Secrets of the Sphinx (erratta) *spoilers*


Mummy's Mask


After the first two books and learning a bit about how they do monsters I think I'm getting better at this :)

Onto the show:

Page 22 - Kixexa - Her attack should read:

Melee 1d8+8 plus 1d6 fire (it's listed as 2d6+8)

Efreeti nobles don't get a new attack - and the slam attack is 1d8 base - if she were using the falchion it might be different, but she's listed as slams and her tactics mention slams specifically. I considered she might be using her enlarge ability - but it would still be wrong (see below), and she's not listed as using her enlarge ability in the tactics.

For the record - if she's using enlarge it would also affect her AC, init, saves and such - stats:

Size huge
Init +8
AC 23 (T13, FF 18 CMD 39) (+4 Dex, -2 size, +10 natural, +1 dodge)
Fort 10, Ref 12, Will 14
STR 29, DEX 19, CON 22, INT 16, WIS 18, CHA 19
CMB 24; CMD 39
Melee 2 slams +20 (2d6+9)
Space 15; Reach 15;

Now - big question I have is how her saves are figured...

Looking at the Efreeti - base saves are 7 10 9
Efreeti noble only adds 3 HD and casting to a creature - no save changes

Looking over her stats - she *seems* to conform to the normal rules (as far as I can tell) - that is - base Efreeti - add 3 HD and casting for noble - add advanced rebuild template (+4 to all abilities, +2 to natural AC) - but somehow she gained +1 fort, +1 Ref, and +3 Will to her saves.

I can't figure where these came from (those increases are above the increase from advanced). If anyone knows the difference I'd love to know.


Page 24 - Picasi

Stunning Fist DC should be 20 - the DC isn't limited to monk levels only - the # per day is correct (6 for monk 2 more for the 9 racial) - the DC should be 10 + (1/2 of 15 - so 7) 7 + 3 (wis) = 20

Her melee line for flurry assumes she is using ki flurry but it's not noted in her tactics.


Page 34 - Rathos

Agonized wail - DC is listed as 19 - however the DC should be 10+(1/2 broken soul level - so 5)+Cha(his Cha is 6 so -2 = 13, now he gets a +4 racial mod due to the twisted wish = 17

Reference

Baleful gaze (same as above)

Torturous touch (same as above)

Unless I am missing where the extra +2 is coming from.


Page 38 - Sargota

I can't figure this one out at all.

He's supposed to be an advanced shadow demon.

He has too many HD for advanced (or shadow demon)
He has too many feats for shadow demon (advanced or not)
His stats are way too low for the advanced template.

His SR is too high for shadow demon (with or without advanced template) - I get the feeling that he had class levels at one point - thus the 14 HD instead of 7. After that I'm unsure.

Paizo Employee Senior Developer

Ckorik wrote:

After the first two books and learning a bit about how they do monsters I think I'm getting better at this :)

Onto the show:

Page 22 - Kixexa - Her attack should read:

Melee 1d8+8 plus 1d6 fire (it's listed as 2d6+8)

Efreeti nobles don't get a new attack - and the slam attack is 1d8 base - if she were using the falchion it might be different, but she's listed as slams and her tactics mention slams specifically. I considered she might be using her enlarge ability - but it would still be wrong (see below), and she's not listed as using her enlarge ability in the tactics.

For the record - if she's using enlarge it would also affect her AC, init, saves and such - stats:

Size huge
Init +8
AC 23 (T13, FF 18 CMD 39) (+4 Dex, -2 size, +10 natural, +1 dodge)
Fort 10, Ref 12, Will 14
STR 29, DEX 19, CON 22, INT 16, WIS 18, CHA 19
CMB 24; CMD 39
Melee 2 slams +20 (2d6+9)
Space 15; Reach 15;

Now - big question I have is how her saves are figured...

Looking at the Efreeti - base saves are 7 10 9
Efreeti noble only adds 3 HD and casting to a creature - no save changes

Looking over her stats - she *seems* to conform to the normal rules (as far as I can tell) - that is - base Efreeti - add 3 HD and casting for noble - add advanced rebuild template (+4 to all abilities, +2 to natural AC) - but somehow she gained +1 fort, +1 Ref, and +3 Will to her saves.

I can't figure where these came from (those increases are above the increase from advanced). If anyone knows the difference I'd love to know.

Improved Natural Attack increases her slam damage from 1d8 to 2d6 (Bestiary p.302).

Increasing HD does increase save bonuses (see Table 1-6 on p.293 of the Bestiary). Base saves for a 13-HD outsider are Fort +4, Ref +8, and Will +8.
So the totals are Fort +10 (+4 base +6 Con), Ref +13 (+8 base, +5 Dex), Will +14 (+8 base, +4 Wis, +2 Iron Will).

Paizo Employee Senior Developer

Ckorik wrote:

Page 38 - Sargota

I can't figure this one out at all.

He's supposed to be an advanced shadow demon.

He has too many HD for advanced (or shadow demon)
He has too many feats for shadow demon (advanced or not)
His stats are way too low for the advanced template.

