Blind monk


Advice


I'm thinking about making a blind monk character, I was wondering if anyone could tell me of any feats and or skills other than blind-fight that might be useful for a blind monk. Sorry if this is a dumb question or it's been addressed elsewhere,but i'm a bit of a newb to Pathfinder and these message boards. Any help would be appreciated. Thanks everybody.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

There's nothing special a monk brings to the blindness table save for the fact that perception is a class skill for him.

There really isn't much beyond blindfighting other than magic items that compensate for and/or eliminate the usual negatives your condition is going to bring to the table. That's why in most chop socky movies the blind monk generally plays the role of hero's mentor, rather than that of the hero himself.

The one thing a blind monk has going for him is that he is not nearly as annoying as the deaf mute monk.

Dark Archive

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Don't do yet another blind monk, that shtick is so overdone it's ridiculous. Come up with something new and fresh. Like the Quadriplegic Monk! Can totally be pulled off because Unarmed Strike doesn't actually require limbs, making the monk the only class that can pull it off!

Grand Lodge

That Crazy Alchemist wrote:
Don't do yet another blind monk, that shtick is so overdone it's ridiculous. Come up with something new and fresh. Like the Quadriplegic Monk! Can totally be pulled off because Unarmed Strike doesn't actually require limbs, making the monk the only class that can pull it off!

Well, others could.

Now, a Master of Many Styles, using Monkey Style, could roll around prone, and do alright.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
That Crazy Alchemist wrote:
Don't do yet another blind monk, that shtick is so overdone it's ridiculous. Come up with something new and fresh. Like the Quadriplegic Monk! Can totally be pulled off because Unarmed Strike doesn't actually require limbs, making the monk the only class that can pull it off!

Unarmed strike may not require limbs, but locomotion is going to be a problem without them.


That Crazy Alchemist wrote:
Don't do yet another blind monk, that shtick is so overdone it's ridiculous. Come up with something new and fresh. Like the Quadriplegic Monk! Can totally be pulled off because Unarmed Strike doesn't actually require limbs, making the monk the only class that can pull it off!

Improved unarmed strike has been updated to allow you to use any part of your body to attack regardless of class.

Also, there's a reason it's called unarmed strike

Not to mention you could never be disarmed... again...

Dark Archive

Is it bad that I'm stricken with a sudden urge to make a Quadriplegic Monk for PFS just to see if I can get it to work?...

Grand Lodge

That Crazy Alchemist wrote:
Is it bad that I'm stricken with a sudden urge to make a Quadriplegic Monk for PFS just to see if I can get it to work?...

Well, if you really want to stir the pot, then just build any non-Monk, with no hands, that two-weapon fights.

Tears of blood will be shed, and brown rivers will flow from the soiled underpants of millions.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
That Crazy Alchemist wrote:
Is it bad that I'm stricken with a sudden urge to make a Quadriplegic Monk for PFS just to see if I can get it to work?...

I would ask you again... how would you move? How would you even make it past Confirmation without the ability to do anything other than bite kneecaps unassisted?

Grand Lodge

LazarX wrote:
That Crazy Alchemist wrote:
Is it bad that I'm stricken with a sudden urge to make a Quadriplegic Monk for PFS just to see if I can get it to work?...
I would ask you again... how would you move? How would you even make it past Confirmation without the ability to do anything other than bite kneecaps unassisted?

Be a Summoner.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
LazarX wrote:
That Crazy Alchemist wrote:
Is it bad that I'm stricken with a sudden urge to make a Quadriplegic Monk for PFS just to see if I can get it to work?...
I would ask you again... how would you move? How would you even make it past Confirmation without the ability to do anything other than bite kneecaps unassisted?
Be a Summoner.

Which is not a monk. Such a summoner by the way, would be totally unable to cast spells without the investure of at least two feats.

Dark Archive

LazarX wrote:
That Crazy Alchemist wrote:
Is it bad that I'm stricken with a sudden urge to make a Quadriplegic Monk for PFS just to see if I can get it to work?...
I would ask you again... how would you move? How would you even make it past Confirmation without the ability to do anything other than bite kneecaps unassisted?

