Riuken |
Bracers of Falcon's Aim don't get outright banned, but I quadruple their cost.
I've banned the Lord's Banner of Crusades with deathward attached due to an unfortunate turn in a high level game due to it. I was the PC that had it, and it provided far too much blanket immunity for the group. To be fair, I'm not sure it's 100% legit to start with though.
Lune |
Most games I play in raise the cost of Monk's Robes by 50%. The formentioned bracers also get price raised.
Some games I have played in ban PC made items with wishes in them.
The making of Mountains into Islands and Islands into Plains seems like just a bit of mana shuffling, not too game breaking unless it affects the other player's lands. Wait... wrong game.
Eltacolibre |
Mythic items and legendary items, mostly because of a theme really. In my world, mythic is rare, so usually, players can only find the magical items in loot or obtained as a reward. And before someone ask, no my players can't craft mythic items, only exception is the universal path ability to make your own item legendary.
Some items of course are just not available out there, like Holy Avenger, because they come with a lot of history and usually are in the hands of mighty paladins striking crusade against evils. Not like it matters in my upcoming game with no players doing paladins at the moment.
Essentially I restrict the availability of items, but they are all there, if you look hard enough.
Thelemic_Noun |
Iron flask.
Use planar binding on a creature you want, then keep using the flask until they inevitably roll a 1. Boom. Eternal servitor that you don't need to pay. This was worse in 3.5, where some sort of PrC or feat raised the HD caps of planar binding spells by 2, allowing balors, etc to be flasked.
Yes, it's 170k gp in price, but some of the SLAs and supernatural abilities you get access to (even in PF where you can't get 20HD creatures) are worth it. And God forbid you throw in magic jar abuse on top of all that.
leo1925 |
Iron flask.
Use planar binding on a creature you want, then keep using the flask until they inevitably roll a 1. Boom. Eternal servitor that you don't need to pay. This was worse in 3.5, where some sort of PrC or feat raised the HD caps of planar binding spells by 2, allowing balors, etc to be flasked.
Yes, it's 170k gp in price, but some of the SLAs and supernatural abilities you get access to (even in PF where you can't get 20HD creatures) are worth it. And God forbid you throw in magic jar abuse on top of all that.
Which item are you talking about? Can you give a link or book and page number?
Kolokotroni |
So mostly it is go go but some items are cheap?
What about items that shape the land etc?
I remember a horn in d&d that made mountains into lakes and plains into mountains etc.
Wizards can literally warp space and time, what's your point? As long as it comes in at appropriate levels (high) who cares if a magic item can do some of the crazy stuff high level casters can do? Thats why the issue usually isnt the item's effect but it's cost (which is the primary restriction on how early it can be aquired).
Ravingdork |
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If I were to ban anything, it would probably be the cyclops helm. Even though it says it grants a lesser version of the cyclops flash of insight ability once per day, it really doesn't. It's pretty the flash of insight ability in full.
And at only 2,800gp to craft, there is absolutely no reason to not have ten of these things for any given character.
Imagine "rolling" natural 20s on everything you do, all day long.
Much too potent, even for our games.
RumpinRufus |
The Cape of Feinting is the most broken item I know. A 7th-level Swashbuckler can keep an any level anything in a dazelock, forever. (Or, at least as long as the swashbuckler can stay awake.)
The Morphling |
The Cape of Feinting is the most broken item I know. A 7th-level Swashbuckler can keep an any level anything in a dazelock, forever. (Or, at least as long as the swashbuckler can stay awake.)
Oh yeah, that thing. Haha.
Aelryinth RPG Superstar 2012 Top 16 |
Majuba |
Anything outside of core gets a heavy perusal at the least - Paizo has successfully stayed outside the terror realm of Magic Item Compendium ridiculousness, but most non-Core like to push the limits. Staff of the Master is way out - I even begged my GM to nerf the one my sorcerer *received*.
And Ioun Torches - double the price.
Aelryinth RPG Superstar 2012 Top 16 |
wraithstrike |
If I were to ban anything, it would probably be the cyclops helm. Even though it says it grants a lesser version of the cyclops flash of insight ability once per day, it really doesn't. It's pretty the flash of insight ability in full.
