Primal Warrior Stance and Vital Strike


Rules Questions


A Greataxe deals 1d12 damage.

Primal Warrior Stance:
By taking a wide stance that invites the death of any before him, the mighty disciple of Primal Fury wields the power of overwhelming force to it's greatest effects. The initiator ignores difficult terrain when charging while in this stance, and whenever he is subject to a size modifier for CMB checks or to his CMD, the disciple is treated as one size category larger if doing so would be advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size (such as grab or swallow whole) can affect him. Additionally, any melee weapon, unarmed strike, or natural weapon is treated as if it were two sizes larger. The benefits of this stance stack with abilities or effects that increase the initiator's size (such as enlarge person).

Our Greataxe goes from dealing 1d12 damage to 4d6 damage.

Vital Strike:
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

With Vital Strike it hits for 8d6 damage?

Grand Lodge

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Yes it will. This is why you see druids with multiple size modifiers doing vita strike bites for more dice than a wizard's fireball.

Paizo Employee Organized Play Developer

Kiinyan wrote:
Yes it will. This is why you see druids with multiple size modifiers doing vita strike bites for more dice than a wizard's fireball.

You should see what happens when a druid wildshaped into a stegosaurus vital strikes while under the effects of strong jaw. That attack also happens to come with a free trip, so you get a good follow-up on it too. I've seen those two hits tally up over 60d6 damage....


Why do they keep putting in more and more ridiculous stacking effects.

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