Possible Monster Codex Errata


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p. 15 0- spell is "purify food and drink" not "purify food and water"

Liberty's Edge

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chopswil wrote:
p. 15 0- spell is "purify food and drink" not "purify food and water"

The dwarven race is forever in your debt, dear sir ;-)

Dark Archive

Bogwiggle p. 16

CMB: Computed: -1 Stat Block: +2
-1 BAB -1 SizeMod +1 Strength AbilityMod


All druid alignments should be Neutral Evil.

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BUGBEAR LURKER p. 25

AC mods are separated by comma not semicolons "AC 20; touch 15; flat-footed 18"

AC Math: Computed: 21 Stat Block: 20
10 +1 deflection +2 natural +4 Dex +4 armor

AC Value: Computed: 22 (+4 armor, +1 deflection, +4 Dex, +3 natural) Stat Block: 20
AC = 10 +4 Armor +0 Shield +4 Dex Used +4 Other Bonuses +0 Rage
Other Bonuses = +1 Deflection +3 Natural 0 SizeMod

Ranged Attack Bonus- javelin: Computed: 11 Stat Block: 12
7 BaseAtk +4 Dex Mod + 0 SizeMod +0 RangeMod

Dark Archive

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BUGBEAR TYRANT p. 27

missing feat
Cruel Opportunist* this is listed with an asterisks but it isn't in the new feats lists in the bugbears section nor is it listed in the index for new feats

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Sniper’s Lantern p. 32

minor typo in Prerequisites
"Point Blank Shot" should be "Point-Blank Shot"

Dark Archive

BUGBEAR GNASHER p. 22

Feat Count: Computed: 3 Stat Block: 4
0 classes +0 Race +3 Hit Dice

ignores max dex
AC Value: Computed: 20 (+6 armor, +3 Dex, +3 natural, -2 rage) Stat
Block: 21
MaxDex: was 3 even though Dex mod is 4
AC = 10 +6 Armor +0 Shield +3 Dex Used +3 Other Bonuses +-2 Rage
Other Bonuses = +3 Natural 0 SizeMod

Dark Archive

BUGBEAR STALKER p. 23

Skill Points Unused : 10
ACP -2 = -2 chain shirt
Skills Ranks: 33 = 21 class skills +9 race skills +3 Favored class
Total Ranks Used 23
------------------------------------------
Intimidate +11 = +6 ranks, -2 Cha, +3 class skill +4 racial mod
Perception +11 = +6 ranks, +2 Wis, +3 class skill
Stealth +13 = +5 ranks, +3 Dex, +3 class skill, -2 Armor Check Penalty
+4 racial mod +0 Medium
Survival +11 = +6 ranks, +2 Wis, +3 class skill

Dark Archive

BUGBEAR AMBUSHER p. 23

missing ranger Combat Style
why are the two "original" combat styles never listed in the Stat Block?

could be two-handed
but Two-Weapon Rend isn't a bonus until level 10 however Two-Weapon
Rend doesn't have a bunch of pre-reqs

dagger to-hit is 2 points low

CMD is 2 low

Hasn't applied the Double Slice feat to the short sword's damage.

Skill Points Unused : 9
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Skills Ranks: 62 = 48 class skills +6 race skills +8 Favored class
Total Ranks Used 53
-------------------------------------
Climb +11 = +4 ranks, +5 Str, +3 class skill, -1 Armor Check Penalty
Disable Device +18 = +19 ranks, +2 Dex, -1 Armor Check Penalty -2 no
thieves' tools
Intimidate +15 = +10 ranks, -2 Cha, +3 class skill +4 racial mod
Perception +11 = +5 ranks, +3 Wis, +3 class skill
Stealth +18 = +10 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
+4 racial mod +0 Medium
Survival +11 = +5 ranks, +3 Wis, +3 class skill

Dark Archive

BUGBEAR CULTIST p. 24

Melee +1 morningstar but gear has mwk morningstar

Spell DC-inflict serious wounds: Computed: 16 Stat Block: 15
10 +3 spell class level +2 ability bonus +1 skill focus bonus

Spell DC-inflict moderate wounds: Computed: 15 Stat Block: 14
10 +2 spell class level +2 ability bonus +1 skill focus bonus

Spell DC-inflict light wounds: Computed: 14 Stat Block: 13
10 +1 spell class level +2 ability bonus +1 skill focus bonus

