CELESTIAL SUMMONS - GM Angelina's Campaign

Game Master Lady Firedove

"We are, all of us, angels with only one wing, and only by embracing each other can we learn how to fly."


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Male Muse-Touched Aasimar Shaman 2 [HP: 18/18 AC: 16/12/14 F:1 R:2 W:6]

I'll just shake my head. Sorry about the lack of posts recently... I haven't found a good place to say/do anything since the battle.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
Shyness wrote:
I'm unsure as to how to dictate if I can catch up to Lesith. That's the intent, though.

You can.

She has a speed of 50, and you of 40.

You can move at x4 your speed for 12 rounds, and x2 your speed for an hour.

She can move at x2 her mount's speed for an hour without hurting it (something she won't do).

You can catch up to her in a number of rounds equal to half the number she's spent moving (since you go at double her speed while running).

That means, presuming you start 1d4 + 2 ⇒ (4) + 2 = 6 rounds later (nothing we've done has taken that long, and she spent time working on Eli, first), you can presume:

Round 1: L 100 ft.
Round 2: L 200 ft.
Round 3: L 300 ft.
Round 4: L 400 ft.
Round 5: L 500 ft.
Round 6: L 600 ft., Shyness 160 ft. [1/12], Aeryth 100 ft. (or 120 w/ DC 15 Ride)
Round 7: L 700 ft., Shyness 320 ft. [2/12], Aeryth 200 ft. (or 220-240 w/ 1 or 2 Ride DC 15)
Round 8: L 800 ft., Shyness 480 ft. [3/12], Aeryth 300 ft. (or 320-360 w/ up to three Ride DC 15)
Round 9: L 900 ft., Shyness 640 ft. [4/12], Aeryth 400 ft. (or 420-480 w/ up to four Ride DC 15)
Round 10: L 1,000, Shyness 800 ft. [5/12], Aeryth 500 ft. (or 520-600 w/ up to five DC 15)
Round 11: L 1,100, Shyness 960 ft. [6/12], Aeryth 600 ft. (or up to 720; DANGER!)
Round 12: L 1,200, Shyness 1,120 ft. [7/12], Aeryth 700 ft. (or up to 840 ft.; DANGER!)
Round 13: L 1,300, Shyness 1,280 ft. [8/12], Aeryth 800 ft. (or up to 960 ft.; DANGER!)
Round 14: L 1,400, Shyness 1,440 ft. [9/12], Aeryth 900 ft. (or up to 1,080 ft.; DANGER!)

So, by round 14 (or just under a minute and a half), Shyness can catch up with Lesith, and then keep pace with her until the mount is in danger of taking damage. Lesith's horse can move at that speed for 1 hour total (or 58 minutes at this point) - Shyness can continue her higher speed three more rounds, then a lower speed for 1 full hour.

For Aeryth, if he, too, is 50 ft (I presumed), that means that he can continue to Spur his mount, but it deals 1d3 damage per turn. That means after five turns, he's in serious danger of permanently hurting his horse. Still, he can push his horse longer than Shyness can run, which means that by the time Lesith's horse is fatigued (after 1 hour), he'll catch her regardless.

EDIT: To be clear, I just guestimated the rounds by random rolling. It's up to GM adjucation how long, exactly, she's been gone. That will change the numbers, slightly. My point was only that she couldn't have been gone that long and to show a sample "how it might work".

EDIT: for accuracy. I'd only added 10 ft. to Aeryth's speed with Spur - Spur increases the speed by 10 ft., but if it takes two move actions, that increases the over-all speed moved by 20.


Female 1/4 Angel Dream Messenger

So, Shyness, assume you catch up.
Please post in gameplay what you would say and do so that Lesith can respond in-character.
Aeryth, if you also ride after Lesith, assume Shyness gets there first, but you can arrive afterward. What would you do or say? Please post in gameplay. :)


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

After reviewing the exchange, I really can't see it taking more than four rounds before Shyness starts running. It looks substantially more like three rounds.

Thus, the actual effects would be:

3 Rounds wrote:

Round 1: L 100 ft.