I'm working on it as we speak. Movement speed definitely takes a hit here but there is nothing saying I can't roll on the ground and headbutt people lol

Dark Archive

Fast Crawl
You are skilled at moving while prone.

Benefit: While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. This benefit does not stack with the rogue crawl talent.

Normal: You can crawl 5 feet as a move action. You cannot take a 5-foot step while crawling.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
That Crazy Alchemist wrote:

Fast Crawl

You are skilled at moving while prone.

Benefit: While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. This benefit does not stack with the rogue crawl talent.

Normal: You can crawl 5 feet as a move action. You cannot take a 5-foot step while crawling.

Again this skill assumes you've got a normal set of limbs. Try crawling sometime without moving your arms or legs and see how far you get.

But this doesn't touch on the real problem. How long do you think a group of PFS players who aren't your best buds will put up with the anchor your character will be?


tighra wrote:
I'm thinking about making a blind monk character, I was wondering if anyone could tell me of any feats and or skills other than blind-fight that might be useful for a blind monk. Sorry if this is a dumb question or it's been addressed elsewhere,but i'm a bit of a newb to Pathfinder and these message boards. Any help would be appreciated. Thanks everybody.

Could you consider multiclassing with "clouded vision" oracle?

Dark Archive

LazarX wrote:

Again this skill assumes you've got a normal set of limbs. Try crawling sometime without moving your arms or legs and see how far you get.

But this doesn't touch on the real problem. How long do you think a group of PFS players who aren't your best buds will put up with the anchor your character will be?

The feat assumes nothing. Crawling in pathfinder is simply movement while prone and mentions limbs nowhere. With this feat plus monks accelerated movement, even at half speed, I'll be going as fast as the party very soon and hilariously even faster at higher levels.

Due to the wonders of Improved unarmed strike headbutting the enemy is precisely as effective as punching them.

Monks have retardedly high AC's as it is so the constant -4 AC wont be a problem.

Currently the only hurdle I'm working on overcoming is the -4 to attack. If I can get over that I'll have a fully functional monk rolling on ground headbutting people and making the party and GM laugh. I see nothing wrong here! :)


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I really want an comic of your monk flurrying at high levels.

High jump is really where it's at, you're always considered to have a running start, so you can just bounce around.

Sczarni

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This thread should be in advice section.

@tighra

Try talking with your GM about giving you Blindsight or Blindsense instead of feat or something like that. This is the easiest way of creating such character. You can also try other builds, but nothing will work probably until mid levels and on early levels you will be crippled too much.

@Everyone else

Stop bickering and suggest something useful.


Pathfinder Lost Omens Subscriber
LazarX wrote:
That Crazy Alchemist wrote:
Is it bad that I'm stricken with a sudden urge to make a Quadriplegic Monk for PFS just to see if I can get it to work?...
I would ask you again... how would you move? How would you even make it past Confirmation without the ability to do anything other than bite kneecaps unassisted?

legs and the wheel man. he's the wheel man.

action crying tears of joy and pain
i'm going to one up the quadriplegic by attempting to play axel.


Malag wrote:

This thread should be in advice section.

@tighra

Try talking with your GM about giving you Blindsight or Blindsense instead of feat or something like that. This is the easiest way of creating such character. You can also try other builds, but nothing will work probably until mid levels and on early levels you will be crippled too much.

@Everyone else

Stop bickering and suggest something useful.

Your right,but like I said I'm pretty new to this.I'll pay better attention next time.


Nicos wrote:
tighra wrote:
I'm thinking about making a blind monk character, I was wondering if anyone could tell me of any feats and or skills other than blind-fight that might be useful for a blind monk. Sorry if this is a dumb question or it's been addressed elsewhere,but i'm a bit of a newb to Pathfinder and these message boards. Any help would be appreciated. Thanks everybody.
Could you consider multiclassing with "clouded vision" oracle?

I had considered that but I was shooting for a book of Eli type without the weapons,seemed interesting.


That Crazy Alchemist wrote:
Don't do yet another blind monk, that shtick is so overdone it's ridiculous. Come up with something new and fresh. Like the Quadriplegic Monk! Can totally be pulled off because Unarmed Strike doesn't actually require limbs, making the monk the only class that can pull it off!

