Fighter Rewrite - Deed Focused


Homebrew and House Rules


I also went with emphasizing Wisdom and intuition, because, in my eyes, a fighter is a seasoned veteran, and getting to that point for a swordsman on the same battlefield as mages, barbarians, and monsters means being as wise, perceptive, and quick to react as he is strong. So, here goes:

Fighter

It's still a beta release, of course. The deeds aren't quite right yet. So, what do you guys think it needs? What don't you think it needs? What is underwhelming?

The class abilities that are on the progression table but not described below are exactly as core rules.

Oh, also important to note that I consider combat expertise part of the system, not a feat. Working on other adjustments to the feat system to remove useless taxes or boost flagging trees. TWF probably ends up scaling with level.


unfiltered comments:

Spoiler:
you'll want to have a line saying that wits count as grit for the purposes of feats pertaining to grit (like panache does).

i'm liking the save advancement, though i'd be fine with plain 4+int skill points (though using wis instead is definitely cool), but right out of the gate i see a problem: no weapon training. this leaves he slayer and ranger (or anyone else who can pump their to-hit and damage via smite/rage/etc.) better at fighting than you. armor training is largely a formailty beyond the movement penalty removal. maybe roll the two into one 'battle prowess' ability or something?

might wanna change flexible defense to "until the beginning of your next turn"

perhaps outright immunity to fear at 1st level is a bit much--a scaling bonus to it might be cool (and it branching out to enchantments and compulsions as it advances would be great) sort of like a mental "favored enemy" mechanic--pick one mental assault type, add +2 to it and your previously selected ones.

might wanna make the feat-swap thing a swift action (or move action downgrading to swift) to make it not outright better than the brawler mechanic.

instinctual defense could be for rounds/level instead of a flat minute and still be great.

i notice a lot of deeds are free actions. this is great, but im not sure about how much more open-ended this is compared to other deed classes (the fighter should be on-par, not completely eclipse them--which is the last thing i expected to say about the fighter), though you certainly dont want to end up with the swashbuckler's disgusting swift action bottleneck.

pretty sure rough and ready should cost an action to prevent someone dropping several points at once and never taking actual HP damage.

similar reasoning with cautious aim--you could spend several points to make your entire full attack all crits otherwise.

combat vigilance might wanna take rough terrain and such into account as well as occupied spaces, and lists no action whatsoever

might wanna make perfect thrust any weapon that you've got weapon training in.

your gut shot debuffs seem to vary wildly in effectiveness. stunned or blinded/nauseated seem the obvious choices.

these are off the top of my head, and from my point of view, so folks will likely disagree.

all in all it's pretty cool so far (my comments aside).

edit: noting your stance on combat expertise, consider just giving it as a bonus feat at level 1.


You should try to post this in a document instead of a spreadsheet. In the current format, I have to scroll from left to right to read it.

Veteran's Cunning
I like using Wis in place of Wisdom for feat prereqs, but changing what ability score determines skill points sounds like trouble, particularly when you factor in ability score increases and multi-classing. You have already increased skill points from 2 to 4, and given incentive to pump Wisdom. I would drop the Wis skill points bit.

Flexible Defense
The wording could be improved, perhaps to "The fighter can spend 1 wit as a free action. If he does, he cannot be flanked for 1 round.

Composure
Immune to all fear effects at level 1 is too good for level 1.

Cunning Save
The wording is pretty bad. Its very confusing.


Ciaran Barnes wrote:
You should try to post this in a document instead of a spreadsheet. In the current format, I have to scroll from left to right to read it.

I will. I'm going out soon, though, so it'll have to be later.

Quote:

Veteran's Cunning

I like using Wis in place of Wisdom for feat prereqs, but changing what ability score determines skill points sounds like trouble, particularly when you factor in ability score increases and multi-classing. You have already increased skill points from 2 to 4, and given incentive to pump Wisdom. I would drop the Wis skill points bit.

Maybe that would be a good idea.

Quote:

Flexible Defense

The wording could be improved, perhaps to "The fighter can spend 1 wit as a free action. If he does, he cannot be flanked for 1 round.

That works.

Quote:

Composure

Immune to all fear effects at level 1 is too good for level 1.

Maybe start with a bonus, and improve to immunity at level 3 or 7?

Quote:

Cunning Save

The wording is pretty bad. Its very confusing.

I'll see if I can find a better way to phrase it.


AndIMustMask wrote:
you'll want to have a line saying that wits count as grit for the purposes of feats pertaining to grit (like panache does).

Got it.

Quote:
i'm liking the save advancement, though i'd be fine with plain 4+int skill points (though using wis instead is definitely cool), but right out of the gate i see a problem: no weapon training. this leaves he slayer and ranger (or anyone else who can pump their to-hit and damage via smite/rage/etc.) better at fighting than you. armor training is largely a formailty beyond the movement penalty removal. maybe roll the two into one 'battle prowess' ability or something?

Huh? My fighter starts getting weapon training a level early.

Quote:
might wanna make the feat-swap thing a swift action (or move action downgrading to swift) to make it not outright better than the brawler mechanic.

Good idea.

Quote:
instinctual defense could be for rounds/level instead of a flat minute and still be great.

Sounds good.

Quote:

sure rough and ready should cost an action to prevent someone dropping several points at once and never taking actual HP damage.

similar reasoning with cautious aim--you could spend several points to make your entire full attack all crits otherwise.

Swift?

Quote:
combat vigilance might wanna take rough terrain and such into account as well as occupied spaces, and lists no action whatsoever

Rough terrain halves move, and an immediate action?

Quote:
might wanna make perfect thrust any weapon that you've got weapon training in.

Maybe do that for other stuff borrowed from Gunslinger.

Quote:
your gut shot debuffs seem to vary wildly in effectiveness. stunned or blinded/nauseated seem the obvious choices.

Offer those, then, I guess.

Quote:
all in all it's pretty cool so far (my comments aside).

Thanks.

Quote:
edit: noting your stance on combat expertise, consider just giving it as a bonus feat at level 1.

Well, I wanted any martial to have it.

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