Round 2: L 200 ft.
Round 3: L 300 ft., Shyness 160 ft. [1/12], Aeryth 100 ft. (or 120 w/ DC 15 Ride)
Round 4: L 400 ft., Shyness 320 ft. [2/12], Aeryth 200 ft. (or 220-240 w/ 1 or 2 Ride DC 15)
Round 5: L 500 ft., Shyness 480 ft. [3/12], Aeryth 300 ft. (or 320-340 w/ up to three Ride DC 15)
Round 6: L 600 ft., Shyness 640 ft. [4/12], Aeryth 400 ft. (or 420-480 w/ up to four Ride DC 15)
Round 7: L 700 ft., Shyness 800 ft. [5/12], Aeryth 500 ft. (or 520-600 w/ up to five DC 15)
Round 8: L 800 ft., Shyness 960 ft. [6/12], Aeryth 600 ft. (or up to 720; DANGER!)

or

4 Rounds wrote:

Round 1: L 100 ft.

Round 2: L 200 ft.
Round 3: L 300 ft.
Round 4: L 400 ft., Shyness 160 ft. [1/12], Aeryth 100 ft. (or 220 w/ DC 15 Ride)
Round 5: L 500 ft., Shyness 320 ft. [2/12], Aeryth 200 ft. (or 220-240 w/ 1 or 2 Ride DC 15)
Round 6: L 600 ft., Shyness 480 ft. [3/12], Aeryth 300 ft. (or 320-360 w/ up to three Ride DC 15)
Round 7: L 700 ft., Shyness 640 ft. [4/12], Aeryth 400 ft. (or 420-480 w/ up to four Ride DC 15)
Round 8: L 800 ft., Shyness 800 ft. [5/12], Aeryth 500 ft. (or 520-600 w/ up to five DC 15)
Round 9: L 900 ft., Shyness 960 ft. [6/12], Aeryth 600 ft. (or up to 720; DANGER!)

EDIT: for accuracy. I'd only added 10 ft. to Aeryth's speed with Spur - Spur increases the speed by 10 ft., but if it takes two move actions, that increases the over-all speed moved by 20.


Female Aasimar (Angel Blooded) Sorcerer (Celestial Bloodline) 2

Question: Can't a Light Horse run?
Also, it has the Run feat, if I remember correctly.
EDIT: You are right, the horse can only Hustle with a rider (didn't knew that!), and yes, Lesith won't ever hurt her mount going faster.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

A light horse can run, and has the run feat, but it can't run with a rider, to the best of my knowledge.

Quote:
Mounted Movement: A mount bearing a rider can move at a hustle. The damage it takes when doing so, however, is lethal damage, not nonlethal damage. The creature can also be ridden in a forced march, but its Constitution checks automatically fail, and the damage it takes is lethal damage. Mounts also become fatigued when they take any damage from hustling or forced marches.

As noted, here. The Mounted Combat rules (generally discussing tactical movement) talk about the mount using its speed as your combined move action. Here is the Ride skill that allows you to "Spur" your mount to increase it's speed by 10 ft. for 1 round by giving it 1d3 damage.

I'd guess you could attempt difficult ride checks to keep saddled as a full-round action or something, while the horse runs, but that's up to the GM fiat.

EDIT: And you'd run the very real risk of falling off of the horse! :(


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
GM Angelina wrote:
I don't know that you could fit all three imp corpses in your shirt, Eli. :)

Hey! I could fit three housecats into a shirt! Not very well, mind, but these are imps, and not alive... ;p

GM Angelina wrote:
No comment. :)

I'LL comment!

...

...

...

... it loosely relates to sister Azmaria's favorite spell.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Obliquely related.
By way of Euphamism.
*giggle-snort*
... I'm mature!


M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

I don't think I'll ever get used to waking up to 20+ posts.

Dark Archive

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F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

Wow, that was awesome, Eli. I have run out of words....

Working on my post.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Heh.

And then you read their actual content...


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Okay, guys, buddy system:

We already know the basics, but I'm proposing a formalizing of it, to some extent.

Here's the idea:

Azmaria asks if, say, Eli and Vincent can be her buddies.
Eli asks if, say, Shyness and Azmaria can be his buddies.
Shyness asks if, say, Eli and Lesith can be her buddies.
Lesith asks if, say, Shyness and Aeryth can be her buddies.

The reason for this is that, in-character, at least, it's unlikely that a person could be without a buddy, but it allows everyone to have some flexibility with their buddies.

The above are literally names I pulled from vague character interactions to date. It may or may not work out that way, but having some overlap is desirable. This isn't supposed to be a hard rule, or much RP, but the idea is that if, say, a person wants to go shopping, it'd be, "Shyness asks either Eli or Lesith to accompany her to the market". And then goes on from there, normally. This prevents players from accidentally getting stuck by themselves, yet give some flexibility on who goes where. Thus, if you really wanted to be in place A, but someone else wanted to be in place B, that can happen (because there's another person with them).

