here and there that are annoying but I can accept it every now and then with pfs. In a homegame where it is the same people over and over, that type of stuff wouldn't happen or one of us is no longer coming. I am not meaning to be a sore loser but I would warn him once to stop and if he continues, either kick him out or leave.


Hama wrote:
Everyone played a Drizzt ripoff at least once. I played a Bruenor ripoff many a time.

I haven't. Closest I had was a Drow Bard who was nothing like Drizzt and it was in a Monster campaign.


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Surprisingly, as big of a Drizzt fan I am (I have him and Guen tattooed on my arm), I've never even had the desire to make a character like him or any of the Companions. Although I would make a character of Pwent, if it were mechanically feasible.

This Rogue sounds amazingly annoying. He's in desperate need of a High DC Charm/Dominate spell. Or put an illusion of a wall behind every door/window. "Congrats you unlock the 42 locks on the door, and there's a wall" Looney Tunes his a$$


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Qakisst Vishtani wrote:
pezlerpolychromatic wrote:
Hiring security for your real estate is a good idea. And can I interest you in sepia snake sigils for stopping unwanted pests? Humane traps, and easy cleanup afterwards.
The save for sepia snake sigil is reflex. He'd likely make it so probably not a good investment.

He'd expect one, but not multiple ones. And titling the note, "Wand Command Words", would make it irresistible for him not to keep reading it.


Qakisst Vishtani wrote:
Trigger, think about this in in-game terms. The cottage is my character's house. He sleeps there. Sometimes he even sleeps there with somebody else. If you had an acquaintance that would be inclined to just stroll into your house if the door is unlocked and walk in while you're busy with your significant other would you give him a key or lock the door?

What? You mean people don't live like in 90's sitcoms, with friends barging in through all hours of the day for wacky hijinxs?

Seriously, my mistake. I was assuming the house was more of a general group home base. Not one character's private domicile. So a no-go on the shared keys.

Still wonder how useful the cursed items that people keep mentioning would be. As you've said, you're worried about him breaking in just to prove he can. Making things harder may work, but it seems to me like it would just prolong the arms race.

I forget if somebody has mentioned it already, but instead of treating him like a pest to be kept out, which seems to encourage him, how about as a security consultant? Ask him to break in, in order to test your security. Why not let him design a few traps for the home? Just make sure you know where they are, and that they aren't covering a main hall or place people will commonly walk.

The Exchange

Trigger Loaded wrote:
Qakisst Vishtani wrote:
Trigger, think about this in in-game terms. The cottage is my character's house. He sleeps there. Sometimes he even sleeps there with somebody else. If you had an acquaintance that would be inclined to just stroll into your house if the door is unlocked and walk in while you're busy with your significant other would you give him a key or lock the door?
What? You mean people don't live like in 90's sitcoms, with friends barging in through all hours of the day for wacky hijinxs?

As hilarious as that might be to some, no. We have not been playing the game like a sitcom. Though now that I think about it my character is not unlike Joey.

Trigger Loaded wrote:
Seriously, my mistake. I was assuming the house was more of a general group home base. Not one character's private domicile. So a no-go on the shared keys.

Currently only I have a key. We are coming up on 7th level though and I already have approval from Great and Powerful GM to take the leadership feat. So I may just have to get a housekeeper that shows up randomly to clean the house. Hrm, that's another idea. Must make sure s/he doesn't trip any traps.

Trigger Loaded wrote:
Still wonder how useful the cursed items that people keep mentioning would be. As you've said, you're worried about him breaking in just to prove he can. Making things harder may work, but it seems to me like it would just prolong the arms race.

I don't mind the arms race to a certain point. Though I'm not too fond of the cursed items idea if I'm going to have 1st and 2nd level followers checking on things in the house. Complications, complications.

Trigger Loaded wrote:
I forget if somebody has mentioned it already, but instead of treating him like a pest to be kept out, which seems to encourage him, how about as a security consultant? Ask him to break in, in order to test your security. Why not let him design a few traps for the home? Just make sure you know where they are, and that they aren't covering a main hall or place people will commonly walk.

Out of game, he's an okay guy. In game my character actively does not trust him. Would you trust a guy that constantly wears a full body outfit to cover every inch of his skin and a mask? The only time we got to see even part of his face he was ordered by the mayor and sheriff to lose the mask. He spent the rest of that game always reminding the GM that he had his hood pulled over his head and avoided looking at anybody. By the next day he had the mask back on and now actively avoids the mayor and sheriff. The character acts desperately scared of people finding out who he is which is actually pretty appropriate for a drow living on the surface. He plays a level of paranoia that is actually humorous at times but it creates a sense of freakish distrust by we the other players. So in game, nobody trusts him much or even likes him even though he keeps showing up. However, his disable devise score is something like 15 points higher than mine so he comes in very handy.

Thinking about it, every time he's not around because the player can't be there we're always like, "Where the hell is Drizzt 254875.9? Hey Q, can you open this lock? Damn, somebody go find Drizzt 254875.9." He's like that annoying friend everybody has. When he's there he drives you nuts, but when he's not you immediately start wondering where the hell he is.

Dark Archive

FuelDrop wrote:
the David wrote:

Grab some poison and label it Potion of Cure X Wounds? Oh right, Chaotic Good. At least it covers the chaotic part.

Any mislabeled potion would do, but I think the best you could get would be a customized Bestow Curse labeled as a Potion of Invisibility. (It's not a particularly malign curse ofcourse, just something that would make it obvious he did it. Work with your GM here.) Make sure he can get to it, but make it look like he's the greatest thief in the world. Don't use Mage Lock, you have to make sure he can get to the potion.
Alternatively, bribe the guards to keep an eye out on your house or not-Drizz't.
Bestow curse: Theme music plays whenever he sneaks.

This, perchance?.

The Exchange

Zavas wrote:
FuelDrop wrote:
the David wrote:


Alternatively, bribe the guards to keep an eye out on your house or not-Drizz't.
Bestow curse: Theme music plays whenever he sneaks.
This, perchance?.

Nope. I'm more old school like this;

Bond

Dark Archive

Qakisst Vishtani wrote:
Zavas wrote:
FuelDrop wrote:
the David wrote:


Alternatively, bribe the guards to keep an eye out on your house or not-Drizz't.
Bestow curse: Theme music plays whenever he sneaks.
This, perchance?.

Nope. I'm more old school like this;

Bond

Well, Bond is a classic. Good choice.


This was more or less what I was actually thinking. A geas to make him provide his own theme music whenever sneaking would be hilarious, and would wear off sooner or later...

The Exchange

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And we have survived another game session where our roguish friend has done fairly well for himself. Drizzt 254875.9 got to shine tracking down an NPC, and got some excellent sneak attack damage on a bad guy while I was nearly killed by a surprise attack. (Ouch) Better yet; our paladin (his girlfriend) even got him to announce his actual disable device score. A measly 15, so his max skill check is 35. Looks like the cottage will remain safe for at least a few more levels; and by the time we return to Sandpoint from Magnimar I will have a couple of arcane lock scrolls for the two doors. The soonest he should be able to break in is 14th level; and by then I think we will be off chasing the BBEG across the frontiers of Varisia.

However, let me say a hearty thanks to everybody for all the awesome ideas. I will put some of them to good use just in case; and save the others for the next game I'm GMing.

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