Richard McGuffin |
I just want to make sure I understand this correctly. If you use acrobatics to move through an opponents space do these two feats stack? So you could gain a +4 to hit on the first attack or does the circumstance bonus not stack?
Canny Tumble ACG
Prerequisite(s): Dodge, Mobility, Acrobatics 5 ranks.
Benefit: When you use Acrobatics to move through an opponent's threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent, as long as you make that attack before the start of your next turn.
Disorienting Maneuver UC
Prerequisites: Dodge, Acrobatics 5 ranks.
Benefit: If you successfully use Acrobatics to tumble through an opponent’s space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your next turn. If you choose to make a trip attempt against that opponent, you gain a +4 circumstance bonus on your combat maneuver check. This bonus on trip also lasts until the start of your next turn.
Sidenote: I find it odd that the newer feat has three strikes against it. It has stronger prerequisites, works only on the first attack and doesn't give a bonus to a combat maneuver.
Lakesidefantasy |
Yes, which reduces the DC by 5 (relative to tumbling through their space).
Also, if you fail the acrobatics check to tumble through a foe's threatened area you simply suffer an attack of opportunity but you continue to tumble through. On the other hand, if you fail to tumble through a foe's space you are stopped and suffer an attack.
Marcella |
Ok, they don't stack. Thank you.
Also the only advantage of Canny Tumble over Disorienting Maneuver is that you can use it through a threatened area not necessarily through the opponent's space right?
Update: A new advantage of Canny Tumble is that the target loses its Dexterity bonus to AC, making this feat especially handy to anyone who sneak attacks.