If we'd rather hand waive it, and say "they do" without choosing out of character, that's fine, too. The big idea is so that, in a group of 14 players, we don't accidentally get stuck playing alone, and, intentionally or not, splitting the party... which, as a GM of an 11 player game, is really easy to do! On accident! (And that's in a dungeon with few side rooms!)

It also prevents our characters from being ambushed... pretty important, now that we know they can!

Let me know what you think, and how you feel: formal or informal, clear or hand waived, or not at all!

If you want, we don't have to go that far (hand waiving it) or, we can have, say, have a given decision last only one week, for example (though that turn-around sounds massive for a formalized/declared posting format - I'd recommend the turn-around, if there is one, be in-character and part of a hand waived thing.)

Thanks!

EDITed for clarity.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

I don't mind a buddy system (whether formal or informal). Eli, do you want us to state who we would like to be buddied up with?


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Cernan has probably held more of a conversation with Natanja than anyone else, but he's also pretty comfortable acting alone as long as there's no danger.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]

Natanja would be fine with including Cernan in her "buddy system". She's also had good interaction with Kayahidye, Kiwyn and Marius.


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M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Sounds good to me.

Marius has had generally favorable interactions with everyone (though Eli creeps him out a little, and some of the more zealous characters don't really jive with his style). Oko and Natanja are a perfect fit for super nature-time, though, and Marius respects Cernan's sense of realism over fundamentalism.

In other news, @GMA - If Marius wants to train his mule for combat riding, how exactly can he go about it? Would it be something he can try to teach to the mule while we're riding around and doing little else, or when we camp for the night, or whatever?


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Female 1/4 Angel Dream Messenger

@ Arabeth & Marius re. Regalia ... Yes, he does. ;)

@ Eli, Natanja, & All re. Buddies ... Formal or informal is fine. Eli's character seemed to suggest that your character ask certain others to be buddies, but whether your character speaks up on that topic is up to you.

@ Marius re. Mule Training ... Hmmm. Will have to get back to you on that one. Feel free to look at the rules and make me a proposal ... maybe a DC of five higher than usual and twice the usual number of days, since you're not spending most of the day on it? Suggest what you think would be fair, and I'll consider. Either way, it's not happening in the next few hours, so it shouldn't affect posts for a while.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

H-hey! I'll have you know that I've got... wait... waaaaaiiiiit...

Oh... uh, *puts mask on*

No comment.
Bluff: 1d20 + 10 ⇒ (17) + 10 = 27


Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Usually, training an animal takes weeks to months, though.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

My, my. We have been a busy lot haven't we. :p
36 game posts and 28 discussion posts in like 24 hrs.

I'm afraid poor Kiwyn feels rather useless during the trip. She has not spent much time 'on the road' other then her trip to meet the group.

If there is time before reaching Endurant, she will study to change her spells.


Female 1/4 Angel Dream Messenger

Can an arcanist change spells mid-day without resting?
I wouldn't have thought so, but I'm not too familiar with the arcanist yet.
If so, you do have at least a couple hours riding, with others keeping watch, during which time you could be reading or studying spells.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Eli could use a nice prestidigitation effect, if you want him to put his shirt back on before town...
But... your spell-selection looks quite solid to me. :)

EDIT: though, GM, the quick study exploit (exploits are the name of the arcanist abilities) can permit the change of a single spell for a single point. I didn't see an exploit listed under Kiwyn's stuff, but I only scanned briefly to see what she had as a result of her post. :)


Female Aasimar (Lawbringer) Inquisitor 2 [ HP: 19/19] | AC: 19 T: 12 FF: 17 | F: +6 R: +2 W: +6| Init: +4 Perc: +7 ]

Not that I don't understand what I think is the general concept behind the buddy system, it feels out of place without context of actual character dialogue or a leader type bringing it up for discussion. If I'm in the minority I'm fine being picked, and most likely, last.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

You're right, I don't have the 'quick study' exploit.
I suppose I misunderstood the time table for the trip.
How long should we be traveling before reaching Endurant?
GMA said to mark off 2 days rations. So are we on day 2 or start of 3?

Also, what kind of effect where you looking for Eli? Something to clean you up? :p


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

At least his shirt! He bundled imps in it before dumping them out of said shirt into Chap's bag. EDIT: also, ah, that's fine - it was only a scan. I didn't see any exploit, however, and you should have at least one!

