New feats for a twelfth level warpriest (PFS)


Advice

Grand Lodge

I have a warpriest that just hit twelfth level and I'd like some feat advice for my new bonus feat. Some background for the character. I wield a scythe and if I have to move then I use Greater Weapon of the Chosen plus Improved Vital Strike to swing once and roll twice and take the better of the two rolls. I also play this character alongside my wife's character that wields Improved Crit Kukris and has Butterfly's Sting. So we abuse me having a x4 two handed weapon with high accuracy and her giving me free crits.

My feats so far (these are a mix of normal odd level feats, warpriest bonus combat feats, favored class bonus combat feats, human starting feat, and warpriest free weapon training--there has also been some retraining along the way so if some of them look like I didn't meet the prerequisite when it's listed, it's because it was later retrained when I met the prereq for it).

Wapriest bonus: Weapon Focus (Scythe)
Human) Weapon of the Chosen
1) Improved Weapon of the Chosen
3) Greater Weapon of the Chosen
3 BF) Power Attack
5) Combat Reflexes
6 BF) Vital Strike
6 BF) Improved Vital Strike
7) Potion Glutton
9) Additional Traits
9 BF) Furious Focus
11) Outflank

I get two bonus feats at level twelve (one from favored class bonus and another from just being a level 12 warpriest)
My two thoughts are
Improved Critical (assuming two rolls with GWotC, it turns a 9.75% crit chance into a 19% crit chance)
Pin Down (this one I'm not too sure about.. But definitely locks things into staying flanked unless they just outright move)

So of those two, can anyone think of anything that would be better?


It is boring, but Greater Weapon Focus and (Greater) Weapon Specialization might be worth looking at!

Depending on your blessing, Quicken Blessing might be worth it.

Urgathoa's Divine Fighting Technique might be cool too, but make sure you look at the Campaign Clarification for it.

Devastating Strike?


Some ideas coming from someone who played a paladin through only PFS modules to level 15:

First, I HIGHLY recommend vision mastery as a feat if you do not have another reliable and near-passive way to see invisible enemies. I'd rate it as my most valuable feat for a large part of my career. Too many things are invisible and would have otherwise ambushed and potentially killed the party, not to mention that it would have completely stopped me being able to attack the enemy.

Adding to this: If you do not have an icandescent blue Ioun stone socketed into a wayfinder: blind fight to not get screwed by concealment. Prepare for things like blink and displacement on enemies and as a melee you will want to have blind fight and see invisibility to counter this.

These two are very effective, IMO mandatory counters for two things enemies will have that will otherwise completely destroy a melee chracter's damage output. It is MUCH better to have these feats than like 2 x weapon focus.

Other ideas:

Martial focus: scythe (not sure what weapon group a scythe is) + cut from the air: you can parry all incoming ranged attacks for the low cost of one AoO each. Works both on if you are the target or an adjacent ally.

If you have a good intimidate score: Cornugon smash + any one feat (intimidating prowess if your str is good?). Lowering almost anything an enemy can do by two is a huge dfenesive and offensive boon for the entire party (lowers enemy hit, saves and skill checks), and you'd get to do it for free on every melee hit. You can buy a +2 int ioun stone for 8 k That would instantly max your ranks in initmidate, which might be worth the investment.

Paired opportunists if your wife goes that way as well.

Quick Draw and Point blank shot to quickly switch to a ranged weapon when needed. Buy a +1 adaptive training bow for around 9000 gold that has precise shot as the training bonus feat. You can now draw your bow and full attack with it competently in the same round if it is ever required. Unless you have crazy mobility and/or permanent flight I can tell that you will need a good ranged weapon option to fall back on.

If you qualify for it: combat expertise + improved sunder. Being able to sunder problematic things will be valuable. Think mostly about weapons wielded by very powerful melee enemies with HP in the multiple hundreds.

I would not get improved critical. Simply buy that on your weapon for the cost of a +1 bonus (keen). Let the party wizard buff your weapon enchancement bonus assuming you have one.

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