CMD: Computed: 23 Stat Block: 21
10 +6 BAB +3 StrModUsed +3 DexMod +0 SizeMod +1 DodgeBonus

Skill Points Unused : 3
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Skills Ranks: 39 = 30 class skills +9 race skills
Total Ranks Used 36
-----------------------------------------
Intimidate +18 = +9 ranks, +2 Cha, +3 class skill +4 racial mod
Knowledge (religion) +7 = +3 ranks, +1 Int, +3 class skill
Perception +14 = +9 ranks, -1 Wis, +3 class skill +3 SkillFocus
Spellcraft +7 = +3 ranks, +1 Int, +3 class skill
Stealth +18 = +9 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
+4 racial mod +0 Medium
Survival +5 = +3 ranks, -1 Wis, +3 class skill

Dark Archive

BUGBEAR BLOODMAGE p. 26

Weapon Proficiency Missing: Shortbow needs Martial

CheckSpellCount--Spell Frequency Level =1: Computed: 6 Stat Block: 7
Base Freq 6

Spell Count-Sorcerer Level: 2: Computed: 5 Stat Block: 6
Level Base: 4 + 1 Bloodline Spell

CheckSpellCount--Spell Frequency Level =3: Computed: 7 Stat Block: 6
Base Freq 6 + Cha Bonus 1

Spell Count-Sorcerer Level: 3: Computed: 4 Stat Block: 5
Level Base: 3 + 1 Bloodline Spell

SLA Concentration-Spell-Like Abilities: Computed: 13 Stat Block: 12
10 Caster Level +3 Charisma modifier

Skill:Intimidate: Computed: 7 Stat Block: 6
Skill:Stealth: Computed: 6 Stat Block: 9

Skill Points Unused : 3
Skills Ranks: 13 = 10 class skills +3 race skills
Total Ranks Used 10
--------------------------
Intimidate +7 = +0 ranks, +3 Cha +4 racial mod
Spellcraft +12 = +10 ranks, -1 Int, +3 class skill
Stealth +6 = +0 ranks, +2 Dex +4 racial mod +0 Medium

Dark Archive

DROW SCOUT p. 34

Rogue Talents Count: Computed: 1 Stat Block: 0

Skill:Swim: Computed: 1 Stat Block: 5

ACP 0 = -1 studded leather +1 masterwork (studded leather)
Skills Ranks: 16 = 16 class skills
Total Ranks Used 16
-----------------
Acrobatics +8 = +2 ranks, +3 Dex, +3 class skill
Climb +6 = +2 ranks, +1 Str, +3 class skill
Disable Device +7 = +2 ranks, +3 Dex, +3 class skill -2 no thieves' tools + (2/2= 1 ) Rogue Disable Device (Level /2)
Knowledge (dungeoneering) +5 = +2 ranks, +0 Int, +3 class skill
Knowledge (local) +4 = +1 ranks, +0 Int, +3 class skill
Perception +8 = +2 ranks, +1 Wis, +3 class skill +2 racial mod
Sense Motive +5 = +1 ranks, +1 Wis, +3 class skill
Stealth +8 = +2 ranks, +3 Dex, +3 class skill +0 Medium
Survival +3 = +2 ranks, +1 Wis
Swim +1 = +0 ranks, +1 Str

Dark Archive

DUERGAR SHARPSHOOTER p. 46

Feat Pre Req: Rapid Reload is missing prereq feat Weapon Proficiency (crossbow type chosen)|Exotic Weapon Proficiency (firearm)
too low of level for Combat Style Feat

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DUERGAR SERGEANT p. 50

size says Large but none of the stats match up to that, plus none of the other duegars are large


1 person marked this as FAQ candidate.

GRENADIER ALCHEMIST ARCHETYPE p. 116

Descriptive text for the Grenadier archetype advertises things it does not deliver on; the archetype does not get the ability to drink elixirs, mutagens, and potions quicker than any other alchemist as the text was reprinted from the Pathfinder Society Field Guide with no edits.


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TROGLODYTE CHIEFTAIN p. 217

The chieftain is listed as wearing chain shirt, which would prevent him from utilizing both the druid spells and the wildshape power outlined in his combat tactics.

