Privateer / Pirate Campaign Help


Advice


Hello! So I'm starting a game in my homebrew world and gave the players multiple story arcs to vote on. They choose to go with a Privateer campaign option that I had. It is a steampunk game, so while they start on the sea they will end in the sky. I can't go into to many details because a few of my players peruse these boards and will likely see this. I am running on a VTT so I have more computing power available than IRL game if that matters. So a few questions:

1) Which parts of Skulls & Shackles have the most relevant information on ships and ship combat? Any other must read books?

2) Do any parts of Skulls & Shackles have info on running a crew that may be useful?

3) Any good "Mass" combat rules? I doubt the combat will qualify as "Mass", but there will ultimately be enough going on with other crew members initiating their own battles.

4) This will be my first time using vehicles in a long time. I have read through the rules several times, but they seem a bit clunky. Any advice?

5) Same, except for siege engines. Any Advice?

6) Anything Else that may help?

Thanks in advance, Regards!

Shadow Lodge

My advice with vehicles is to wing it in most circumstances, only getting into the nitty gritty when you have to.

Squads and Scores is a house rule I use for dealing with mass combat while still keeping realism. I used this to great effect in large scale naval battles, representing crews realistically with two or three units.

The White Reef is an aquatic one shot that you could use as inspiration.


For ship and ship's combat, I recommend Frog God Games Fire As She Bears (PFRPG) for Razor Coast supplement. It has excellent rules for defining a ship mechanically in 20 foot cubes each with its own AC and hit points. Also the ship's combat rules are inclusive of all members of the adventure party. Many ship to ship combat rules becomes the GM vs. the one interested player in running ship combat, as the others wait in boredom for something they can do.


Thanks guys! Squads and Scores seems really useful. I'll buy that book too to check out.

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