
Cynge |
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After looking over the Improved Targeting of the Dev Blog I have some questions/concerns/etc.
Increase tab and click targeting range to 80 meters. You should be able to target anything you can see.
Is this needed? Right now the target box on models seems to be very small, making click targeting problematic. When fighting a group, it is hard to click-target the next mob that you want to kill, making it so you have to tab through the cycle of targets. Sometimes you have to tab through the targets of a nearby group before you get back to the target you really want to attack...adding range to the tab system is going to make this worse. Also, I can't see what I have targeted at the current maximum range because there is either no text identifying the target or it is so small it is unreadable, I assume this would be the same with additional range.
Targeting box needs to be increased, as well as the size of text floating above a target's name. A target hud would also be nice.
Tab targeting will include hostile player characters.
Great. Have the various bugs with accidentally targeting players been fixed (like the click-thru hud bug?) If not, I see this tab targeting change coupled with bugs/misclicks simply leading to more misclicks and more lost reputation.
The system will autotarget anything that attacks you if you have no current target.
I see both positives and negatives with this. On one hand, I've encountered the problem of clearing groups (or thinking I had cleared a group) and there is still an archer targeting me that I have to track down...this will help in that. It will also help if players ambush other players, the victim(s) will have a chance to see where the attackers are and react. The question is should this be how it works?
Shift+Tab will let you tab through player characters but not NPCs, monsters or resource nodes.
This is great. Can we maybe add to and adjust this some? Might I recommend the following (or some variation of):
* Tab cycles mobs* Shift+Tab cycles friendly players
* Ctrl+Tab cycles hostile players
* Alt+Tab cycles resource nodes
In addition, a hotkey or two could be added as per a suggestion I seen in another thread that targets "nearest", it could use the secondary keys as well. So, if we were to use say "Q" for this key it would like:
* Q targets nearest mob
* Shift+Q targets nearest friendly player
* Ctrl+Q targets nearest hostile player
* Alt+Q targets nearest resource node

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Can't use Alt+Tab for anything, as this is the Windows key combo for switching open windows; but your general idea still stands. We need some sort of filtering mechanism that will allow us to more effectively target.
That, and the hit boxes (or volume, w/e) of enemies needs to be expanded or fixed to allow for easier click-targeting.
Personally, I would prefer if there were simple filter toggles, ie. click 'Key1' and you are filtered for NPCs. Now when you hit tab, you only cycle through NPCs. Click 'Key2' and you are filtered for Friendly PCs; hitting tab will only cycle through friendly PCs... Etc.