Warpriest guide. Fight for your god.


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Melkiador wrote:
Chess Pwn wrote:
everything that flurries uses the classic flurry, only the Umonk uses the UFlurry. Anything else that was to use the UFlurry would need to specifically say so.
Is there actually a rules quote for this in Unchained or is that just the general assumption?

Because the ability has the same name, "Flurry of Blows". And the class isn't actually called the unchained monk, it's just "Monk". And if this were something like the constantly changing text of the Klar, then you default to using the rules source that was most recently published.

So, does Unchained actually have text telling you not to use these abilities when other classes gain the abilities with these names?


Pathfinder Adventure Path Subscriber

Sacred Fists flurry is just like TWF with a light off-hand weapon, so you operate with a -2 on attacks. That might seem bad to a lot of people, it really isn´t though.
Sacred fist is still an incredibly strong archetpye, but it´s a warpriest, so it´s all about buffing yourself and swift action management.

At low levels use:
-blessed fist (+1 enhancement bonus + count as good aligned. That spell is rated way too low in the guide because of the +1 enhancement. Even when you use better enhancements later, this stays very good because of the good aligned.)
-divine favor (+1 attack & damage, with the fate´s favored trait +2)

So lets say you take the traits fates favored and quain martial artist, then after one round of buffing you look at:
2*(STR/DEX mod (4))+(BAB 0)+(+1 blessed fist)+(+2 divine favor)= +7 (1d6+3(7))

In my book, that´s pretty good. STR makes more damage, DEX needs weapon finesse, less damage in the beginning, but AC is a lot higher as well as reflex save.
At level 3 that gets even better and you get evasion on fort saves, one of the best abilities in this whole game.
Add in the style feats you get later and its pretty awesome.
Or the fact that you can get your unarmed damage on any monk weapon with ascetic style line, further buff that, enhance with WP abilities and then still use blessings.
Like the air blessing, that lets you throw shuriken without range increment, and you can take a lesser belt of hurling and throw them with STR, or take some more feats and add styles to them, get your unarmed damage dice on them, etc. And fly at level 10.

That´s really one of the problems with guides lately (no offense to N.Jolly), people read it and stop thinking. Guides can be wrong or suboptimal, because things get errata, things are interpreted in a wrong way, the theoretical best DPR might totaly not apply to your game, all games are unique and the cooperation and system mastery level of the whole group plays a very big role too.

Silver Crusade

Hayato Ken wrote:


That´s really one of the problems with guides lately (no offense to N.Jolly), people read it and stop thinking. Guides can be wrong or suboptimal, because things get errata, things are interpreted in a wrong way, the theoretical best DPR might totaly not apply to your game, all games are unique and the cooperation and system mastery level of the whole group plays a very big role too.

Wouldn't that be one of the problems with people USING guides, as opposed to guides themselves? I'm not really sure why guide writers are responsible for people playing a way you don't enjoy, seeing as people who do things like that would be doing it regardless of guides, we just make it easier, as well as giving people who simply want to learn how to build a character to their design goals.

Also since this guide is dead, I'd suggest my own guide if you want information on the warpriest.


Melkiador wrote:
Melkiador wrote:
Chess Pwn wrote:
everything that flurries uses the classic flurry, only the Umonk uses the UFlurry. Anything else that was to use the UFlurry would need to specifically say so.
Is there actually a rules quote for this in Unchained or is that just the general assumption?

Because the ability has the same name, "Flurry of Blows". And the class isn't actually called the unchained monk, it's just "Monk". And if this were something like the constantly changing text of the Klar, then you default to using the rules source that was most recently published.

So, does Unchained actually have text telling you not to use these abilities when other classes gain the abilities with these names?

I can't find it now, but either in the book or Mark said that only the things in unchained get access to unchained stuff. So if you're getting rogue tricks they are from the core, not unchained, unless it said it gained unchained tricks. Same for rage powers and flurry and everything.


Can we please stop posting in this dead guide thread and put in the current (and far better) N. Jolly warpriest guide thread?

Silver Crusade

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Grond wrote:
Can we please stop posting in this dead guide thread and put in the current (and far better) N. Jolly warpriest guide thread?