I've never seen a blind PC build. I've come the closest of anyone I've seen. It's a PFS character. She is a Half Orc with the Keen Scent Feat and the Blind Fighting Feat. She carries an Eversmoking Bottle.

Blind Fighting lets you navigate and retain your Dex bonus while Blind, but you still need to make the Perception checks to figure out which square your opponent is in. Blindsense, Scent, and Tremorsense let you locate your opponent, but not navigate, and they still have Total Concealment. With Blind Fighting, you get to reroll the miss chance and take the better result. I found that adequate with no need to take Improved and Greater Blind Fighting. With Blind Fighting alone the miss chance for Concealment drops from 20% to 4% and Total Concealment from 50% to 25%.

Orcs can get Scent via that feat.

Catfolk and Ratfolk can get Scent as an alternative Racial Trait.

Dwarves can get Tremorsense at the cost of 2 Feats.

Tengu can get Scent, but it is limited.

Anyone can gain Scent via the Alter Self Spell. There are other spells, too.

My Blind Monk tactic was very unpopular at every PFS table. Most players fail to take precautions against going Blind, and they strongly resent it when I made them Blind. There were times when the ability came in handy. There is often occasion when we fight invisible monsters or Dark Creepers who make Darkness they can see through. One time, we were fighting a big monster outside, and I was able to make smoke some distance away from the others, another time we had to charge through a narrow pass defended by archers, and another time or 2 when we just had to run away.

My experience of PFS is that fighting Blind is a neat tactical trick that is useful sometimes, but is a poor choice to base your build on. If you are playing in a homespun group, all the players can adapt their characters to your tactic, and you can use it all the time, making your party punch far above its weight. Of course, your DM will just start throwing monsters at you that can fight Blind, too...


tighra wrote:
Nicos wrote:
tighra wrote:
I'm thinking about making a blind monk character, I was wondering if anyone could tell me of any feats and or skills other than blind-fight that might be useful for a blind monk. Sorry if this is a dumb question or it's been addressed elsewhere,but i'm a bit of a newb to Pathfinder and these message boards. Any help would be appreciated. Thanks everybody.
Could you consider multiclassing with "clouded vision" oracle?
I had considered that but I was shooting for a book of Eli type without the weapons,seemed interesting.

You would only need one level of oracle.


LazarX wrote:
That Crazy Alchemist wrote:

Fast Crawl

You are skilled at moving while prone.

Benefit: While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. This benefit does not stack with the rogue crawl talent.

Normal: You can crawl 5 feet as a move action. You cannot take a 5-foot step while crawling.

Again this skill assumes you've got a normal set of limbs. Try crawling sometime without moving your arms or legs and see how far you get.

But this doesn't touch on the real problem. How long do you think a group of PFS players who aren't your best buds will put up with the anchor your character will be?

Do the rules say that assumption exists? If they don't, then they don't, and our OP is well on his way to humiliating and dominating his oppponents with his Blind, Quadripalegic Monk. Jonny Got his Gun! Woo HOO! Who's saying SOS, now?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Scott Wilhelm wrote:
LazarX wrote:
That Crazy Alchemist wrote:

Fast Crawl

You are skilled at moving while prone.

Benefit: While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. This benefit does not stack with the rogue crawl talent.

Normal: You can crawl 5 feet as a move action. You cannot take a 5-foot step while crawling.

Again this skill assumes you've got a normal set of limbs. Try crawling sometime without moving your arms or legs and see how far you get.

But this doesn't touch on the real problem. How long do you think a group of PFS players who aren't your best buds will put up with the anchor your character will be?

Do the rules say that assumption exists? If they don't, then they don't, and our OP is well on his way to humiliating and dominating his oppponents with his Blind, Quadripalegic Monk. Jonny Got his Gun! Woo HOO! Who's saying SOS, now?

At some point you have to call for verisimilitude in those areas the rules never cover. The rules don't say that you can't fire your mighty strength composite long bow if I chop both your arms off, but I assume you'd argue that you could anyway, because of that omission?

Shadow Lodge

That Crazy Alchemist wrote:
Don't do yet another blind monk, that shtick is so overdone it's ridiculous. Come up with something new and fresh. Like the Quadriplegic Monk! Can totally be pulled off because Unarmed Strike doesn't actually require limbs, making the monk the only class that can pull it off!

