On the duration of hats of disguise and rings of invisibility


Rules Questions

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thejeff wrote:

I'm not saying any of those things. I'm saying that the idea that you can denied actions for multiple rounds for saying a simple phrase and that it will take multiple seconds to get each word out while you stand there unable to act, is silly.

It's a probably unforeseen consequence of the combination of reasonably wanting action economy limits on activating items and a reasonable nod to the humor value of accidental activation of items.
No idea how I'd actually rule if such a thing came up in game, other than preventing anyone from actually abusing it. Can't really see it happening, so I don't really care. Certainly wouldn't make somebody lock down a waste of multiple rounds of standard actions in advance by accident, when there's no other way I know of to do that.

I still think my larger point is at least somewhat valid. Rules should make sense.

[spoiler]Those weaponized cantrips I mentioned in the last spoiler. It would be tricky for PCs to get them in the hands of an enemy, but PCs always loot and carry treasure. It would be easy to get a PC to carry them without knowing what they are...

I don't know what you're saying. Are you implying that slipping a ring inside someone's pocket and getting them to say common words would deny them actions if it were the ring's command word? Because of that, I don't see how the rules aren't making sense to you.


Uwotm8 wrote:
thejeff wrote:

I'm not saying any of those things. I'm saying that the idea that you can denied actions for multiple rounds for saying a simple phrase and that it will take multiple seconds to get each word out while you stand there unable to act, is silly.

It's a probably unforeseen consequence of the combination of reasonably wanting action economy limits on activating items and a reasonable nod to the humor value of accidental activation of items.
No idea how I'd actually rule if such a thing came up in game, other than preventing anyone from actually abusing it. Can't really see it happening, so I don't really care. Certainly wouldn't make somebody lock down a waste of multiple rounds of standard actions in advance by accident, when there's no other way I know of to do that.

Spoiler:
Those weaponized cantrips I mentioned in the last spoiler. It would be tricky for PCs to get them in the hands of an enemy, but PCs always loot and carry treasure. It would be easy to get a PC to carry them without knowing what they are...
I don't know what you're saying. Are you implying that slipping a ring inside someone's pocket and getting them to say common words would deny them actions? Because of that, I don't see how the rules aren't making sense to you.

Not a ring, since you'd have to wear that. But you can make command word items that only need to be carried. One-shot cantrip versions would be cheap.

Sovereign Court

Pathfinder Pawns Subscriber
HangarFlying wrote:
EDIT: Furthermore, the devs have commented on numerous occasions that more than the simple math in the pricing guidelines goes into setting the price of the items.

We all know this. But as an exercise could you attempt to math out the reasoning behind the near doubling of the item's value? because I know for a fact that in a home campaign, there's not one player with the Forge Ring feat that will pay more than 10800 for this (i.e. 5400 to create)

Paizo Glitterati Robot

Just a quick note: let's drop the combative attitude here. There's really nothing productive that can result from an argument about who was insulting to who, or what constitutes a hurtful comment in this thread. Sure, rules debates and questions can rouse some heated discussion, but don't make it personal or more contentious. Flag and move on, folks.

Paizo Glitterati Robot

Removed a couple posts and locking. We're done here.

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