Help with ideas for using the new dimensional feats in UC


Advice


So I was wondering what character would be a good fit for this feat chain, I am interested in characters of no higher than 15th level.

There is monk ofcourse but since a monk can only take the first feat at level 12 the really interesting feats tend to not make it before exceedingly high levels. I considered going Horizon Walker instead, astral plane dominion gives dimension door 3+wis mod/day dimension doors, could even combine it with monk for alot of dimensional fun.

monk 12 HW 3, alot of dimensional potential, a wisdom of 18 could allow you to dimension door 12 times per day, 7 times from HW alone and the wisdom has some nice synergy with monk, maybe some archetypes especially suited for this combination

Ninja(or rogue) 12 HW 3, mostly fun for independent flanking and safe SA

magus 15, can't really get the most out off it since it gets dimension door late, but is otherwise a simple effective build on it's own merrit

wizard 5 fighter 1 EK 9, can get the feat chain more complete than the magus by level 15 and gets a few bonus feats so there is some room for improving battle prowess through other feats

barbarian 12 HW 3, no synergy with wisdom but full BAB a bit tricky to combine with rage but should be able to see use twice per encounter still with moment of clarity after the initial 'jump', dropping a barbarian in the middle of the enemy lines seems fun.

ranger 12 HW 3, got some synergy potential through wisdom and favored terrains, not sure about archetypes helping this combination

Looking for fun/effective builds with these feats, for simplicity sake assuming level 15. Maybe some fun feat combinations or other creative ways to get the feat requirements, curious to see what the community can come up with


Someone pointed out in another thread that a Synthesist Summoner can get access to Dimension Door much earlier.


SunsetPsychosis wrote:
Someone pointed out in another thread that a Synthesist Summoner can get access to Dimension Door much earlier.

I just read it, that might be interesting with it's decent BAB and early access it can complete the feat chain at 13 or 15. Not really a big fan of summoners though, maybe I can tweak the class to feel more likable thematically.


Just reflavor the Synthesist eidolon as a badass suit of magical armor.


Remco Sommeling wrote:
magus 15, can't really get the most out off it since it gets dimension door late, but is otherwise a simple effective build on it's own merrit

Magus don't need the feat. As I pointd out in another thread, at level 15 they are the absolute kings of dimensional skirmish.

With spell perfection, quicken spell and spell combat, their sequence is Teleport-full attack-teleport back. That's a full attack at a distance of 1 500 miles. Add Greater invisibility for lot of fun.

Anyway :
* wizard 7/fighter 1/EK 7: can begin the chain at level 7, dervish at 11.
* summoner, synthesist flavor: the same.
* summoner, other flavor: the same, but poor melee capability.
* sorcerer 8/fighter 1/EK 6: can begin the chain at level 9, dervish at 13.
* anyone who takes rank in Geography and Endurance 6/horizon walker 3/anything 6 : can begin the chain at level 9, dervish at 13. Yeah, it means that any commoner with the right selection of skill, feat and PrC is better than a straight monk for this trick.
* bard 15: can begin the chain at 11, dervish at 15.
* magus 15: the same, but he doesn't need it.


Remco Sommeling wrote:

So I was wondering what character would be a good fit for this feat chain, I am interested in characters of no higher than 15th level.

There is monk ofcourse but since a monk can only take the first feat at level 12 the really interesting feats tend to not make it before exceedingly high levels. I considered going Horizon Walker instead, astral plane dominion gives dimension door 3+wis mod/day dimension doors, could even combine it with monk for alot of dimensional fun.

monk 12 HW 3, alot of dimensional potential, a wisdom of 18 could allow you to dimension door 12 times per day, 7 times from HW alone and the wisdom has some nice synergy with monk, maybe some archetypes especially suited for this combination

Ninja(or rogue) 12 HW 3, mostly fun for independent flanking and safe SA

magus 15, can't really get the most out off it since it gets dimension door late, but is otherwise a simple effective build on it's own merrit

wizard 5 fighter 1 EK 9, can get the feat chain more complete than the magus by level 15 and gets a few bonus feats so there is some room for improving battle prowess through other feats

barbarian 12 HW 3, no synergy with wisdom but full BAB a bit tricky to combine with rage but should be able to see use twice per encounter still with moment of clarity after the initial 'jump', dropping a barbarian in the middle of the enemy lines seems fun.

ranger 12 HW 3, got some synergy potential through wisdom and favored terrains, not sure about archetypes helping this combination

Looking for fun/effective builds with these feats, for simplicity sake assuming level 15. Maybe some fun feat combinations or other creative ways to get the feat requirements, curious to see what the community can come up with

Maybe I'm missing something, but how does Ninja 12, HW 3 get access to Dimensional feats?

Ninja with those feats would be the craziest assassin.

The Exchange Contributor, RPG Superstar 2010 Top 16

This is an awesome thread. It is so cool seeing where people are going with this.

The Exchange Contributor, RPG Superstar 2010 Top 16

klevis69 wrote:

Maybe I'm missing something, but how does Ninja 12, HW 3 get access to Dimensional feats?

Ninja with those feats would be the craziest assassin.

Horizon Walker with mastery of the astral plane gets Dimension Door as an SLA 3+Wis modifier times per day.


Dennis Baker wrote:
klevis69 wrote:

Maybe I'm missing something, but how does Ninja 12, HW 3 get access to Dimensional feats?

Ninja with those feats would be the craziest assassin.

Horizon Walker with mastery of the astral plane gets Dimension Door as an SLA 3+Wis modifier times per day.

Ah, got it.

Crap, 3 levels off Ninja to get it though.

Wonder if there's an easier way to get access to the feats as a ninja?