Dont be a dick, some people actually want to play this trope. The blind samurai/fighter/martial artist is a very common trope in movies and tv. That a system doesnt support an idea doesnt mean is "the wrong way to play the game"


Wouldn't the fact that it's nearly impossible to do prevent it from being overdone?


LazarX wrote:
Scott Wilhelm wrote:
LazarX wrote:
That Crazy Alchemist wrote:

Fast Crawl

You are skilled at moving while prone.

Benefit: While prone, you can move at half speed. This movement provokes attacks of opportunity as normal. You can take a 5-foot step while crawling. This benefit does not stack with the rogue crawl talent.

Normal: You can crawl 5 feet as a move action. You cannot take a 5-foot step while crawling.

Again this skill assumes you've got a normal set of limbs. Try crawling sometime without moving your arms or legs and see how far you get.

But this doesn't touch on the real problem. How long do you think a group of PFS players who aren't your best buds will put up with the anchor your character will be?

Do the rules say that assumption exists? If they don't, then they don't, and our OP is well on his way to humiliating and dominating his oppponents with his Blind, Quadripalegic Monk. Jonny Got his Gun! Woo HOO! Who's saying SOS, now?
At some point you have to call for verisimilitude in those areas the rules never cover. The rules don't say that you can't fire your mighty strength composite long bow if I chop both your arms off, but I assume you'd argue that you could anyway, because of that omission?

No, you don't have to call for verisimilitude. This game system is based around heroic fantasy. In this game 3 ton monsters have the metabolic energy to fly, but the energy of their exertions does not cook them in their own juices. Granted some of them vent their heat by breathing fire, but not all of them do.

This is a game with barbarians getting into wrestling matches with Allosauruses, where 1 little red-headed anime girl can charge into a camp of a dozen brigands and destroy them all in 2 Great Cleaves, where wizards transform into hobbits.

If, as a DM, you can suspend your disbelief on all these other things, but cannot fit into your head the idea that super fantasy kungfu training can let you rise out of your wheelchair and be a hero, that's okay. But to say that no one can in anyone's campaign at the very least demands a rules citation. Your rules citation might keep the idea out of PFS games, but not out of mine.

There are 3rd party rules about loss of limbs, and there is a special class called the Butcher that specializes in lopping off limbs. But at the risk of incurring Rynjin's wrath, I'd say the point of having a hit point system is to keep combat from becoming too realistic, which is contrary to the heroic fantasy genre.

In the real world, winning a fight often means being seriously hurt. Professional hitters of other people have short careers with retirements marked with brain damage and other lingering injuries. In the real world, medieval warriors usually died of fever and diarrhea, or infections from wounds, pooping themselves to death. I think Rynjin would say that if you want that kind of reality, you shouldn't be playing Pathfinder, but rather GURPS.

Shadow Lodge

Yeah asking for selective realism is a bad joke at this point

Sovereign Court

If your GM allows 3.5 feats - look up the Combat Focus tree from Player's Handbook 2. I used them to play a blind character (tower shield user - multi-classed into pious templar) at one point.

Though you'd likely have to get your GM to waive the BAB requirement, when you get one of them (forget which) along with at least 2 more (Combat Focus feats work that way) you'll have blindsight 5ft all the time. If you combine that with the Keen Lister feat from the same book and max out perception (of course, it was Listen back in 3.5) you should be pretty viable as keen listener helps you to figure out what squares everyone else is in.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ever read The Dark Elf Trilogy? Montolio DeBrouchee is an excellent example of how to fight blind, even with ranged weapons.

Montolio was a blind archer ranger who would send his animal companion (a falcon) flying over his enemies' heads. The bird of prey would then call out to its master so Montolio always knew precisely where to shoot his arrows.

I can totally imagine a blind ranger doing this quite well with greater blind-fight, a flying animal companion, and full attacks.

Maybe you could emulate something similar with a Zen Archer monk archetype?

Malag wrote:
Try talking with your GM about giving you Blindsight or Blindsense instead of feat or something like that. This is the easiest way of creating such character.

