(Investigator Build) Let's see how this one works.


Advice


Yes, I made yet another character. I went with a detective this time. Investigator, but without the magic.

Character Sheet

So, how did I do with this one? Any glaring weaknesses? Better feats I could have chosen? Is she particularly good at detective stuff for a Wis 7 character? Did the backstory underwhelm?

Grand Lodge

I would be tempted to take a level of Inspired Blade for the increase in combat ability, and free feats.


Maybe Weapon Focus at 3 and Fencing Grace at 5?


Inspired Intelligence is ... not good. It fits the backstory, sure, but so would dropping sleight of hand (which is not greatly useful and doesn't seem to fit the backstory) and getting 1 rank in each of linguistics and 4 knowledge skills. You could then drop Inspired Intelligence and get Perceptive Tracking (for more detective abilities) or Quick Study (for combat usefulness).


What's wrong with Inspired Intelligence? Spellcraft is one of the best skills in the game, and Knowledge skills are extremely useful as well.


i don't really like inspred intelligence either.

except!!:
when paired with 2lvls of mindchemist.

then it becomes just silly.
ending up with 10+2xint+1d8 or 20+2xint+1d8 (for 1 inspiration point) for 0 skill points spent on ALL knowledges is pretty sufficient.

that's like rolling an average of 30+ on all of them by level 11 with cognitogen running with 0 skill expenditure and 0 resources used, or 40+ with just 1 inspiration point, allowing for pretty much maxing all of your other skills.

that said.

i'm running an inspired blade1/empyrisistX and it's pretty rad, at least in early levels.

Grand Lodge

RumpinRufus wrote:
What's wrong with Inspired Intelligence? Spellcraft is one of the best skills in the game, and Knowledge skills are extremely useful as well.

You're already getting ~10 skill points per level. There's no reason an investigator should not have at least one rank in all knowledges or spellcraft. The only use I see for it is for an archetype that modifies what you can use inspiration on without spending.


Some Other Guy wrote:
RumpinRufus wrote:
What's wrong with Inspired Intelligence? Spellcraft is one of the best skills in the game, and Knowledge skills are extremely useful as well.
You're already getting ~10 skill points per level. There's no reason an investigator should not have at least one rank in all knowledges or spellcraft. The only use I see for it is for an archetype that modifies what you can use inspiration on without spending.

Oh, I misunderstood the benefit - I thought it let you add an extra 1d6, I didn't realize it was redundant with the normal Inspiration ability as long as you're trained. Nevermind, that is pretty awful.

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