Dark Archive

DUERGAR LIEUTENANT p. 46

Feat Count: Computed: 6 Stat Block: 5
3 classes +3 Hit Dice +0 Race

Dark Archive

FIRE GIANT QUEEN p. 62

Feat Pre Req: Stunning Critical is missing prereq feat Staggering Critical

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DUERGAR CAPTAIN p. 50

Feat Pre Req: Greater Overrun is missing prereq feat Improved Overrun
Feat Pre Req: Greater Sunder is missing prereq feat Improved Sunder

Melee Attack Damage-+2 dwarven waraxe: Computed: 1d10+12 Stat Block:
2d8+12
+6 Str Bonus Used +2 weapon training +2 Weapon Specialization +2
Enhancement Bonus

Melee Attack Bonus-+2 dwarven waraxe: Computed: 19 Stat Block: 17
9 BAB +4 AbilityBonus +0 SizeMod +1 Weapon Focus +1 Greater Weapon Focus
+2 weapon training +2 Enhancement Bonus

AC Value Touch : Computed: 11 (+10 armor, +1 deflection, +1 natural)
Stat Block: 10
AC = 10 +10 Armor +0 Shield +0 Dex Used +2 Other Bonuses +0 Rage
Other Bonuses = +1 Deflection +1 Natural 0 SizeMod

has -1 size, where is this from?
CMD: Computed: 23 Stat Block: 25 10
+9 BAB +4 StrModUsed +0 DexMod +0 SizeMod +1 ACBonus -1 Neg AC mods

Dark Archive

JUGGERNAUT BEETLE p. 52

Feat Pre Req: Stunning Critical is missing prereq feat Staggering Critical

Dark Archive

DUERGAR HAMMER p. 49

dex mod should be +5 in AC mods not +4
AC Math: Computed: 25 Stat Block: 26
10 +1 deflection +1 natural +1 dodge +4 Dex +3 armor +3 monk +2 wis

Dark Archive

FIRE GIANT MAGMABLADE p. 60

He has 2 magus arcana that require a 12th level magus (Critical Strike and Maximized Magic). He has only had one option since level 12 to pick a magus arcana, and nothing he has is suitable to be in his 6th level slot.

It seem that they have calculated the benefit of Effortless Armour to be 2 points, not 3 (1+1 per 5 caster levels = 3, to me).
This effects the skills with different ACP

Dark Archive

FROSTBLOOD AXE p. 69

shouldn't this be "Craft Magic Arms and Armor" instead of "Craft Wondrous Item"?

Dark Archive

FROST GIANT RAIDER p. 70

minor formatting: period at end of saves that shouldn't be there

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FROST GIANT BATTLE PRIEST p. 73

minor formatting: period at end of saves that shouldn't be there

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GHOUL MONARCH p. 87

has feat called "Old as Dirt" but new feat on p. 80 is called "Old as Dust"

Dark Archive

Coordinated Reposition p. 92

Prerequisite is listed as "Step-Up" but it has no hyphen

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FIRE GIANT KING p. 63

Feat Count: Computed: 17 Stat Block: 14
4 classes +0 Race +13 Hit Dice

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FROST GIANT HUNTER p. 71

Feat Count: Computed: 9 Stat Block: 8
1 classes +0 Race +8 Hit Dice

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FROST GIANT ELITE SCOUT p. 71

Skill Over HD Max:Stealth: Computed: 23 HD: 18

Skill Points Exceeded : -5
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Favored Class Points Devoted to HP: 4
Skills Ranks: 88 = 32 class skills +56 race skills
Total Ranks Used 93
--------------------------
Acrobatics +11 = +9 ranks, +3 Dex, -1 Armor Check Penalty
Climb +21 = +9 ranks, +10 Str, +3 class skill, -1 Armor Check Penalty
Handle Animal +11 = +9 ranks, -1 Cha, +3 class skill
Knowledge (local) +9 = +7 ranks, +2 Int
Knowledge (nature) +14 = +9 ranks, +2 Int, +3 class skill
Perception +30 = +18 ranks, +3 Wis, +3 class skill +3 SkillFocus+3
SkillFocus-Perception 10 ranks
Stealth +30 = +23 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
+3 SkillFocus -4 Large+3 SkillFocus-Stealth 10 ranks
Survival +15 = +9 ranks, +3 Wis, +3 class skill

