Undone |
1 person marked this as FAQ candidate. |
Can they basically just prep any wizard or sorcerer spell?
It seems to me a serious oversight to let the shaman just get the entirety of the Sorc/Wizard spell list known as you wish
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
** spoiler omitted **
Can they basically just prep any wizard or sorcerer spell?
** spoiler omitted **It seems to me a serious oversight to let the shaman just get the entirety of the Sorc/Wizard spell list known as you wish
Yes, but thanks to the Cha requirements, you'll probably only be able to prep a handful of Sorc/Wiz spells at a time, and the Int requirements mean that you'll likely be limited to lower level Sorc/Wiz spells.
It's a pretty MAD build to make good use of the expanded spell list, everyone else gets a couple versatile bonus spells if/when they need it.
Mergy |
I'm playing a shaman in a home game and I purposely went with Lore as my main spirit to remove the temptation. It's still very powerful, especially in concert with the human favored class bonus.
I think based on Paizo's FAQ regarding paragon surge, we may see that taking Arcane Enlightenment as a wandering hex still lets you change spells only once per level.
Heimdall666 |
I am playing an Unsworn and it gets further complicated when you can swap out your spirits AND get a whole new list per day by simply summoning a new Lore spirit. You can also technically have more than one lore spirit although this just shortens your list of Shaman spells further.
Our group has a arcanist, a cleric, a wizard and another mix class caster, and myself, and power levels seem just as even across the board, action economy and save DCs/SR make any variety taper off as you level. Shamans dont have any big reliable DPS or control spells, better as debuffers/buffers. Landing Misfortune and Evil Eye is simply more important for the rest of the groups needs.
Anzyr |
1 person marked this as a favorite. |
I'm playing a shaman in a home game and I purposely went with Lore as my main spirit to remove the temptation. It's still very powerful, especially in concert with the human favored class bonus.
I think based on Paizo's FAQ regarding paragon surge, we may see that taking Arcane Enlightenment as a wandering hex still lets you change spells only once per level.
If you are basing it on the Paragon Surge FAQ, then you can pick spells once per day and then they are locked into those choices for the day. Which doesn't really matter since you can only really pick it once a day.
Undone |
Mergy wrote:If you are basing it on the Paragon Surge FAQ, then you can pick spells once per day and then they are locked into those choices for the day. Which doesn't really matter since you can only really pick it once a day.I'm playing a shaman in a home game and I purposely went with Lore as my main spirit to remove the temptation. It's still very powerful, especially in concert with the human favored class bonus.
I think based on Paizo's FAQ regarding paragon surge, we may see that taking Arcane Enlightenment as a wandering hex still lets you change spells only once per level.
Which is slightly absurd.
Anzyr |
Anzyr wrote:Which is slightly absurd.Mergy wrote:If you are basing it on the Paragon Surge FAQ, then you can pick spells once per day and then they are locked into those choices for the day. Which doesn't really matter since you can only really pick it once a day.I'm playing a shaman in a home game and I purposely went with Lore as my main spirit to remove the temptation. It's still very powerful, especially in concert with the human favored class bonus.
I think based on Paizo's FAQ regarding paragon surge, we may see that taking Arcane Enlightenment as a wandering hex still lets you change spells only once per level.
It is incredible for downtime stuff of course, but for any given day it's only going to be a few spells. And the downtime isn't Spell Sage Wizard or anything.