And Chap - the context is that, in-character, Eli brought it up at Lesith's leaving after a surprise attack by invisible imps. Hence, it was suggested: he doesn't want invisible imps surprising anyone alone. a EDIT: and the specifics are easily hand waived enough that we don't have to specify. Out of character, how strictly we clarify things will be what Eli's final in-character suggestion will be. :)


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Female 1/4 Angel Dream Messenger

Eli, I think maybe Kiwyn's white-fur blessing replaces her exploit, if I recall correctly.

Chap, Eli suggested the buddy system in character, and then Natanja and some others started chatting about it in character a bit.

Kiwyn, as I think I said in the Surprise Attack game update, the only-having-used-two-days-rations part comes from having had that supplemented with survival check characters hunting and gathering somewhat along the way.
As I believe I said in the most recent Round 3 big game update, after the imp battle it is late morning and you should reach Endurant with just a few more hours travel.

By the way, anyone who wants to quickly revisit any of the big gameplay posts for information (without scrolling through a lot of other posts) can just click on the Campaign Info tab. I have them all linked. :)

Cheers!


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Ah! That makes sense! The spontaneous conversion to healing! Got it. Sorry for the confusion!


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Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Err, the first level exploit is replaced by the white mage archetype, not anything racial (I've got it too). It's a neat way to be a divine-inspired arcane caster without bloodline powers.


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
Cernan the Patient wrote:
Err, ... not anything racial (I've got it too).

Ah! Is it catching?! Have I caught it?! Aaaaarrrrgggh!


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M Aasimar Hunter (Divine Hunter) 2 | HP 22/22 | AC 17 (14FF/13T) | F+5, R+6, W+3 | CMD 16 | Init +3 | Perc +7

Not the regalia!


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Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet
Marius Rizallo wrote:
Not the regalia!

Oh, that's catching too. Cernan will buy a kilt as soon as he can afford the Mithral.


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HP: 10/16 | Perc: +4

Actually... *Eyes Eli as they straddle their mount* I must admit to finding the kilt an attractive piece of apparel.

I too shall investigate acquiring a kilt at the next opportunity. (^_~)

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |
*Arabeth* wrote:

Actually... *Eyes Eli as they straddle their mount* I must admit to finding the kilt an attractive piece of apparel.

I too shall investigate acquiring a kilt at the next opportunity. (^_~)

Acquiring Eli's, or one for yourself?


Female 1/4 Angel Dream Messenger

LOL... Even if she claims his kilt, I claim his regalia. ;)

(Random fun fact for those confused by the above: Eli/Tacticslion and I are married IRL. :)


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

And still I go last in initiative and take the most damage!

Maaaaaaaaaaaaaan!

:D


Female 1/4 Angel Dream Messenger

LOL
The dice play no favorites, and neither do I. :)


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

Maaaaaaaaaaaaaaaaaaaaaa~n!!

:D


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>

I've gotta say, this discussion turned a lot more ribald a lot faster than I would have ever expected. I... love this group. (But I'm already taken.) ;)


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Female 1/4 Angel Dream Messenger

Next gameplay update posted!
(I had it ready, everyone had responded, and I couldn't wait.)
Have at it! :)


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Male Aasimar(Angelkin)(+2Str) Fighter 2

It's like you looked into the future!


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Female 1/4 Angel Dream Messenger

Hee hee... Angels can do that, of course...


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Detective Cernan's on the case! *** M Aasimar (Emberkin) Arcanist (White Mage) 2 *** Party-at-a-Glance Spreadsheet

Okay, I have SERIOUSLY got to take Profession (sketch artist) (or is that Craft?) when we level up.

Just imagine: we roll into town with a bunch of drawings of villagers. "Have you seen this man? Well, he's dead. Better notify next of kin."

EDIT: Nevermind, forgot about Breadth of Experience. Totally doing that now.


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Female 1/4 Angel Dream Messenger

Cool. :)
Vincent has Profession (Artist), so he could sketch people, too, or aid another to help get them more accurate.


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Male Aasimar(Angelkin)(+2Str) Fighter 2
GM Angelina wrote:

Hee hee... Angels can do that, of course...

Hey, You're only 1/4 angel.


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Female 1/4 Angel Dream Messenger

Yeah, well... :-P


Female 1/4 Angel Dream Messenger

I already posted the following messages in the gameplay thread, but I am copying them here just to make extra sure the people who are supposed to see them actually see them...