And at only 2,800gp to craft, there is absolutely no reason to not have ten of these things for any given character.
Imagine "rolling" natural 20s on everything you do, all day long.
Much too potent, even for our games.
It is not all day long. It is once per day, but I do agree that it is not "lesser", and I do agree that it should cost more, not a whole lot more, but more.
wraithstrike |
The Cape of Feinting is the most broken item I know. A 7th-level Swashbuckler can keep an any level anything in a dazelock, forever. (Or, at least as long as the swashbuckler can stay awake.)
I think this one was badly written, and that is not how it is intended to work. I would just change how it worked.
wraithstrike |
Majuba wrote:the terror realm of Magic Item Compendium ridiculousness,Say what? What was so busted about that item.
The book had some items that were either underpriced or never should have been made, but it also had some nice things. I did like the crystals that you could put into weapons and armor. I also liked the belt of healing.
LordFierceBunny |
Instant Fortress, My Pesky Players decided the best way to open a fight was to drop four buildings on the opposition, crushing as many as possible and trapping the surviving enemies between the fortresses in a "kill-box" to simply pick off with their magic and ranged weapons from the windows or roofs of the fortresses. Kudos for clever thinking and finding essentially a tabletop equivalent of a cheat code, but it got out of hand pretty fast.
leo1925 |
leo1925 wrote:Boots of the Earth, Inner Sea Gods pg 261Imbicatus wrote:I also houserule Boots of the Earth can only heal damage you take while wearing the boots. Otherwise it's 5000 gp for unlimited out-of-combat party healing.Which boots are those? i can't find them.
Thanks.
wraithstrike |
Instant Fortress, My Pesky Players decided the best way to open a fight was to drop four buildings on the opposition, crushing as many as possible and trapping the surviving enemies between the fortresses in a "kill-box" to simply pick off with their magic and ranged weapons from the windows or roofs of the fortresses. Kudos for clever thinking and finding essentially a tabletop equivalent of a cheat code, but it got out of hand pretty fast.
I was a player in a game where someone drop this on an artifact and we blew up our 2nd city during the campaign. :)
Majuba |
Thelemic_Noun wrote:The book hadMajuba wrote:the terror realm of Magic Item Compendium ridiculousness,Say what? What was so busted about thatitembook.somequite a few items that were either underpriced or never should have been made, but it also had some nice things. I did like the crystals that you could put into weapons and armor. I also liked the belt of healing.
That pretty much (with minor correction). I particularly didn't like the charge/day items that let you do instantaneous huge buffs, it stretches the math of the game out of whack.
Most Paizo items skate the edge of underpriced, very few stray into the "should never have been made" category (ala Staff of the Master).
Oh! That stupid Jingasa of the Fortunate Soldier. Should ban, but for Slumbering Tsar I allowed it at about double the price.
Umbranus |
Artanthos wrote:Pants
My players are not permitted to purchase pants as that is not an available item slot.
Funny you say that. I was in a group that ran to level 15 before we realized none of us ever had any pants.
Are you talking about English or American pants? In other words briefs or trousers? Because if its trousers I thought breeches are more or less the same? And they are part of the monk's outfit.
Disclaimer: I'm no native speaker. I could have mixed something up.
aceDiamond |
aceDiamond wrote:Artanthos wrote:Pants
My players are not permitted to purchase pants as that is not an available item slot.
Funny you say that. I was in a group that ran to level 15 before we realized none of us ever had any pants.
Are you talking about English or American pants? In other words briefs or trousers? Because if its trousers I thought breeches are more or less the same? And they are part of the monk's outfit.
Disclaimer: I'm no native speaker. I could have mixed something up.
Any pants. We all sort of disregarded the common clothing once we got robes and vests and whatnot.
The Morphling |
Are you talking about English or American pants? In other words briefs or trousers? Because if its trousers I thought breeches are more or less the same? And they are part of the monk's outfit.
Disclaimer: I'm no native speaker. I could have mixed something up.
You're correct and your understanding is perfect. :) They're just remarking that it's funny that there's no "pants" (American pants, so trousers) items.