Missing the old Ninja of the Crescent Moon ;)


What about a Dervish Dancer Archetype Bard? Dimension door at level 10 and in combo with Fleet and Dance of Fury the Dimensional feat chain could be really nasty. And then, when you get up to really high levels (even though I know you said you were only looking to level 15) you get Battle Fury. (I am not sure if Dimension Door would work with this, but it would be pretty nasty if it did.)

The Exchange Contributor, RPG Superstar 2010 Top 16

I just wanted to point out one fairly big advantage for Monks with this. The distance you can hop is based on your speed. A monk 12/ HW 3 is going to have a base move speed of 70 and can Ki boost his speed to 90 which means he can hop a total distance of 180 feet, hopping in from 70 feet away, doing a full attack, and hopping out. A Hasted person would only be able to bump his movement to 60 feet.


Dennis Baker wrote:

I just wanted to point out one fairly big advantage for Monks with this. The distance you can hop is based on your speed. A monk 12/ HW 3 is going to have a base move speed of 70 and can Ki boost his speed to 90 which means he can hop a total distance of 180 feet, hopping in from 70 feet away, doing a full attack, and hopping out. A Hasted person would only be able to bump his movement to 60 feet.

Magic items don't let you qualify for feats right?

The Exchange Contributor, RPG Superstar 2010 Top 16

klevis69 wrote:
Dennis Baker wrote:

I just wanted to point out one fairly big advantage for Monks with this. The distance you can hop is based on your speed. A monk 12/ HW 3 is going to have a base move speed of 70 and can Ki boost his speed to 90 which means he can hop a total distance of 180 feet, hopping in from 70 feet away, doing a full attack, and hopping out. A Hasted person would only be able to bump his movement to 60 feet.

Magic items don't let you qualify for feats right?

Only items that give you a permanent benefit. For example headbands and belts that bump abilities.


So one could make a dimension door belt or something to qualify for these feats?

The Exchange Contributor, RPG Superstar 2010 Top 16

No, it has to be an ongoing benefit, based on a spell that has a duration. So the belts that give you +2 to strength might qualify you for power attack.


Dennis Baker wrote:

No, it has to be an ongoing benefit, based on a spell that has a duration. So the belts that give you +2 to strength might qualify you for power attack.

Crap, so that's a no go.

Hm...I'm not sure 3 levels is worth it then. Though it sounds so badass.


While I was looking into the Horizon Walker, I noticed it can be a very very nasty class, better able to specialize in killing a particular enemy than even the ranger. A Demon Slayer type of character would in the end 10 levels in the PrC get +18 'favored enemy bonus' against evil outsiders, as well as a +1 insight attack and damage versus outsiders in general, though rogues, rangers and ninja's could get the bonus higher by selecting additional favored terrain upping the bonus on 'evil aligned plane' every time.

I am more likely to spread the bonuses out a little though, I could get three favored terrains/dominions as a ranger 6 HW 9, I could pick astral, evil aligned plane and urban or desert as dominion.
Urban would give me a wide variety of humanoid favored enemies, giving me roughly +6 FE bonus against most humanoids and other urban creatures and +10 versus evil outsiders (+1 for astral dominion).

Picking desert would make me immune to fatigue if I choose to combine with Wild Stalker that would be very useful for rages but otherwise would keep me focused on evil outsiders, for +14 FE bonus as well as +1/+1 insight bonus from astral domain at lvl 15.

Ranger archetypes that trade in hunter's bond and favored enemy could be pretty decent for this character. Guide is a good fit, warden might be decent as well for extra terrain, Wild Stalker is doable since desert dominion and moment of clarity make it possible to combine rage and dimensional feats.

Liberty's Edge

1 person marked this as FAQ candidate.
Pathfinder Lost Omens, Rulebook Subscriber

Question on this. in the advanced player's guide they give wizards the ability to choose a focused arcane school as part of their speciality. The conjuration wizard has the ability to choose the teleportation school ( http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/wizard.html )

which gives them the following ability; Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Would this qualify as being able to cast dimension door for the purposes of the feats?


Not technically, because it is a Supernatural rather than a Spell-Like ability. Supernatural abilities are not cast; SLAs are.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber
Fozbek wrote:
Not technically, because it is a Supernatural rather than a Spell-Like ability. Supernatural abilities are not cast; SLAs are.

Bah.. pesky rules.. always getting in the way of dreams.. lol.. Thanks.


WarDriveWorley wrote:
Fozbek wrote:
Not technically, because it is a Supernatural rather than a Spell-Like ability. Supernatural abilities are not cast; SLAs are.
Bah.. pesky rules.. always getting in the way of dreams.. lol.. Thanks.

Dang! But good find. Keep searching! ;)

Question: say we could access 3.5 material. Wuld there be an easier way to get into these feats?


I have one question regarding the horizon walker. The class seems like a great way to use these new feats. I was wondering about the usefulness of the astral terrain dominance. What exactly is native to the astral plane. I've never gone plane jumping. Are there many astral beings hanging out on the material?

The Exchange Contributor, RPG Superstar 2010 Top 16

I'm not sure about a 'great way' to get access but it's certainly one of the earliest and only way for most non-casters. Like with any prestige class you lose out on your primary class abilities...

As for denizens of the astral plane, I honestly don't know off the top of my head.


In 3.5, the Astral was the home of the Githyanki, but that's pretty much it. It's a "nice to visit, but wouldn't want to live there" type of plane.

The Githyanki were pretty likely to meddle in the Prime Material, though, at least in campaigns that involve planar entities. There are actually several 3.0 and 3.5 adventures that include Gith invasions and such.

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