Chap only:
While riding, you probably have not had enough time and ability to fully examine each imp corpse yet, especially the invisible one, but upon a quick examination, you don't find any particular markings or unusual features... other than the fact that you actually hold three gruesome imp corpses. That, in and of itself, is certainly hard-to-deny evidence of fiendish involvement, and of your work as a group to stop it.

Vincent, Sister Azmaria, and anyone else who might be paying close attention to Aeryth:
You should probably scroll up to Aeryth's post right after my last game post and read his spoiler called "on the road" ... the conversation may have gotten cut short with the discovery of the bodies, but I'm guessing one of you would want to ask him about it at some point...

Cernan:
Cernan, I would suggest scrolling up to Kaya's previous post and reading the spoiler about your imp conversation. It may have gotten cut short with the discovery of the bodies, but your character may wish to answer her question at some point.
Also, Cernan, I appreciate your in-character way of helping the party not split up. Thanks! :)

Arabeth:
Arabeth, did you want the whole group to read/hear your reply to Eli spoiler in your post above? I couldn't tell for sure. If so, please post ooc suggesting that they do so.

Natanja and Poterol's Religious Knowledge:
Burrying the bodies with prayers of peaceful rest for their souls and simple stone markers would certainly be a respectful thing to do.
However, bringing them to any nearby family so that the family could give them proper burial would also be a considerate thing to do.
If neither immediate burial nor carrying the bodies along is judged to be prudent, then burning them to avoid their being further desecrated by carrion would be generally considered a respectful, if not ideal, alternative, especially if accompanied by prayers of peaceful rest for their souls.

Shyness:
As you search for tracks near the bodies, you find one area of underbrush where it looks like a single horse or mule sized creature may have run off from the cart into the wilderness.

Eli, and anyone else who might look over his shoulder to read the paper that was clutched in the dead woman's hand:
This simply seems to be a letter addressed to someone named "Ellen" from her "Loving Sister Rose." It shares minor family news, local gossip, and, most significantly, invites Ellen and her family to visit Rose and her husband in Endurant. One part reads, "I know the wilderness is not your style, and that our isolated little village comes much too close to wilderness for your tastes, but I'm missing you desperately! Besides, no one out here has decently stylish clothing. Perhaps you and the family could make a successful business venture out of it. I know that I, for one, would certainly be willing to purchase a new silk dress or two!"


male Aasimar Bloodrager 2 | AC: 16, T: 12, FF: 14 | HP: 24/24 | Fort: +5, Reflex: +2, Will: +0 | CMB: +2 (currently +4), CMD: 14 (currently 16) | Init: +2 | Perception: +0 | Sense Motive: +5 | <Current: Dexterity 14 of 14>
GM Angelina wrote:

So... Shyness and Marius would leave the rest of the group behind to head off alone into the wilderness after a day or two old trail of a horse?

And the rest of the group would... continue to Endurant without them? Or wait on the road?
Please consider...

Ah, I didn't realize they were a couple of days old. Apologies: I probably should have. >.< :)


HP: 10/16 | Perc: +4

Sorry for the confusion. I thought ELi and the horse riders ere having a quiet, private little whisper.

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

I know we just talked about separating too.

Here's what I'm thinking: If someone got away, that person might be hurt or need help. If anyone watched Deadwood, I'm thinking of the Dutch girl situation. I picked Marius 'cause I thought we'd move the fastest as trackers. If Eli says no, Shy will defer. I'll wait to respond while you consider it.

Edit: Sorry, not trying to cause trouble. I'm still feeling the character out. She isn't 'big picture' oriented though.


F Aasimar (Peri-Blooded-Emberkin) Shaman 2 [ HP: 20/20 | AC: 15 T: 12 FF: 13 | F: +1 R: +2 W: +6 (+7/+5) | Init: +2 Perc: +3/+6/+8 ]
*Arabeth* wrote:
Seeing the funds available Arabeth will use her share to purchase a donkey/mule, pack saddles for said animal and enough feed and fodder for her horse, the pack animal and possibly an amount 'on the side' just in case. Rations will be bought enough for herself and another person, again buying for a 'Margin of error'.

Arabeth, how are you able to travel fast? Yes you have a horse but you purchased yourself a mule too from the above posting you made. You would have the mule (with all your gear) tied and trailing/following behind you, but I haven't seen you make any reference to it and I'm confused as to how fast you can travel with a horse and mule.

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