Tower of Adamant: d20 / OGL game looking for feedback


3.5/d20/OGL


Please take a look at my in-development OGL game here: http://freepdfhosting.com/b80315a4ba.pdf

Tower of Adamant is based on the notion that dramatic things should happen at dramatic moments. To that end, there are two types of scene: standard and climactic. Standard scenes are faster and simpler, and the results of your dice rolls are more predictable. In climatic scenes, the stakes get higher, but your character can accomplish the type of actions and levels of heroism you read about and see in movies. There is an emphasis on last-second heroics, achieving great acts when you are closest to defeat, and so on. Many special abilities become available or are augmented during climactic scenes.

- Each class/race combination is very distinct. Elven warriors are very different to human or dwarf warriors, while each race practices a type of magic entirely different than their human/elf/dwarf counterpart. Humans practice a form of wizardry similar to 4e's AW/E/D/U tradition, except that each spell has its own AW/E/D variant, meaning you can choose to prepare the AW version of magic missile one day and the encounter version the next, and so on. Elves practice a form of spirit magic with nature, and dwarves burn magical runes onto their bodies.

- There are five roles, defining your function at a given moment: leader, expert, stalwart, protector, and guide. You have one primary role and one secondary role. Each lends you specific talents and responsibilities.

- each character is assumed to be competent at most things; you won't 'suck' with certain skills.

There is a lot more to it than just these aspects, but those are the primary elements. Again, if this sounds of interest to you and you are willing to take a look and help me out, I would be grateful. Just PM me. Thanks in advance.

Please feel free to PM me with your thoughts or leave feedback here. Right now I'm looking for basic feedback:
- does this look interesting?
- does it seem like it would be fun to play?
- do you like the classes?
- do you like the standard scene/climactic scene dichotomy?
- is it easy to understand?

If you have the time, please generate a character or two and give me your thoughts. Thanks!

Sczarni

this looks good...i really like the dramatic elements (and change in dice rolls). should provide some cool dynamic pacing.

i also like the 'competence' factor..characters should be good at certain things and not necessarily penalized for rolling a 1 or a 2. picking a number for a skill is a bit more problematic (hey we need the dice rolling :D)...but not a deal breaker. but good work here and seems like a low magic system for the most part which i also like. looking forward to seeing more of this...keep us posted !

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