
Zwordsman |
I find it's a great dip. At the very worst it nets you 2 extra grit points; perhaps more depending on your mental stats.
IF you have unarmed strike, then you can also use parry reposte with it while holding your xbow and yo uget access to that 5ft leap back deed. Those two can be quite beneficial in moments of "oh crap." So it's still useful even if you never have a nocassion to pull your rapier out.
Having a back u pweaon is good as there are plenty of places where you won't be able to shoot effectly.
I think it's worth a dip, you honestly don't lose a ton from Ace Bolt with it... Just delays things slightly but you get a ton for it.

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Is fencing grace worth it? I mean with inspired blade its only 1 feat, I was planning on it at 3 if I'm stick with human.
Not bad, 1 feat for being competent in melee sounds right to me.
If you want to take 5 levels of Swashbuckler, you would get Improved Critical for your Rapier, a bonus feat, Charmed Life, and Nimble. Even without Charisma for Charmed Life, a cape of daring deeds makes it useful.

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I'm not sure that swashbuckler levels count as gunslinger levels... where are you reading that? The only rule regarding multiclassing parent classes that I see says:
Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multiclass with these parent classes, this usually results in redundant abilities. Such abilities don't stack unless specified. If a class feature allows the character to make a one-time choice (such as a bloodline), that choice must match similar choices made by the parent classes and vice-versa (such as selecting the same bloodline).

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I am doing a build like this with my Bolt Ace. I will be going Gnome and using the Vanilla Swashbuckler, so I can use my Chr as my Main Grit stat.
I think I will go Fighter after I get 5 levels of Bolt Ace, most likely Lore Warden to keep my skills, mixed with the Martial Master for fun Martial Flexibility Antics

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Yes, you can use a buckler, but you take a penalty to your attack rolls unless you shoot your crossbow 1 handed (I think).
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's AC bonus until your next turn. You can't make a shield bash with a buckler.

Zwordsman |
yeah I think yo udo.. but it;s worth picking up weapon focus for xbow to negate that one penalty and get 1-6/7 Ac from it over the years. To me at least.
Signiture deed is awesome though not absolutely needed in most cases. Though always touch AC is nice but yo ugenerally can get away with normal hits due to your BAB and just use the touch AC for special shots or end of iterative shots.

Zwordsman |
FrodoOf9Fingers wrote:Yes, you can use a buckler, but you take a penalty to your attack rolls unless you shoot your crossbow 1 handed (I think).Crossbows only take 1 hand to shoot I think.
Actually
"Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing."
So.. .that neg one is less than using it one handed actually. It's worse for heavy xbows. I suppose you could do one handed.. but that's kinda hard/not really worth it
Also just loked at it. Doesn't buckler say it gives no penalties when used iwth a bow/xbow? isn't the -1 only with TWF/Two handing? techincally you don't seem to lose the AC either. Not sure if it counts as using offhand when using bow/xbow.. I don't think it does.. xbow/bow doesn't cite handedness; unless you TWF in which its that whole "as if" situation...
BUCKLER
Price 5 gp
Shield Bonus +1
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's AC bonus until your next turn. You can't make a shield bash with a buckler.

Zwordsman |
Sweet. So plus 1 ac, here I come!
How long would you advice going with gunslinger? Any tempting prcs for a crossbower?
I myself? it would depend on what you want from the character.
I like 5, and 7. 5 for Dex damage, and 7 for that aiming full round action thingy and targeting specific places thingy. (i think bolt ace still gets that...?)From that point you can either continue bolt ace if you want the discount grit/panache deed. Or you can pick up something like fighter if you want a ton of feats.
I modeled my own versions on a utility ish xbow guy. So I either go with Feral Hunter (some nice bonuses from that) or Investigator (studied combat takes a while to kick in but it makes up for the loss in bab and adds i ndamage; as long as you pick up the ranged study feat and the creatuer in question is precision damageable). both of those net you some spell/extract usages in exchange for the BAB and such. Hunter was good for gravity bow and such.
Slayer is also not a bad choice I would guess...
As for prestige classes I don't know of many that are any better than base classes off hand.. outside of something like Stalwart defender to make yourself into quite a "turret" but that works better via bows due to str bump.
I quite enjoy shadow dancer.. though it costs you fair bit in "to hit" for it.. but the short range teleports and shade guard is amusing or at least the shade is good for getting bad guys into the open for you to shoot wit ha readied vital strike on a gravity bow. Though that would be a dip of a few levels rather than a whole way.
If you just wanted a slaughter fest at range then yeah either stick with bolt ace till bolt ace 11 and just mow everything down at long range with touch AC. or stick to full bab sorta stuff (probably some nice combos with the new classes in ACG I just donn't know all the full BAB classes in it since I usually fulfil a specific role in m ygroups)