People who are blind for a long time don't get free benefits (or rather, they shouldn't). They "adapt" by taking appropriate feats/skills (the APG blind-fight line and the Racial Heritage/Keen Scent feats along with Perception) and adopting appropriate mannerisms (like folding money and having round buttons on all your red clothes and square buttons on all your blue clothes).

Roleplayers playing a "blind swordsman" only to get something BETTER THAN SIGHT such as blindsight FOR FREE is a BIG pet peeve of mine.

If you want to be blind REALLY be blind. Being blind is a handicap. Make it as such.

Allow me to help with a few suggestions:

Step 1) Declare that your character is blind. This means he will suffer the following penalties: You cannot see. You take a –2 penalty to Armor Class, lose your Dexterity bonus to AC (if any), and take a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against you. You must make a DC 10 Acrobatics skill check to move faster than half your speed. If you fail this fail this check you fall prone. If your character has remained blind for a long time grow accustomed to these drawbacks and can overcome some of them (by getting a walking stick, by folding your bills, and training with feats and skills, NOT be getting blindsense or blindsight for free).

Step 2) Mitigate the penalties as much as you can. Start with a high Wisdom score, max out your ranks in Perception, and take feats such as Alertness, Blind-Fight, Greater Blind-Fight, Improved Blind-Fight, and Skill Focus (Perception). This will allow you to better "hear" where the enemy is at and allow you to avoid ranged attacks coming out of the darkness.

Step 3) Play the character and understand that no matter what you do, he is handicapped. Playing such a difficult challenge will be a lot of fun if your GM cooperates a little.

Blind people feel the shape of the buttons on their clothes. The shapes correspond with the colors of their clothes. That way a blind person can match his clothes and look nice. They also fold their money different ways so they can tell which bills are which. If you do a bit of research, you will find that there are tons of neat little tricks that blind people use to get by in every day life--adapting after years of being blind.

What the book refers to when it says "Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them" is not a mystical higher sense thing, but more of a learned skill thing.

Researching and utilizing a lot of these tricks should help make for a much better roleplaying experience.

I hope that helps.


Ravingdork wrote:

Ever read The Dark Elf Trilogy? Montolio DeBrouchee is an excellent example of how to fight blind, even with ranged weapons.

Montolio was a blind archer ranger who would send his animal companion (a falcon) flying over his enemies' heads. The bird of prey would then call out to its master so Montolio always knew precisely where to shoot his arrows.

I can totally imagine a blind ranger doing this quite well with greater blind-fight, a flying animal companion, and full attacks.

Greater Blind-Fight (Combat)

Your enemies cannot hide from you.

Prerequisites: Perception 15 ranks, Improved Blind-Fight.

Benefit: Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll as normal.

EDIT: In case you are talking about archery.


While getting something like blindsight free is a bit over the top, asking for something like the blind-fight tree is more reasonable. It's definitely not going to offset all your disadvantages, but it would make you better at dealing with things than a normal sighted person.

Still, all those d100 rolls would get old.


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First thing to figure out is what penalties your GM will take away because you can get accustomed to some drawbacks.

Also, monk is an interesting class to be blind because their Wisdom bonus to AC will protect against foes you can't see, even if they make touch attacks. So make sure to max your Wisdom as much as possible.

Some people have already said some of the following information, but ever since you mentioned building a blind monk I've been looking at different ways to go about doing this. So here:

Skills:
Acrobatics (to move faster than half speed if your GM requires that)
Appraise (to help identify things without seeing them)
Intimidate (because demoralizing opponents is one of the few things you can do even if you have no clue where they are or if they are present)
Perception (obviously a must)
Sense Motive (to predict people's actions when you can't see what they're actually doing)
Stealth (so that people don't see you before you're aware of them)
Use Magic Device (magic items might be a good way to overcome some challenges at later levels)

Feats:
Blind-Fight, Improved Blind-Fight, Greater Blind-Fight (like you said)
Alertness, Skill Focus (Perception) (every bonus counts)
Dodge, Mobility, Wind Stance, Lightning Stance (attacks of opportunity can be very unpleasant, especially if you can't see your attackers)
Combat Expertise (much needed AC bonus)
Spring Attack, Whirlwind Attack (you can then make an attack against all squares within reach without bothering to figure out which one your enemies are in first, especially useful when combined with a whip or Lunge)
Improved Initiative (you won't get to act in many surprise rounds)
Toughness (more HP to compensate for a potentially low AC)
If you have a high Dex but low Str, you could consider Weapon Finesse or Agile Maneuvers.
Other feats depend on specific characters.

