Eagerly awaiting EE


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Thank you Capitaine Évidence!

Goblinworks Executive Founder

You're welcome

Goblin Squad Member

I agree with Xeen and Bluddwolf.

To me the basic user experience simply is not up to par even for a "paid beta" and I fear that starting to charge a monthly fee at this point will permanently damage the game's reputation. I would only push this game into early enrollment in its current state if there is no other alternative.

I am not expecting a polished product at this time. Just basic UI to manage the currently implemented systems which gives useful feedback and in general is not a pain in behind to interact with. A character that responds to commands I give or gives some indication as to why it cannot. For example a charge ability that either moves me to my target (provided that I have line of sight and are not interrupted) or tells me why it cannot (LOS is blocked, I am out of range, interrupted, rooted, dazed or whatever).

Simple stuff that GW should be able to fix in a couple of months.

Goblinworks Executive Founder

Audoucet wrote:
Doc || Allegiant Gemstone Co. wrote:

Well, GW is taking a different route from games like Life is Feudal, or Star Citizen.

LiF, and SC, are taking the route of making pretty stuffy first with basic gameplay, getting interest and $$$, then building the more persistent game system later.

Er, there's more gameplay in LiF than PFO, you can already build things and modify the landscape.

Sure, but how soon will it be a MMO rather than a series of small servers?

Goblin Squad Member

2 people marked this as a favorite.

I'm ready to get started.

We spent today sitting in our settlement, waiting for word, and it seems we don't have as many players as last week. I'm sure GW has a good count of how many are logging in. If we risk losing momentum; if delaying EE by 2 weeks or two months will cause more players to step away until launch, then fixing things and trying another stress test might become a bit difficult.

Things may hiccup sometimes, whether they wait two weeks or not. Open the gates, let us in, and anyone who doesn't want to join in doesn't have to.

Goblin Squad Member

Audoucet wrote:


The game is a success, and the population will be far greater than in the alpha, even though it's supposed to be growing with time. Most settlements without some infrastructure or experienced leadership in PvP sandbox behind them, which is, well, most settlements, will quickly disappear, to the profit of semi-pro organisations. TEO, Aragon, Ozem & Golgotha,

Or simply uninterested leadership.

The settlements that are currently active and involved in Alpha are the ones that will be in the game for the long term. The ones where the leadership are "waiting for EE" and off playing TT or other MMOs and relying on high landrush numbers to see them through may well, as you say, just disappear.

Some of the inactive larger settlements may get a shock and take action and recover but many will not. It will be interesting times.

Goblin Squad Member

Neadenil Edam wrote:

Or simply uninterested leadership.

The settlements that are currently active and involved in Alpha are the ones that will be in the game for the long term. The ones where the leadership are "waiting for EE" and off playing TT or other MMOs and relying on high landrush numbers to see them through may well, as you say, just disappear.

Some of the inactive larger settlements may get a shock and take action and recover but many will not. It will be interesting times.

I wouldn't count on this being true. I've been in alpha almost every day for several weeks, but I'm just one person in my settlement. Others have come and gone and reappeared throughout with little interest in playing through the bugs and desynchs. Ultimately though you'll see a much different turnout for Early Enrollment than you do for alpha with participation in alpha having little to do with the success of settlements. Some of the most active players I know from previous gamse just gave up on the alpha since they were never able to get to and stay with us very long. Even the "restart from patcher" trick didn't always save them from teleportation to a location 20+ minutes away.

If the servers can't handle the influx of players and these desyncs become a regular thing then what you say might be right, but it'll be because of a massive drop in the number of people playing the game. A lot of hardcore players just don't want to play in alphas due to bugs and/or lack of any real progress. These people have bought into the game, I think it's reasonable to assume they'll be playing it when it hits EE as long as the majority of kinks are worked out.

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