Nicos |
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I think every feat for spellcasters should be split into 24 different feats. One for each school, an only covering 3 spell levels.
No more Spell Penetration, it would instead be
Evocation Spell Penetration - levels 0-3
Improved Evocation Spell Penetration - levels 4-6
Greater Evocation Spell Penetration - levels 7-9This should be applied across the board to all spellcaster feats. And of course, each of the weaker feats should be a prerequisite for the stronger feats.
Don't forget to add a str 13 prerequisite for wizards.
Kthulhu |
Kthulhu wrote:Don't forget to add a str 13 prerequisite for wizards.I think every feat for spellcasters should be split into 24 different feats. One for each school, an only covering 3 spell levels.
No more Spell Penetration, it would instead be
Evocation Spell Penetration - levels 0-3
Improved Evocation Spell Penetration - levels 4-6
Greater Evocation Spell Penetration - levels 7-9This should be applied across the board to all spellcaster feats. And of course, each of the weaker feats should be a prerequisite for the stronger feats.
13 for the base feat
15 for the Improved version17 for the Greater version
The schools will split these requirements among all the stats OTHER than INT.
Xexyz |
13 for the base feat
15 for the Improved version
17 for the Greater versionThe schools will split these requirements among all the stats OTHER than INT.
Let's run with this:
Abjuration - Constitution, because Abjuration's all about making you harder to kill.
Conjuration - Strength, because you need to be able to show those summoned creatures how much of a tough guy you are.
Divination - Wisdom, because it grants you the perception to see the things divination can reveal.
Enchantment - Charisma, for obvious reasons.
Evocation - Strength, because Evocation's all about brute force.
Illusion - Charisma, since you need to be able to convince others of your tricks.
Necromancy - Constitution, because you to be pretty healthy to meddle with the energies of life and death.
Transmutation - Dexterity, because if you're going to be changing your form you need to be nice and flexible.
How's that?
Edit: There's a precedence for this as well. Remember 2nd ed. AD&D? If you wanted to be a specialist wizard you had to have a high secondary stat in addition to your Int. It broke down like this:
Abjurer - 15 Wis
Conjurer - 15 Con
Diviner - 16 Wis
Enchanter - 16 Cha
Illusionist - 16 Dex
Invoker - 16 Con
Necromancer - 16 Wis
Transmuter - 15 Dex
Ventnor |
Conjuration - Strength, because you need to be able to show those summoned creatures how much of a tough guy you are.
It is a well-known fact that summoned creatures respect flexing. In fact, it is the only thing that they respect.
Asmodeus became the boss devil by out-flexing all the other devils. The empyreal lords flex better than all other angels. I could go on.
Ventnor |