Dark Archive

FROST GIANT JARL p. 75

AC Value: Computed: 34 (+8 armor, +2 deflection, +4 Dex, +11 natural, -1
size) Stat Block: 35
AC = 10 +8 Armor +0 Shield +4 Dex Used +12 Other Bonuses +0 Rage
Other Bonuses = +2 Deflection +11 Natural -1 SizeMod

AC Value Flat-Footed : Computed: 30 (+8 armor, +2 deflection, +4 Dex,
+11 natural, -1 size) Stat Block: 31
AC = 10 +8 Armor +0 Shield +4 Dex Used +12 Other Bonuses +0 Rage
Other Bonuses = +2 Deflection +11 Natural -1 SizeMod

Dark Archive

GHOUL STALKER p. 82

Feat Count: Computed: 6 Stat Block: 5
0 classes +1 finesse rogue +1 weapon training +0 Race +4 Hit Dice

Despite having finesse rogue, he doesn't list the weapon finesse feat, nor is his DexMod applied on his natural attacks.

Dark Archive

Ancient Gravedigger p. 86

missed deflection?
AC Value Touch : Computed: 15 (+4 armor, +1 deflection, +4 Dex, +3
natural) Stat Block: 14
AC = 10 +4 Armor +0 Shield +4 Dex Used +4 Other Bonuses +0 Rage
Other Bonuses = +1 Deflection +3 Natural 0 SizeMod

missed deflection?
CMD: Computed: 28 Stat Block: 27
10 +8 BAB +5 StrModUsed +4 DexMod +0 SizeMod +1 ACBonus

Has the Extra Rage feat, which makes no sense. However, he's got one extra revelation. I think it is meant to be Extra Revelation.

ghoul disease is supposed to be on their bite, not their claws. I see no reason why this guy has it on both.

Dark Archive

GHOUL MONARCH p. 87

It's odd to be casting mage armour, since it doesn't stack with the worn stuff

Spell Count-Sorcerer Level: 6: Computed: 1 Stat Block: 2
Level Base: 1

Dark Archive

GNOLL LIEUTENANT p. 96

Melee Attack Damage-+1 scorpion whip: Computed: 1d4+7 Stat Block: 1d4+9
+5 Str Bonus Used +1 weapon training +1 Enhancement Bonus

minor formatting: extra space in whip damage "(1d4 +9)"

Dark Archive

Goblin Vulture Pilot p. 109

missing "Tactics" heading

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HOBGOBLIN FORERUNNER p. 119

two "defense" headers, 2nd should be "offense"

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HOBGOBLIN BATTLE PRIEST p. 121

no cleric level given "Hobgoblin cleric"
9th??

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LIZARDFOLK SORCERER p. 146

in feats "Lighting Reflexes" should be "Lightning Reflexes" "n" missing


Going off of what Dustin Ashe said earlier, making sure this is clarified:

TROGLODYTE BEAST-SPEAKER, pg. 215

TROGLODYTE CHIEFTAIN, pg. 217

TROLL FURY, pg. 229

Change all alignments to Neutral Evil or Chaotic Neutral to match druid class requirements.

Dark Archive

RATFOLK CARAVAN GUARD and RATFOLK EXPEDITION LEADER p. 180

both have "low-light vision" instead of "darkvision 60 ft." that ratfolk are supposed to have

Dark Archive

BLOOD IN THE WATER p. 189

emotion is a descriptor not a subschool, so it needs brackets not parenthesis


PAGE 20.

Fearmonger Antipaladin archetype has a feature that replaces Touch of Corruption.

Then, it has a feature that modifies Cruelties, which it has no use for, because it has no Touch of Corruption.

Seems like an editing mistake unless I'm missing something.

Dark Archive

TROGLODYTE BEAST-SPEAKER p. 215

a druid with alignment of "CE" cannot be

Dark Archive

TROGLODYTE CHIEFTAIN p. 217

a druid with alignment of "CE" cannot be

Dark Archive

TROLL WARDEN p. 226

Feat Pre Req: Sprinting Troll is missing prereq feat Fleet

Dark Archive

TROLL MONARCH p. 231

minor formatting-- missing comma in feats "Great Rend* Improved Critical
(claws)"


Pathfinder Roleplaying Game Superscriber

page 36
Drow Priest

SR should be 11

Dark Archive

FROST GIANT HOUNDMASTER p. 74

Init Mod: Computed: 0 Stat Block: +4
+0 Dex Mod

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