Are the effects of Excruciating Deformation cumulative?


Rules Questions


From the SRD:

Each round the target suffers excruciating pain and takes 2d6 points of nonlethal damage, 1 point of Dexterity damage, and 1 point of Constitution damage, and its speed is reduced by 10 feet. Once per round as a free action on its turn, the target can attempt a new Fortitude saving throw to resist the spell for 1 round.

My question is, are these effects cumulative? So round 1 the target fails to save and takes 2d6 nonlethal damage, 1pt dex damage, 1pt con damage and speed reduced by 10 feet. On round two does the target take additional nonlethal and ability damage? Is it's movement reduced by 20 feet total now?

Furthermore if the target resists for one round, what happens to the ability damage and speed reduction on the following round? Does it reset to 0, or does it pick up where it left off?


Damage always accumulates, so the nonlethal damage and ability damage keeps adding up.

The wording is strange, but I interpret the reduction of speed as a penalty, despite not using that specific word, and thus it would not stack with itself.


Sorry to revive this but I had a question regarding the reduction of speed penalty. When does this go away? At the end of the spell's duration?


Necro since this came up recently, and while I ruled it as stacking initially, I agree with Zhayne now on the movement - it's a penalty applied any round that you don't make that free action save. Poorly written like a lot of the UM spells.

Also, unrelated, it looks like you actually can't critical this spell - the target doesn't take any effect on the initial touch (which appears not to provide a save to negate), only each round on it's turn, during which it can use a free action to make a save.

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