Advice on a Cleave Build for RotRL


Advice

Grand Lodge

I'm contemplating the following... Would it be effective in this campaign?

Mr. Cleaver:

Dwarf
Mutagion Warrior (fighter)
16/12/16/10/15/8
Traits: glory of old, defensive strategist

1. Power Attack
1b. Cleave
2. Goblin Cleaver
3. Orc Hewer
4. Great Cleave
5. Steel Soul
6. Cleaving Finish
7. Improved Cleaving Finish
8. Surprise Follow Through
9. Improved Surprise Follow through
10. Iron Will
11. Giant Killer


Would this be fun to play? I know its pretty one dimensional but I've never utilized cleaving as a combat style so I was thinking this campaign could be my magic ticket to try it out.


not sure if you know but surprise follow through is an orc feat. Other then that I have always wanted to play the dwarf cleave tree it looks like fun. I would like to give an odd suggestion. If you take a dip into bloodrager (if you can use ACG) with your con you can get a good couple rounds of rage to stack with your mutagion, a blood line power (I would suggest elemental)and access to bloodrager wands. Other than my odd suggestion it looks great and have fun. I enjoyed RotRL. Oh and jsut so you now RotRL is ment to take you to lvl 17 or 18. So you can start planing those other feats out.


Giant Killer has a prereq of Strike Back, which in turn has a prereq of +11 BAB, so you can't take Giant Killer until L12.

Grand Lodge

Without 4 levels of Bloodrager you can't use the completion items. Just like you can't take arcane strike till 4th level (unless a SLA). They don't gain casting abilities until level 4.

Cleave is terrible past level 6. In RotRL your going to face off against giants, large creatutes, and single BBEGs, casters. late game....they dont stand in cleave range. You will be wasting feats.

Check out the feat Big Game Hunter. Its made for this campaign.

Goblin cleave bad..you never see a goblin past level 4. No orcs to be fought. Seriously the whole cleave thing is bad this campaign.

Grand Lodge

Thanks for the pointers guys, I had thought that suprise follow through was orc only but archives of nethys didnt flag it as such... my bad.

Fruian thanks for the heads up about spacing later on, that's a bummer and the nail in the coffin of this build for RotRL.

Scarab Sages

Surprise Follow Through is not an orc-only feat, it's tagged correctly at AoN. You can see the feat on Paizo's PRD here as well. Note that, unlike a number of other feats that require you to be a half-orc or orc, this one does not.

While the header of "these feats are available to half-orcs and orcs" seems to imply restriction, the presence of the "half-orc or orc" requirement in some and not others makes it clear that while all of those feats *are* available to half-orcs and orcs, only some of them are restricted to such.


Fruian Thistlefoot wrote:
Without 4 levels of Bloodrager you can't use the completion items.

Actually not true:

Pathfinder RPG pg 458 wrote:

Spell trigger items can be used by anyone

whose class can cast the corresponding spell. This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.

Grand Lodge

Well I was screwed at the local PFS dm who claimed my ranger couldn't use a wand of CLW until level 4. I figured since all the DMs where enforcing it there it was legit.

Is that CRB?


Just double checked my physical copy of the CRB, it's definitely there. As a note though, it is true a level 1 Bloodrager cannot use a spell completion item; wands are spell trigger items though, which as shown in the quote above are totally fine.

Grand Lodge

Cool beans...the more you know

I guess I should have challenged it. I typically let stuff go cause DM has final say. I just get my gears grinded when I was right prior to a local DMs judgement. But you know don't argue with a DM.


Karui Kage wrote:

Surprise Follow Through is not an orc-only feat, it's tagged correctly at AoN. You can see the feat on Paizo's PRD here as well. Note that, unlike a number of other feats that require you to be a half-orc or orc, this one does not.

While the header of "these feats are available to half-orcs and orcs" seems to imply restriction, the presence of the "half-orc or orc" requirement in some and not others makes it clear that while all of those feats *are* available to half-orcs and orcs, only some of them are restricted to such.

It is true that the feat dosen't say you have to be a half orc but on page 56 of the Advanced Race Guide under Half-Orc feats it says. "Half-orcs and orcs have access to the following feats". It makes no mention of other races.

Scarab Sages

Sure. Half-orcs and orcs *do* have access to all the below. That does not mean other races do not, however.

It's like saying "here is a park. ducks can access it." It doesn't say dogs aren't allowed to. It might be implied, but that's what the feat text is for.

In this case, the rule of thumb is to go with what the actual feat says instead of header/flavor/etc. text, as that can often be misconstrued. All the feats in that section list half-orc/orc as a requirement *except* for Surprise Follow Through and it's improved version. I would take that to mean that they were recommended for half-orc/orc races, but by no means are those races a requirement. There are a number of other feats throughout the book though that also have this trend, so it's not a singular error. Some sections will list feats that have the header race as a requirement, along with some that don't.

I would certainly rule this way in PFS as well.


Actually PFS has ruled on it. In the additional resources under notes in the Advanced Race Guide it states.

"Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed)."


Looks fun and straightforward. It seems to overly specialize in fighting crowds. What answer do you have for 1 big monster? Consider Weapon Specialization and Furious Focus. Maybe another tactical trick like Sundering or bull rushing. Maybe Felling Smash?

Scarab Sages

Hmm. Fair enough. I think that's an unfortunate choice of wording, and senseless extra restricting. Feats already include a "requirements" clause after all, which often includes race. Why a feat would be okay for a non-orc in normal campaign games but restricted in PFS is beyond me.

Well, I maintain that the feat is displayed correctly on AoN. As far as I'm concerned, if designers wish a feat to be restricted to a certain race, they need to include that in the requirements. That's what it's there for. :)


I totally agree Karui. If they wanted it to be half-orc and orc only it should of been in the requirements. The game can get confusing enough with other rule that when you look at feats all the requirements should be listed.


Surprise Follow Thru/Imp is listed in the H-Orc section because a H-Orc rogue archetype gets to use it as a rogue talent.

It is not restricted to h-orc race at all.

PFS has houserules that anything in each race section can only be used by members of that race.

Note the difference between the Goblin Cleaver and Surprise Follow Thru feats in the pre-req line.


I'm going to suggest you fit in a reach weapon and combat reflexes.

Dwarves get racial-based access to some of the best reach weapons in the game, and you could easily double the number of attacks a round you get at lower levels.

Push back all the 'hewer' feats by a level, you won't be sorry. Honestly, you've got the best of them with Cleaving Finish and Great Cleave.

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