Thanks for the compliment, here's a link to the new guide's discussion thread.

I don't really blame people for still posting in this thread myself, this guide has been around forever, so it's not shocking that people think it's still active.


N. Jolly wrote:
Grond wrote:
Can we please stop posting in this dead guide thread and put in the current (and far better) N. Jolly warpriest guide thread?

Thanks for the compliment, here's a link to the new guide's discussion thread.

I don't really blame people for still posting in this thread myself, this guide has been around forever, so it's not shocking that people think it's still active.

You are welcome. It is appreciated by myself and I know a great number of other people the work you have done on all your guides esp. for the classes that don't have any or very few.

I just don't want this thread active on the main board where some random person will see it, click on that horrible guide, and try to use it to build a warpriest.


Chess Pwn wrote:
If sacred fist Takes a level of UMonk then you have two different flurry abilities. You could either use the UFlurry or the SF flurry, but the levels and abilities would be tracked differently. So if you where a SF 10 UMonk1 you'd flurry like a lv1 Umonk or a lv10 SF, you couldn't flurry like a lv 11 Umonk or lv11 SF.

That's correct; I was talking about being a Warpriest that isn't Sacred Fist and taking one level of Unchained Monk. It's kind of an odd thing to do considering that there's already a flurry archetype, but it does mean having a better - if limited - flurry, along with more feats and features.


i think you had a mistake....

guide said wrote:
Sacred fist - Unlike the others this archetype is very nearly a different class. It removes most of the weaknesses of the warpriest. Flurry of blows comboed with a dip in Monk of many styles allows for the pummeling charge build and a very powerful style fusion along with an even more powerful self buffing monster. This archetype is the invulnerable rager of archetypes. It’s incredibly good if you’re willing to play it. Crusaders flurry also makes it so that you can flurry with any weapon if you dislike unarmed strikes. You can also splash fighter and flurry in full plate and tower shield if you wanted. This is solid blue but can go up to pink depending on how some rules are read.

you CANT flurry in armor at all.... how?

the ability says "like the monk"..... and monk says ... "no armor... "
also under weapons it says :
"hen wearing armor, using a shield, or carrying a medium or heavy load, a sacred fist loses his AC bonus and flurry of blows."

so....sacred fist str build suffer the same issue a monk is having.... LOW HP and AC and a short reach = a very dead very fast character.
glass cannons are still made of glass....

going sacred fist i'd go dex build with dervish dancer feats.


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I would advice you to not use this guide, it is heavily outdated. What you're bringing up was also a heavily questioned assumption from the very start.
N.Jolly's newer guide does not contain these errors, afaik.


Exguardi wrote:

Something interesting that I found to contribute: Know the Enemy. Since Fervor doesn't care about the original duration of the spell, a canny Warpriest can cast this as a swift action to do quite the decent Inquisitor impersonation with a +10 to a monster knowledge check.

Thoughts?

Fever doesn't work with Know The Enemy. It only works with casting times of 1 round or less, and this spell had a 1 minute casting time. It's very much an after combat prayer for answers spell.


Pathfinder Rulebook Subscriber

So here's a weird question. I am wondering if it is possible to build a warpriest that also has levels of spiritualist as well. Sounds weird, I know, but it's a story thing.

Originally I played a cleric who found himself bound to a spirit spiritualist style, and considered keeping the character but I'd been a merciful healer and didn't want to do it any more. I retired the character, but feel the draw to play him returning,which my DM said I could do with a slight rebuild if I wanted, to. Since cleric and spiritualist are weird, I've considered warpriest as part of the rebuild.

So I'm hoping it can be done. Can it? Or am I better off a cleric? (Though not a merciful healer. Deity is sarenrae )

Shadow Lodge

To the OP/writer: "get’s" is not a word, and when you write it that way four times in the same sentence, Bob the Angry Flower gets annoyed.


Sir Thugsalot wrote:
To the OP/writer: "get’s" is not a word, and when you write it that way four times in the same sentence, Bob the Angry Flower gets annoyed.

As much as I agree with you, it's been quite a while since OP updated, hasn't it? She/he may not be around anymore.


OPs last post was in July, 2016.

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