What Adventure Path would be best for our group?


Pathfinder Adventure Path General Discussion


Hello, I'm DMing a new group, and I'm trying to decide what adventure path to choose. I'd rather do an adventure path than any one-shot modules or making up my own stuff, just because of my DMing style. Three of my players and I are recent converts from 4e, and my other two players are new to RPGs, so you could consider this a bit of a noob group. We're starting with We Be Goblins, just to make sure we enjoy the system and to get used to its mechanics, then we'd like to jump into an adventure path. I was considering Jade Regent, since the two are somewhat linked, but I'm not quite sure. I'm cool with having to work with extra rules (such as the caravan system in Jade Regent), but I'd rather not have to modify the AP much (if at all).

Based on all that, what Adventure Path would you recommend for us? Thanks in advance for your responses!


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I'm a big believer in Rise of the Runelords Anniversary Edition for this. It has the triple advantages of lower cost, being designed around classic themes (because it's the first AP), and having a lot of little improvements for the Anniversary Edition.

It also doesn't have any weird special or extra rules. It's very easy to run using just the core rulebook or PRD.

It also starts in Sandpoint, so you wouldn't be too far off from We Be Goblins :)

Enjoy We Be Goblins! And I hope you find an AP that speaks to you.

Cheers!
Landon


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

i also recommend the runelords anniversary edition.

Jade Regent is also great
Mummy's Mask
Reign of Winter
Shattered Star
Skull & Shackles
those are all great adventure paths with excellent bestiaries and extra content

Sovereign Court

I cant speak for Jade Regent in entirety since im playing in it right now. We are having a ton of fun with it. Doesnt seem like it would be too difficult for a newb group. Whichever AP you choose take advantage of the subforums they are full of great ideas and advice.


My group is starting book 5 in JR. I highly recommend it. Re the subsystems such as caravan and romance just jettison it, it was completely unnecessary and adds nothing to the game that couldn't be done with rp or a little narration by the dm.
JR is a great mix of action, rp, investigation with memorable locations and a quest that should hook about any player (reclaim a throne).

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

A lot of people say Rise is the best starter. Kingmaker isn't bad and leaves a lot of room for customization.


Agree with the others above: RotRL is the classic Paizo adventure, and possibly the best introduction to the system and the game world.

If you're thinking of running some of the others, bear in mind that the earlier ones (CotCT for example) were designed to be 3.5 rules/OGL compatible rather than Pathfinder - it's not a big deal to make the changes, but if you're just getting started with the Pathfinder rules system I thought it worth mentioning.

Best of luck - I switched to Paizo a few years ago and have never looked back. Hope you and your group have fun!

Liberty's Edge

IMO RotRL is a bit overrated and lacks a strong central theme. It all depends on what interests you (Love pirates? Skull and Shackles!) Curse of the Crimson Throne is the best AP they've put out in nearly every aspect. Jade Regent starts to slog in books 3 and 4, you are on an epic journey but after a while it's a lot of "Are we there yet?" (though 1, 2, 5 and 6 are all good).

Mummy's Mask is a fantastic first AP and has a lot of the classic dungeon crawling D&D style stuff with a strong theme. Carrion Crown is also a lot of fun.

* I have played in or run every AP at least through the first two books


Thanks for the advice, everyone! I decided that I will be running Jade Regent with this group, and then when my other group restarts this summer I will be running Rise of the Runelords.


Good choice, Jade Regent is fun! If you haven't already, take a look at the JR subforum, where you'll find lots of good ideas and resources. I recommend ditching the caravan and relationship rules altogether.

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