AP with great use of "funky" monsters?


Pathfinder Adventure Path General Discussion


What's a good AP that uses bunches of "funky" monsters? And not in a "here's one in a room, kill it" what, but weaves them into the AP so that they make sense. Bullettes, Intellect Devourer's, anything beyond the standard.

Liberty's Edge

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Reign of Winter makes pretty great use of some nontraditional encounters.

The Exchange

I second Reign of Winter. Other APs that are based on different cultures also have some cool weird monsters - Serpent's Skull, Skull and Shackle, Legacy of Fire (this one is 3.5), Iron Gods...

The Exchange

Carrion crown

Haunts and new forms of semi ethereal undead in the first book alone.

Next book is different focus, with some very cool new ideas riffing on a common theme

Third book shifts to a different set of creatures yet again.

This pattern repeats for the entire AP. They squeezesd all the good horror themes into one adventure path, and is great.


I third Row and SS. They're both choc full of wierdos.

RoW spoiler:
Shape changing killer whale, 10 legged polar bear, ettin witch

SS spoiler:
chupacabra, intellect devourers, gargantuan spiders

Dark Archive

Pathfinder Adventure Path Subscriber

I'll also suggest RoW, as it uses one of funkiest monsters in D&D history.

S3:

The wolf-in-sheep's-clothing makes an appearance in Baba Yaga's hut, using the body of a witch's familiar as bait.

Shadow Lodge

Have some more support for Reign of Winter.:
The fairy-tale way The Shackled Hut uses huldras, quicklings, and dawn pipers on the journey to Whitethrone and in the final quasi-dungeon has much to recommend to it. The Frozen Stars lets the PCs fight aliens on dragonback, which is one of the cooler phrases in the English language. And it doesn't get much more "funky" than Rasputin Must Die's animated tanks or trench mists.


Yeah, Reign of Winter is an enormous exercise in "WTF is THAT?" It's pretty entertaining.


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Ron Hay wrote:

What's a good AP that uses bunches of "funky" monsters? And not in a "here's one in a room, kill it" what, but weaves them into the AP so that they make sense. Bullettes, Intellect Devourer's, anything beyond the standard.

Second Darkness uses some pretty crazy creatures and uses them well - book 2 in particular stands out to me.

Liberty's Edge

Wiggz wrote:
Second Darkness uses some pretty crazy creatures and uses them well - book 2 in particular stands out to me.

My Friday group recently finished this adventure and we fought some kind of carnivorous space plant. I annoyed the GM by asking questions like "is it a mean, green mother from outerspace?" and "is it also bad?"


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

shattered star is good for weird:)


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Brinewall Legacy makes great use of dire corbies. I think that might be a first.

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