Should This magic weapon ability apply to more?


Rules Questions


1 person marked this as FAQ candidate.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I asked JJ about this and he said to post it here,

The Inspired magic weapon ability says only applies to the Investigators starting weapons proficiency, is it possible to allow the weapon quality to be applied to other weapons since the ability's effect isn't based on weapon type? Such as a longsword or Bastard Sword?

Grand Lodge

You'll get more mileage if you post the text of whatever it is you're asking about, also.


Pathfinder Maps Subscriber

Inspired weapon ability.

"This special ability can be placed only on simple weapons, hand crossbows, rapiers, shortbows, short swords, and sword canes."

Seems cut and dried.

Do any other classes/archetypes get "inspiration" to spend, other than the already referenced investigator ?


1 person marked this as FAQ candidate.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

What I mean is that the Inspired weapon ability dosen't have any real reason for specific weapons in its description for allowing only the investigators starting weapons,

Quote:
This special ability can be placed only on simple weapons, hand crossbows, rapiers, shortbows, short swords, and sword canes. In the hands of an investigator, an inspired weapon reduces the cost of using inspiration on attack rolls made with the weapon. The weapon's wielder needs to expend only one use of inspiration to augment his attack rolls with this weapon, as with the combat inspiration investigator talent. If the wielder already has the combat inspiration talent, the wielder must still expend one use of inspiration, but in addition to adding the result of the inspiration roll to the attack roll, the investigator adds twice the result of the inspiration roll to the weapon's damage roll.

If it had said something like handedness (one-handed, Two-handed, light), damage type (slashing, piercing, bludgeoning), fighter weapon group (close, monk, etc.), or specific weapon qualities (weapon finesse) I would understand the restriction. But I feel this weapon ability could apply to any weapon and not just what the investigator starting proficiencies are.


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This isn't really a rules question so much as a request for rules to be changed.

In any event, I see no need for it. In fact I prefer it, so that other classes aren't tempted to dip Investigator and then jump out and rely on the weapon enhancement to keep it work and get to use it with better weapons.

You will notice the weapons available are sub-optimal compared to most others. I think this is on purpose.


If it said "only weapons an investigator is proficient with", it might change. As is? It seems to have been done intentionally.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Claxon wrote:

This isn't really a rules question so much as a request for rules to be changed.

In any event, I see no need for it. In fact I prefer it, so that other classes aren't tempted to dip Investigator and then jump out and rely on the weapon enhancement to keep it work and get to use it with better weapons.

You will notice the weapons available are sub-optimal compared to most others. I think this is on purpose.

This. it goes along with the theme that weapon play is a secondary function of the class, but allows them to be at least somewhat useful in it. If the ability was opened up, you'd see dips like mad.


I am sure anything that specific is not an error, and that is the rule as intended.


1 person marked this as FAQ candidate.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I was just trying to find a way for one of my players to have such a weapon since he isn't a fan of the beginning proficiencies.

However is it possible to treat a Sunsword as a short sword for the purpose of weapon enchantment?


zergtitan wrote:

I was just trying to find a way for one of my players to have such a weapon since he isn't a fan of the beginning proficiencies.

However is it possible to treat a Sunsword as a short sword for the purpose of weapon enchantment?

It only counts for the purpose of wielding and for the feats mentioned in the entry. If you are the GM feel free to override the book on this and the inspiration ability.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Understood.


zergtitan wrote:
Understood.

Note that the beginning proficiencies are very similar to the rogue (they removed the sap and added the sword cane). I don't see rogues doing bad with their proficiencies. Rapiers can be down right deadly (especially if keen or with Improved Critical) in a flank for rogues.

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