ACG + Summoner


Advice


For all the cool stuff in the Advanced Class Guide, how does that add to the crazy stuff you can pull off with a few levels of summoner? None of the ACG classes build off it so you can multiclass it with anything. I would think a synthesist boosted arcanist would be more ridiculous.


I don't even understand what you're saying. Summoners are terrible for multiclassing.

Scarab Sages

If you consider giving up caster levels overpowered, go for it.

Socerers and wizards have had this option for years. Very few take it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Buri wrote:
For all the cool stuff in the Advanced Class Guide, how does that add to the crazy stuff you can pull off with a few levels of summoner? None of the ACG classes build off it so you can multiclass it with anything. I would think a synthesist boosted arcanist would be more ridiculous.

With Synthesists banned for PFS play, that takes a good deal of interest off.

Even if allowed, the problem is that Summoners are lousy dip classes, plain and simple. You've got your level 1 eidolon that pops like a balloon, once you get beyond beginning play. If you put more levels in summoner, you hurt your main class, or you can choose to suck equally at both. So, not a very attractive option.


My thinking is that you can afford to pull off MAD requirements a lot easier if you're willing to invest 2 or 3 levels into it. Specifically, with the synthesist, you can have at least two very high stats with several race combinations + the ability increase evolution, you can do things like have potent saves for both spells and exploits in the arcanist example. The abbreviated spell list for summoners should afford the delay. As you level and get your magic items, you can pay for a transmogrification to be walking around as an arcanist with a few immunities, even. Stuff like that is what got me curious about the other ACG classes which are generally MAD from what I've seen and often dip into charisma for either use/day or saves for their auxiliary abilities. I wouldn't do a summoner 10/arcanist 10 or anything like that. But, a summoner 3/arcanist 17 would be worth consideration.

For reference, charisma is useful for acanists, skalds, bloodragers, and hunters. I didn't look at the archetypes.

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