His SR is too high for shadow demon (with or without advanced template) - I get the feeling that he had class levels at one point - thus the 14 HD instead of 7. After that I'm unsure.

This is because we use the term "advanced" for both the advanced simple template and for advancing a monster's HD and abilities. If we use the advanced template, we cite the Bestiary page number for the template, and since it's a simple template that can be added during play, we don't print a full stat block. A full stat block for an "advanced" creature, such as Sargota, means that its HD were advanced (according to the rules on pages 295-296 of the Bestiary), which increases all of its statistics and abilities that are based on HD (therefore requiring a full stat block).


Rob McCreary wrote:


Improved Natural Attack increases her slam damage from 1d8 to 2d6 (Bestiary p.302).

Increasing HD does increase save bonuses (see Table 1-6 on p.293 of the Bestiary). Base saves for a 13-HD outsider are Fort +4, Ref +8, and Will +8.
So the totals are Fort +10 (+4 base +6 Con), Ref +13 (+8 base, +5 Dex), Will +14 (+8 base, +4 Wis, +2 Iron Will).

I missed the improved natural attack - thank you - as to the saves - wow - I feel like I missed something large there - I need to recheck how I handle monsters that have an alternate form from now on - thank you again.


Rob McCreary wrote:


This is because we use the term "advanced" for both the advanced simple template and for advancing a monster's HD and abilities. If we use the advanced template, we cite the Bestiary page number for the template, and since it's a simple template that can be added during play, we don't print a full stat block. A full stat block for an "advanced" creature, such as Sargota, means that its HD were advanced (according to the rules on pages 295-296 of the Bestiary), which increases all of its statistics and abilities that are based on HD (therefore requiring a full stat block).

Ok this makes a ton of sense - not knowing offhand why the difference I was very confused.


Page 47-48 - Heqet

Stats are:
Str 18, Dex 14, Con -, Int 10, Wis 18, Cha 16

Remove the +2 profane bonus for the dead bodak:

Str 16, Dex 14, Con -, Int 10, Wis 18, Cha 16

Now remove undead lord:

Str 14, Dex 12, Con - , Int 10, Wis 18, Cha 16

Now trying to fit her into an elite array:

15,14,13,12,10,8

She has +2 for human, +3 for 13 levels of cleric.

So figure the best I can figure...

Str 13, Dex 12, Con 8, Int 10, Wis 15, Cha 14 (prior to undeadness)

Give Wis +3 from levels, leaving a single +2 left. Ok I can get Cha to 16 and Str to 15 or vice versa - but not both. I think she's got an extra +1 to one of these stats not accounted for - IMO remove the +1 from Str (which leaves her DC's and HP's and such alone - and requires the least amount of rework) - OR (I actually like this better):

Str 13, Dex 12, Con 8, Int 10, Wis 14, Cha 15

Now assign +2 to Wisdom, and 1 from level up into Str, Cha, and Con and give her a headband of inspired wisdom +2 (4,000gp) - the cost of the item at this point doesn't really swing things - it makes her stats what they should be - and gives her another neat item for the PC's (who at this point in the adventure are swimming in +2 belts - why not some love to the casters...)

HP's appear to be wrong: Listed as 154 (15d8+83) assuming averages

15d8 = 8 + (7*4)28 + (7*5)35 = 71
Cha 16 (+3) and +1 hp per level up so 4*13 = 52
Zombie Lord gives 2d8 (4+5)9 + 6 for Cha so 15

71+52+15 = 138 + Toughness (+15) = 153 + 10 for the temporary from the ghoul = 163


Ckorik wrote:


HP's appear to be wrong: Listed as 154 (15d8+83) assuming averages

15d8 = 8 + (7*4)28 + (7*5)35 = 71
Cha 16 (+3) and +1 hp per level up so 4*13 = 52
Zombie Lord gives 2d8 (4+5)9 + 6 for Cha so 15

71+52+15 = 138 + Toughness (+15) = 153 + 10 for the temporary from the ghoul = 163

Bleh I messed that up - lemme try again...

13d8 (cleric) = 8 + (6*4) 24 + (6*5)30 = 62
Cha 16 (+3) and +1 hp per level up = (4*13) 52
Zombie lord is 2d8(5+4) 9 + 6 (3 cha * 2) = 15
Toughness is 15
62+51+15 = 144 (prior to temp hps
10 hps from dead bodak
= 154

So correct - I see what I did (silly me)


Rob - regarding the ghost on page 43 - should they have an additional +8 on the flight skill for having (perfect) flight?

I'm unsure if the ghosts flight ability would be considered natural - based on the stat block it's not - but I was wondering if you would comment on that.

Paizo Employee Senior Developer

Ckorik wrote:

Rob - regarding the ghost on page 43 - should they have an additional +8 on the flight skill for having (perfect) flight?

I'm unsure if the ghosts flight ability would be considered natural - based on the stat block it's not - but I was wondering if you would comment on that.

Her Fly skill does include the +8 bonus for her maneuverability, but it also includes the -5 armor check penalty for her armor.

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