Archetypes:
Quinggong Monk will be absolutely fantastic. It can give you abilities to simulate useful feats mentioned above. It can give you spells like barkskin (to boost AC) and true strike (boosts attacks and completely ignores miss chance). It can give you spells that don't require an attack roll (and thus miss chance), such as hydraulic torrent, dragon's breath, ki shout, and sonic thrust. And if you don't want to switch out a particular ability, or any at all, then you don't have to.
Other archetypes depend on specific characters.

Character formation possibilities: I came up with some combinations that could work well with a blind monk character:

Drow darkness master:
If you play a drow, you can make it so that nobody can see, and only you will be used to it. As long as you have 11 Charisma before racial bonuses, you can take Drow Nobility, Improved Drow Nobility, and Greater Drow Nobility. You could cast darkness once per day, with Improved Drow Nobility deeper darkness twice a day, and with Greater Drow Nobility deeper darkness at will. You could have that by level 6. Once you get to level 10, you can get Quicken Spell-Like ability, which would be very useful. You also get detect magic at will (Drow Nobility) and later constant (Greater Drow Nobility), which could help you find foes using magic, even you can't see them.

Oread tremorsenser:
If you play an oread with the Student of Stone archetype, you can take two feats and get a limited form of tremorsense, which isn't that good. I just put this because at level 20 you can get tremorsense 20 ft, which could be very useful for a blind character. Also, you can get a +1 natural armor bonus which qualifies you for Improved Natural Armor to further boost your AC.

Hobgoblin grappler:
One way to deal with unseen foes is to grab onto them. You could use the Maneuver Master archetype and the Improved Grapple and Greater Grapple feats to become really good at grappling your enemies, even if you can't see them. This can be any race, I just put hobgoblin as a suggestion because they can use their favored class bonus for a bonus on grapple checks. Also, their possible natural armor can qualify you for Improved Natural Armor. And as an added bonus, they can get feats that let you do some pretty cool things with Intimidate, whips, and possibly Whirlwind Attack.

Half-Orc, Orc, or Catfolk smeller:
This isn't so much a character concept as it is a way to get the scent ability, which Catfolk can get as a racial trait and the others can get with the Keen Scent feat. Catfolk and Orcs would probably be inferior, because they get Wisdom penalties. Half-Orcs can get a Wisdom bonus and a Perception bonus. Also, Orcs and Half-Orcs can get Ironhide and then Improved Natural Armor.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Avoron wrote:
First thing to figure out is what penalties your GM will take away because you can get accustomed to some drawbacks.

And there was much inarticulate screaming and ripping of hair.


Although this overcoming of drawbacks wouldn't grant abilities like blindsense or blindsight, it might lessen some of the drawbacks listed in the condition description. If all it meant was that the character could take feats and skills and avoid situations where they need to see things, then the description wouldn't need to have that last line. For example, maybe a GM would decide to lessen the Acrobatics check requirement for moving full speed. Or, since losing Dex to AC would come from not being able to react to attacks in time, maybe the GM would rule that over time the character could learn to react to the sounds of attacks, gaining at least a partial bonus to AC if they succeed on a Perception check. Just because you haven't gone on enough adventures to level up to level 15 doesn't mean you can't get used to anything. I'm not saying that any penalties would be taken away, or even that any should. You clearly wouldn't take away penalties, and I would be skeptical about the whole idea. But some GMs might, and it can't hurt to ask.


Getting used to being blind in your everyday life is very different from getting used to being blind in battle.

slightly tangential, but if a blind person casts Arcane Eye can they actually perceive anything with it?

A blind person with permanencied arcane sight would also be interesting.


Wouldn't Alter Self allow you to see if you shifted to a sighted form/creature?


I also now have an image in my head of a blind wizard perpetually casting detect magic and following around the three bright piles of magic he travels with.

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